Luiz Velho

Orcid: 0000-0001-5489-4909

Affiliations:
  • National Institute for Pure and Applied Mathematics (IMPA), Rio de Janeiro, Brazil


According to our database1, Luiz Velho authored at least 226 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Implicit Neural Representation of Tileable Material Textures.
CoRR, 2024

2023
DirectVoxGO++: Grid-based fast object reconstruction using radiance fields.
Comput. Graph., August, 2023

MR-Net: Multiresolution sinusoidal neural networks.
Comput. Graph., August, 2023

Neural Implicit Morphing of Face Images.
CoRR, 2023

Neural Implicit Surface Evolution.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Predicting dengue outbreaks in Brazil with manifold learning on climate data.
Expert Syst. Appl., 2022

Neural Implicit Surfaces in Higher Dimension.
CoRR, 2022

Differential Geometry in Neural Implicits.
CoRR, 2022

MIP-plicits: Level of Detail Factorization of Neural Implicits Sphere Tracing.
CoRR, 2022

Exploring differential geometry in neural implicits.
Comput. Graph., 2022

Can We Use Neural Regularization to Solve Depth Super-resolution?
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

DirectVoxGO++: Fast Neural Radiance Fields for Object Reconstruction.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

Multiresolution Neural Networks for Imaging.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

2021
Real-time rendering of complex fractals.
CoRR, 2021

A simple and complete discrete exterior calculus on general polygonal meshes.
Comput. Aided Geom. Des., 2021

Neural Networks for Implicit Representations of 3D Scenes.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

SGAT: Semantic Graph Attention for 3D human pose estimation.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

2020
Proceduray - A light-weight engine for procedural primitive ray tracing.
CoRR, 2020

Ray-VR: Ray Tracing Virtual Reality in Falcor.
CoRR, 2020

How to see the eight Thurston geometries.
CoRR, 2020

Deep Reinforcement Learning for High Level Character Control.
CoRR, 2020

Design and visualization of Riemannian metrics.
CoRR, 2020

Global illumination of non-Euclidean spaces.
Comput. Graph., 2020

Visualization of Nil, Sol, and SL2(R)˜ geometries.
Comput. Graph., 2020

Latent-space Laplacian Pyramids for Adversarial Representation Learning with 3D Point Clouds.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

The V-Horus Project.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

A lightweight 2D Pose Machine with attention enhancement.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

Expanded Virtual Puppeteering.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Tensorpose: Real-time pose estimation for interactive applications.
Comput. Graph., 2019

VR Kino+Theater.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Hough Transform for real-time plane detection in depth images.
Pattern Recognit. Lett., 2018

Real-time correction of panoramic images using hyperbolic Möbius transformations.
J. Real Time Image Process., 2018

Two Efficient Methods for Creating Virtual Miniatures over Horizontal Screens from Images.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

VR Kino+Theatre: From the Ancient Greeks Into the Future of Media.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

Live Probabilistic Editing for Virtual Cinematography.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Novel Interaction Techniques for Collaboration in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Local Moebius transformations applied to omnidirectional images.
Comput. Graph., 2017

A Primal-to-Primal Discretization of Exterior Calculus on Polygonal Meshes.
Proceedings of the 15th Eurographics Symposium on Geometry Processing, 2017

ObservatóR!O2016.
Proceedings of the 12th Annual International Conference of the Alliance of Digital Humanities Organizations, 2017

Visual Representations for Music Understanding Improvement.
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017

2016
Olhar 3D.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Hybrid scheme for photorealistic rendering with illumination maps.
Proceedings of the XLII Latin American Computing Conference, 2016

2015
An image-space algorithm for immersive views in 3-manifolds and orbifolds.
Vis. Comput., 2015

Sketch-based modeling and adaptive meshes.
Comput. Graph., 2015

Facing the high-dimensions: Inverse projection with radial basis functions.
Comput. Graph., 2015

Horizontal Stereoscopic Display based on Homologous Points.
Proceedings of the VISAPP 2015, 2015

Patch-based Terrain Synthesis.
Proceedings of the GRAPP 2015, 2015

3-D Modeling from Concept Sketches of Human Characters with Minimal User Interaction.
Proceedings of the 2015 International Conference on Digital Image Computing: Techniques and Applications, 2015

2014
Adaptive multi-chart and multiresolution mesh representation.
Comput. Graph., 2014

Jobim botanic.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

A Sketch-Based Modeling Framework Based on Adaptive Meshes.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

Landscape specification resizing.
Proceedings of the XL Latin American Computing Conference, 2014

2013
ChoreoGraphics: An Authoring Tool for Dance Shows.
J. Graph. Tools, 2013

Virtual Table-Teleporter: Image Processing and Rendering for Horizontal Stereoscopic Display.
Int. J. Virtual Real., 2013

Efficient 3D object recognition using foveated point clouds.
Comput. Graph., 2013

Rendering Synthetic Objects into Full Panoramic Scenes using Light-depth Maps.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Complex Plane Transformations for Manipulation and Visualization of Panoramas.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Improving object extraction with depth-based methods.
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013

Motion Estimation from RGB-D Images Using Graph Homomorphism.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013

2012
Conic-like subdivision curves on surfaces.
Vis. Comput., 2012

Realistic Shadows for Mobile Augmented Reality.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Augmented reality using full panoramic captured scene light-depth maps.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Base mesh construction using global parametrization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Kinect and RGBD Images: Challenges and Applications.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

Fluid Simulation on Surfaces in the GPU.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

Production framework for full panoramic scenes with photorealistic augmented reality.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

Integrarte: Digital Art Using Body Interaction.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
Sketch-based warping of RGBN images.
Graph. Model., 2011

Hermite Radial Basis Functions Implicits.
Comput. Graph. Forum, 2011

Interactive 3D caricature from harmonic exaggeration.
Comput. Graph., 2011

Exoskeleton: Curve network abstraction for 3D shapes.
Comput. Graph., 2011

Shape and tone depiction for implicit surfaces.
Comput. Graph., 2011

Scalable motion-aware panoramic videos.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

ChoreoGraphics: an authoring environment for dance shows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Filter based deghosting for exposure fusion video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Sketch-Based Adaptive Mesh Augmentation Using Stellar Operators.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Geodesic Conic Subdivision Curves on Surfaces.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Real-Time Terrain Modeling Using CPU-GPU Coupled Computation.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

3D facial expression analysis by using 2D AND 3D wavelet transforms.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Towards Mobile HDR Video.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Simplicial diffeomorphisms.
Comput. Aided Geom. Des., 2010

Topological mesh operators.
Comput. Aided Geom. Des., 2010

Visual Pitch Class Profile - A Video-based Method for Real-time Guitar Chord Identification.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Visorama 2.0: a platform for multimedia gigapixel panoramas.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Motion scoring.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Guitar-leading band.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

3D Linear Facial Animation Based on Real Data.
Proceedings of the SIBGRAPI 2010, 2010

A Sketch on Sketch-Based Interfaces and Modeling.
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010

Sketching Variational Hermite-RBF Implicits.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

A few good samples: shape & tone depiction for Hermite RBF implicits.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

On Bimodal Guitar-Chord Recognition.
Proceedings of the 2010 International Computer Music Conference, 2010

Normal Synthesis on RGBN Images.
Proceedings of the GRAPP 2010, 2010

Reactoon: Storytelling in a Tangible Environment.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Image Processing for Computer Graphics and Vision, Second Edition.
Texts in Computer Science, Springer, ISBN: 978-1-84800-193-0, 2009

3D face computational photography using PCA spaces.
Vis. Comput., 2009

Affine Skeletons and Monge--Amp[e-grave]re Equations.
SIAM J. Imaging Sci., 2009

On 2D solid α-complexes of Poisson Disc Samplings.
Int. J. Shape Model., 2009

Learning good views through intelligent galleries.
Comput. Graph. Forum, 2009

A new construction of smooth surfaces from triangle meshes using parametric pseudo-manifolds.
Comput. Graph., 2009

collecTable: a natural interface for music collections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Pandeiro funk: experiments on rhythm-based interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

The blues machine.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Geometry Super-Resolution by Example.
Proceedings of the SIBGRAPI 2009, 2009

RGBN Image Editing.
Proceedings of the SIBGRAPI 2009, 2009

Perspective Contouring in Illustrative Visualization.
Proceedings of the SIBGRAPI 2009, 2009

Hermite Interpolation of Implicit Surfaces with Radial Basis Functions.
Proceedings of the SIBGRAPI 2009, 2009

On the empirical rate-distortion performance of Compressive Sensing.
Proceedings of the International Conference on Image Processing, 2009

Symmetry-based Completion.
Proceedings of the GRAPP 2009, 2009

A Computer-Assisted Colorization Approach Based on Efficient Belief Propagation and Graph Matching.
Proceedings of the Progress in Pattern Recognition, 2009

2008
iHigh Dynamic Range Image Reconstruction
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79522-0, 2008

Modeling on triangulations with geodesic curves.
Vis. Comput., 2008

A Hierarchical Segmentation of Articulated Bodies.
Comput. Graph. Forum, 2008

Scalable GPU rendering of CSG models.
Comput. Graph., 2008

A simple and flexible framework to adapt dynamic meshes.
Comput. Graph., 2008

Choreographisms.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

PCA-Based 3D Face Photography.
Proceedings of the SIBGRAPI 2008, 2008

Subdivision Curves on Surfaces and Applications.
Proceedings of the Progress in Pattern Recognition, 2008

Expressive Trajectories.
Proceedings of the 4th International Symposium on Computational Aesthetics in Graphics, 2008

2007
Projective texture atlas construction for 3D photography.
Vis. Comput., 2007

Reconstruction of 3D Object Meshes from Silhouette Images.
J. Math. Imaging Vis., 2007

Regularized Implicit Surface Reconstruction from Points and Normals.
J. Braz. Comput. Soc., 2007

An iterative framework for registration with reconstruction.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

Histogram-based HDR video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Geodesic Bezier Curves: a Tool for Modeling on Triangulations.
Proceedings of the SIBGRAPI 2007, 2007

2006
Realistic, real-time rendering of ocean waves.
Comput. Animat. Virtual Worlds, 2006

Extraction and compression of hierarchical isocontours from image data.
Comput. Medical Imaging Graph., 2006

GEncode: Geometry-driven compression for General Meshes.
Comput. Graph. Forum, 2006

Hardware-assisted CSG rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Geodesic Bézier curves on triangle meshes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Dynamic meshes for deformable surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Actively Illuminated Objects using Graph-Cuts.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

Hardware-assisted Rendering of CSG Models.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

Polygonization of volumetric reconstructions from silhouettes.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

Expression Transfer between Photographs through Multilinear AAM's.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

A Computer-Assisted Colorization Algorithm based on Topological Difference.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006

2005
Silhouette Enhanced Point-Based Rendering.
J. WSCG, 2005

Adaptive Deformable Models for Graphics and Vision.
Comput. Graph. Forum, 2005

Computing geodesics on triangular meshes.
Comput. Graph., 2005

Tracking and Matching Connected Components from 3D Video.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

GEncode: Geometry-Driven Compression in Arbitrary Dimension and Co-Dimension.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

CHF: A Scalable Topological Data Structure for Tetrahedral Meshes.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

An Image-Based Shading Pipeline for 2D Animation.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Modeling with Simplicial Diffeomorphisms.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

Surface Reconstruction for Noisy Point Clouds.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

Range-enhanced active foreground extraction.
Proceedings of the 2005 International Conference on Image Processing, 2005

Video interpolation through Green's functions of matching equations.
Proceedings of the 2005 International Conference on Image Processing, 2005

A Camera-Projector System for Real-Time 3D Video.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

Automatic 3D Facial Expression Analysis in Videos.
Proceedings of the Analysis and Modelling of Faces and Gestures, 2005

2004
A Dynamic Adaptive Mesh Library Based on Stellar Operators.
J. Graphics, GPU, & Game Tools, 2004

Smooth Surface Reconstruction from Noisy Clouds.
J. Braz. Comput. Soc., 2004

Stellar Mesh Simplification Using Probabilistic Optimization.
Comput. Graph. Forum, 2004

Simplicial Isosurface Compression.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Real-time 3D video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Motion Reconstruction using Moments Analysis.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Space Carving with a Hand-Held Camera.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Geodesic Paths on Triangular Meshes.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Hierarchical Isocontours Extraction and Compression.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Adaptive Deformable Models.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

Restricted BPA: Applying Ball-Pivoting on the Plane.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

A Framework for Real-Time Terrain Visualization with Adaptive Semi-Regular Meshes.
Proceedings of the VI Brazilian Symposium on Geoinformatics, 2004

Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

Adaptive Space Carving.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
Synthesis of progressively-variant textures on arbitrary surfaces.
ACM Trans. Graph., 2003

Approximating Parametric Curves With Strip Trees Using Affine Arithmetic.
Comput. Graph. Forum, 2003

Ibero-American co-operation in computer graphics.
Comput. Graph., 2003

Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Estimating the in/out function of a surface represented by points.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Fast Stellar Mesh Simplification.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

Moving Least Squares Multiresolution Surface Approximation.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

A Topological Framework for Advancing Front Triangulation.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

Stellar Subdivision Grammars.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

2002
Coded Structured Light for 3D-Photography: An Overview.
RITA, 2002

Algorithmic shape modeling with subdivision surfaces.
Comput. Graph., 2002

A Virtual Memory System for Real-Time Visualization of Multi-resolution 2D Objects.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Structured Light Color Boundary Coding for 3D Photography.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

A Generic Programming Approach to Multiresolution Spatial Decompositions.
Proceedings of the Third International Workshop "Visualization and Mathematics", 2002

Image Moments-Based Structuring and Tracking of Objects.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Multiscale Moment-Based Painterly Rendering.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Color Halftoning with Stochastic Dithering and Adaptive Clustering.
Proceedings of the First European Conference on Colour in Graphics, Imaging, and Vision, 2002

Implicit objects in computer graphics.
Springer, ISBN: 978-0-387-98424-7, 2002

2001
4-8 Subdivision.
Comput. Aided Geom. Des., 2001

Quasi 4-8 subdivision.
Comput. Aided Geom. Des., 2001

Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Mesh Simplification Using Four-Face Clusters.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

4-8 factorization of quadrilateral subdivision.
Proceedings of the Sixth ACM Symposium on Solid Modeling and Applications, 2001

Procedural Shape Synthesis on Subdivision Surfaces.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Revisiting Adaptively Sampled Distance Fields.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Discrete Scale Spaces via Heat Equation.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces.
J. Graphics, GPU, & Game Tools, 2000

Towards a unified framework for spatial data models.
J. Braz. Comput. Soc., 2000

Variable Resolution 4-k Meshes: Concepts and Applications.
Comput. Graph. Forum, 2000

An Overview on Virtual Sets.
Proceedings of the Virtual Worlds, Second International Conference, 2000

Variable Resolution 4-k Meshes.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

Semi-Regular 4-8 Refinement and Box Spline Surfaces.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

Teaching Computer Graphics In Brazil.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000

Motion Processing using Variable Harmonic Components.
Proceedings of the Computer Animation 2000, 2000

1999
Hierarchical generalized triangle strips.
Vis. Comput., 1999

A unified approach for hierarchical adaptive tesselation of surfaces.
ACM Trans. Graph., 1999

Quasi 4-8 Subdivision Surfaces.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999

Motion Cyclification by Time x Frequency Warpin.
Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI '99), 1999

Segmentation of Video Sequences using Volumetric Image Processing.
Proceedings of the Eurographics Multimedia Workshop 1999, 1999

Interactive Specification of 3D Displacement Vectors using Arcball.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Visorama: a complete virtual panorama system.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Motion Reparametrization.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

Visualization of Color Image Quantization Using Pairwise Clustering.
Proceedings of the Fourteenth Annual Symposium on Computational Geometry, 1998

1997
Implicit manifolds, triangulations and dynamics.
Neural Parallel Sci. Comput., 1997

A Methodology for Piecewise Linear Approximation of Surfaces.
J. Braz. Comput. Soc., 1997

Texturing implicit surfaces with particle systems.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

A New Interface Paradigm for Motion Capture Based Animation Systems.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997

The Visorama System: A Functional Overview of a New Virtual Reality Environment.
Proceedings of the Computer Graphics International Conference, 1997

Image processing for computer graphics.
Springer, ISBN: 978-0-387-94854-6, 1997

1996
Graphical objects.
Vis. Comput., 1996

Simple and Efficient Polygonization of Implicit Surfaces.
J. Graphics, GPU, & Game Tools, 1996

Approximate Conversion of Parametric to Implicit Surfaces.
Comput. Graph. Forum, 1996

1995
Abstraction paradigms for computer graphics.
Vis. Comput., 1995

Constructing Implicit Shape Models from Boundary Data.
CVGIP Graph. Model. Image Process., 1995

Stochastic screening dithering with adaptive clustering.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Live paint: painting with procedural multiscale textures.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
Piecewise descriptions of implicit surfaces and solids.
PhD thesis, 1994

1991
Digital halftoning with space filling curves.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1990
Adaptive Polygonization of Implicit surfaces using Simplicial Decomposition and boundary Constraints.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990


  Loading...