José Paulo Cravino

Orcid: 0000-0002-5376-6128

According to our database1, José Paulo Cravino authored at least 21 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Human-Centered Trustworthy Framework: A Human-Computer Interaction Perspective.
Computer, March, 2024

2023
Challenges and Trends in User Trust Discourse in AI Popularity.
Multimodal Technol. Interact., February, 2023

Challenges and Trends in User Trust Discourse in AI.
CoRR, 2023

Human-centered trust framework: An HCI perspective.
CoRR, 2023

2022
The Impact of Artificial Intelligence on a Learning Management System in a Higher Education Context: A Position Paper.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022

Anonymizing student team data of online collaborative learning in Slack.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Measuring Trust in Technology: A Survey Tool to Assess Users' Trust Experiences.
Proceedings of the Information Systems Development: Crossing Boundaries between Development and Operations (DevOps) in Information Systems (ISD2021 Proceedings), 2021

Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Using BPMN to Identify Indicators for Teacher Intervention in Support of Self-regulation and Co-regulation of Learning in Asynchronous e-learning.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Computational Simulations in the Construction of Abstract Concepts and in Promoting of Students Autonomy in the 5th Grade.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of Learning.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Detailing an e-Learning Course on Software Engineering and Architecture Using BPMN.
Proceedings of the First International Computer Programming Education Conference, 2020

2018
Co-regulated Learning in Computer Programming: Students Co-reflection About Learning Strategies Adopted During an Assignment.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

The Use of Applets in Understanding Fundamental Mathematical Concepts in Initial Teacher's Training.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Guidance Degree of the Task in the Exploration of a Computational Simulation.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

2016
Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

2015
Mobile apps and computational systems as learning tools.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2013
3D simulators in professional training learning complex tasks overcoming material, economic, and human constraints.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Demo: Multi-user virtual world simulator of F-16 aircraft engine mechanical maintenance.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013


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