Josep Valls-Vargas

Orcid: 0000-0001-7203-8540

According to our database1, Josep Valls-Vargas authored at least 21 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Contextual Multilingual Spellchecker for User Queries.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

2020
Joint Turn and Dialogue level User Satisfaction Estimation on Multi-Domain Conversations.
CoRR, 2020

Joint Turn and Dialogue level User Satisfaction Estimation on Mulit-Domain Conversations.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2020, 2020

2018
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Error Analysis in an Automated Narrative Information Extraction Pipeline.
IEEE Trans. Comput. Intell. AI Games, 2017

From computational narrative analysis to generation: a preliminary review.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Designing Visual Metaphors for an Educational Game for Parallel Programming.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards End-to-End Natural Language Story Generation Systems.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

Towards Automatically Extracting Story Graphs from Natural Language Stories.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

Bridging the Gap Between Computational Narrative and Natural Language Processing.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Automated Narrative Information Extraction Using Non-Linear Pipelines.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Predicting Proppian Narrative Functions from Stories in Natural Language.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Exploring Player Trace Segmentation for Dynamic Play Style Prediction.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Towards balancing learner autonomy and pedagogical process in educational games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Little Newton: an educational physics game.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Toward Automatic Role Identification in Unannotated Folk Tales.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Towards story-based content generation: From plot-points to maps.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

Toward Character Role Assignment for Natural Language Stories.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
Natural Language Generation through Case-Based Text Modification.
Proceedings of the Case-Based Reasoning Research and Development, 2012


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