Josep Valls-Vargas
Orcid: 0000-0001-7203-8540
According to our database1,
Josep Valls-Vargas
authored at least 21 papers
between 2012 and 2023.
Collaborative distances:
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Timeline
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Bibliography
2023
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023
2020
Joint Turn and Dialogue level User Satisfaction Estimation on Multi-Domain Conversations.
CoRR, 2020
Joint Turn and Dialogue level User Satisfaction Estimation on Mulit-Domain Conversations.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2020, 2020
2018
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
2012
Proceedings of the Case-Based Reasoning Research and Development, 2012