Brian K. Smith

Orcid: 0000-0002-6523-2019

According to our database1, Brian K. Smith authored at least 34 papers between 1993 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Modeling Player Knowledge in a Parallel Programming Educational Game.
IEEE Trans. Games, 2022

2021
Closing the Wearable Gap-Part IX: Validation of an Improved Ankle Motion Capture Wearable.
IEEE Access, 2021

2020
Closing the Wearable Gap - Part V: Development of a Pressure-Sensitive Sock Utilizing Soft Sensors.
Sensors, 2020

Optimum profit-driven churn decision making: innovative artificial neural networks in telecom industry.
Neural Comput. Appl., 2020

Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach.
CoRR, 2020

2019
Closing the Wearable Gap - Part II: Sensor Orientation and Placement for Foot and Ankle Joint Kinematic Measurements.
Sensors, 2019

Programming in game space: how to represent parallel programming concepts in an educational game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
An optimum ANN-based breast cancer diagnosis: Bridging gaps between ANN learning and decision-making goals.
Appl. Soft Comput., 2018

Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Tracing Player Knowledge in a Parallel Programming Educational Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Fluid Genetic Algorithm (FGA).
J. Comput. Des. Eng., 2017

Self-Organizing and Error Driven (SOED) artificial neural network for smarter classifications.
J. Comput. Des. Eng., 2017

Designing Visual Metaphors for an Educational Game for Parallel Programming.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2014
A 0-1 quadratic programme for the case of missing data in regression.
Int. J. Data Anal. Tech. Strateg., 2014

2012
The arts, HCI, and innovation policy discourse: invited panel.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Technologies and tools to support informal science learning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Patterns of interaction and everyday knowledge sharing in social network environments.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2006
Decision making in online fantasy sports communities.
Interact. Technol. Smart Educ., 2006

Design and computational flexibility.
Digit. Creativity, 2006

Learning through game <i>modding</i>.
Comput. Entertain., 2006

2005
Physical Fitness in Virtual Worlds.
Computer, 2005

2000
Annotation and Education.
IEEE Multim., 2000

Silver Stringers and Junior Journalists: Active information producers.
IBM Syst. J., 2000

Justifying imagery: Multimedia support for learning through explanation.
IBM Syst. J., 2000

Fugue: A Computer Mediated Conversational System that Supports Turn Negotiation.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

Image Maps: Exploring Urban History through Digital Photography.
Proceedings of the Digital Cities, 2000

1999
Inquiry with imagery: historical archive retrieval with digital cameras.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

Imagery as data: structures for visual model building.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1998
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms.
Proceedings of the Fifth ACM International Conference on Multimedia '97, 1997

1996
Combining General and Domain-Specific Strategic Support for Biological Inquiry.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996

Why Dissect a Frog When You Can Simulate a Lion?
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
Supporting collaborative guided inquiry in a learning environment for biology.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995

1993
Uncovering Cognitive Processes in Music Composition: Educational and Computational Approaches.
Proceedings of the Music Education: An Artificial Intelligence Approach, 1993


  Loading...