Aroutis Foster

Orcid: 0000-0002-8495-1836

According to our database1, Aroutis Foster authored at least 18 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Connecting Curricular Design and Student Identity Change: An Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Patterns of Identity Exploration Among High School Students in a STEM Course Augmented by a Virtual Learning Environment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

An Epistemic Network Analysis of STEM Identity Exploration in Virtual Learning Environments.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Identity Exploration in a Kerbal Space Program Community Forum.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Examining the Impact of Virtual City Planning on High School Students' Identity Exploration.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Examining Identity Exploration in a Video Game Participatory Culture.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Promoting and Tracing High School Students' Identity Change in an Augmented Virtual Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Augmented Reality Experiences in Informal Education.
Proceedings of the IEEE International Conference on Teaching, 2018

Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

2017
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.
Comput. Educ., 2017

2016
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration.
Int. J. Gaming Comput. Mediat. Simulations, 2016

Mobile Learning: Technology as Mediator of Personal and School Experiences.
Int. J. Game Based Learn., 2016

2015
Revitalizing Peale's Museum as a digital interactive learning environment.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games.
Int. J. Virtual Pers. Learn. Environ., 2014

Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study.
J. Educ. Technol. Soc., 2014

Towards balancing learner autonomy and pedagogical process in educational games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014


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