Judith Kelner

According to our database1, Judith Kelner authored at least 124 papers between 1993 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
An IoT sensor and scenario survey for data researchers.
J. Braz. Comp. Soc., 2019

2018
Analyzing the availability and performance of an e-health system integrated with edge, fog and cloud infrastructures.
J. Cloud Computing, 2018

Multi-Device Classification Model for Game Interaction Techniques.
Int. J. Hum. Comput. Interaction, 2018

SiMoNa: A Proof-of-concept Domain Specific Modeling Language for IoT Infographics.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

Modeling the availability of an e-health system integrated with edge, fog and cloud infrastructures.
Proceedings of the 2018 IEEE Symposium on Computers and Communications, 2018

IMMS: IoT Management and Monitoring System.
Proceedings of the 2018 IEEE Symposium on Computers and Communications, 2018

Narrative-Led Interaction Techniques.
Proceedings of the Interactive Storytelling, 2018

How to Improve Cloud Services Availability? Investigating the Impact of Power and It Subsystems Failures.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

My Best Shirt with the Right Pants: Improving the Outfits of Visually Impaired People with QR Codes and NFC Tags.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

2017
Minimizing and Managing Cloud Failures.
IEEE Computer, 2017

Analyzing the IT subsystem failure impact on availability of cloud services.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

Evaluating the cooling subsystem availability on a Cloud data center.
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017

A Natural Interaction VR Environment for Surgical Instrumentation Training.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Modelling Playful User Interfaces for Hybrid Games.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

An autonomic and policy-based authorization framework for OpenFlow networks.
Proceedings of the 13th International Conference on Network and Service Management, 2017

Modeling and analyzing power system failures on cloud services.
Proceedings of the 13th International Conference on Network and Service Management, 2017

2016
High availability in clouds: systematic review and research challenges.
J. Cloud Computing, 2016

Should I Wait or Should I Push? A Performance Analysis of Push Feature in HTTP/2 Connections.
Proceedings of the 2016 workshop on Fostering Latin-American Research in Data Communication Networks, 2016

Risk-based model for availability estimation of SAF redundancy models.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

DBuffer: A state machine oriented control system for DASH.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

Remote HRI and Mixed Reality, an Ontology.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

A Relational Model for Playful and Smart Game Design.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

2015
On the performance of heterogeneous MANETs.
Wireless Networks, 2015

Design and optimizations for efficient regular expression matching in DPI systems.
Computer Communications, 2015

A middleware for industry.
Computers in Industry, 2015

A Comparative Study of Grayscale Conversion Techniques Applied to Descriptor Based Tracking.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

IEC 61850 traffic analysis in electrical automation networks.
Proceedings of the 2015 IEEE International Conference on Smart Grid Communications, 2015

An adaptable storage slicing algorithm for content delivery networks.
Proceedings of the IFIP/IEEE International Symposium on Integrated Network Management, 2015

A role-based routing solution for MANET to support hierarchical rescue teams in emergency scenarios.
Proceedings of the 2015 International Conference on Information Networking, 2015

Using Gesture-Based Interfaces to Control Robots.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

A Segmentation Technique for Flexible Pipes in Deep Underwater Environments.
Proceedings of the British Machine Vision Conference 2015, 2015

Stereo Tracking and 3D Reconstruction of Underwater Pipes.
Proceedings of the British Machine Vision Conference 2015, 2015

2014
SKen: A Statistical Test for Removing Outliers in Optical Flow - A 3D Reconstruction Case.
Proceedings of the VISAPP 2014, 2014

Uncalibrated Image Rectification for Coplanar Stereo Cameras.
Proceedings of the VISAPP 2014, 2014

Usability Heuristics for Collaborative Augmented Reality Remote Systems.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Extreme human-robot interfaces: Increasing trust and assurance around robots.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Self-management of Live Streaming Application in Distributed Cloud Infrastructure.
Proceedings of the Adaptive Resource Management and Scheduling for Cloud Computing, 2014

Multi-objective optimization of a hybrid model for network traffic classification by combining machine learning techniques.
Proceedings of the 2014 International Joint Conference on Neural Networks, 2014

Design da informação para sistemas de realidade mediada.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Designing Information for Mediated Reality Systems.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Scissors - A Precise Pointing Widget for Touch Screen Devices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Isomorphic Game Interaction Technique Patterns for Single Button: Definition and Evaluation.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

An Analytical View of Multiple CDNs Collaboration.
Proceedings of the 28th IEEE International Conference on Advanced Information Networking and Applications, 2014

Role-Based Self-Appointment for Autonomic Management of Resources.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014

A Multipath Extension for the Heterogeneous Technology Routing Protocol.
Proceedings of the Ad-hoc, Mobile, and Wireless Networks - 13th International Conference, 2014

2013
Aspects for untangling cross-layer design and policy support.
Int. J. Communication Systems, 2013

Dynamic QR Codes for Augmented Reality.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

On the load balancing of virtual networks in distributed clouds.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

On the tuning of wireless heterogeneous routing.
Proceedings of the 24th IEEE Annual International Symposium on Personal, 2013

Self-organizing strategies for resource management in Cloud Computing: State-of-the-art and challenges.
Proceedings of the 2nd IEEE Latin American Conference on Cloud Computing and Communications, 2013

Balancing the load across virtual links from virtual machine requests in Distributed Clouds.
Proceedings of the 2013 IFIP/IEEE International Symposium on Integrated Network Management (IM 2013), 2013

A look under the hood: Revealing performance issues in the DPI engine.
Proceedings of IEEE International Conference on Communications, 2013

Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Design Methodology for Body Tracking Based Applications - A Kinect Case Study.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Deep packet inspection tools and techniques in commodity platforms: Challenges and trends.
J. Network and Computer Applications, 2012

Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture.
International Journal of Parallel Programming, 2012

Nearest Neighbor Searches on the GPU - A Massively Parallel Approach for Dynamic Point Clouds.
International Journal of Parallel Programming, 2012

Special section on virtual reality in Brazil 2011.
Computers & Graphics, 2012

RPR-SORS: Real-time photorealistic rendering of synthetic objects into real scenes.
Computers & Graphics, 2012

Open/Closed Hand Classification Using Kinect Data.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Protocol for Visual Cues in Collaborative Augmented Reality Applications.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

D-CRAS: Distributed cloud resource allocation system.
Proceedings of the 2012 IEEE Network Operations and Management Symposium, 2012

Deterministic Finite Automaton for scalable traffic identification: The power of compressing by range.
Proceedings of the 2012 IEEE Network Operations and Management Symposium, 2012

Benchmarking of compressed DFAs for traffic identification: Decoupling data structures from models.
Proceedings of the 2012 IEEE Global Communications Conference, 2012

Increasing kinect application development productivity by an enhanced hardware abstraction.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

HTR: A framework for interconnecting wireless heterogeneous devices.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012

2011
Resource allocation for distributed cloud: concepts and research challenges.
IEEE Network, 2011

An adaptive-predictive architecture for video streaming servers.
J. Network and Computer Applications, 2011

Special Section on Virtual Reality in Brazil.
Computers & Graphics, 2011

Demo - Altered reality: Augmenting and diminishing reality in real time.
Proceedings of the IEEE Virtual Reality Conference, 2011

Altered reality: Augmenting and diminishing reality in real time.
Proceedings of the IEEE Virtual Reality Conference, 2011

Towards a Standalone Methodology for Robust Algorithms Evaluation: A Case Study in 3D Reconstruction.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Characterizing signature sets for testing DPI systems.
Proceedings of the Workshops Proceedings of the Global Communications Conference, 2011

CloudML: An Integrated Language for Resource, Service and Request Description for D-Clouds.
Proceedings of the IEEE 3rd International Conference on Cloud Computing Technology and Science, 2011

Autonomic Cloud Computing: Giving Intelligence to Simpleton Nodes.
Proceedings of the IEEE 3rd International Conference on Cloud Computing Technology and Science, 2011

2010
Approaches to resource reservation for migrating real-time sessions in future mobile wireless networks.
Wireless Networks, 2010

Better network traffic identification through the independent combination of techniques.
J. Network and Computer Applications, 2010

Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution.
Proceedings of the IEEE Virtual Reality Conference, 2010

Collaborative Algorithm with a Green Touch.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2010

3D routing: a protocol for emergency scenarios.
Proceedings of the 6th International Wireless Communications and Mobile Computing Conference, 2010

New Routing Paradigms for the Next Internet.
Proceedings of the Communications: Wireless in Developing Countries and Networks of the Future, 2010


2009
High Performance Computing: CUDA as a Supporting Technology for Next Generation Augmented Reality Applications.
RITA, 2009

A Survey on Internet Traffic Identification.
IEEE Communications Surveys and Tutorials, 2009

RIP - A robust IP access architecture.
Computers & Security, 2009

Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

An Open-Source Framework for Air Guitar Games.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

Massively Parallel Nearest Neighbor Queries for Dynamic Point Clouds on the GPU.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

An Autonomous Addressing Mechanism as Support for Auto-Configuration in Dynamic Networks.
Proceedings of the 2009 Latin American Network Operations and Management Symposium, 2009

On the Use of an ADSL2+ Testbed for Video Quality Assessment.
Proceedings of IEEE International Conference on Communications, 2009

2008
A Journey through Virtual and Augmented Reality - Reviewing the SVR Symposia from 2004 to 2008.
RITA, 2008

A stratified traffic sampling methodology for seeing the big picture.
Computer Networks, 2008

An On-Line Access Selection Algorithm for ABC Networks Supporting Elastic Services.
Proceedings of the WCNC 2008, IEEE Wireless Communications & Networking Conference, March 31 2008, 2008

A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation.
Proceedings of the 20th International Symposium on Computer Architecture and High Performance Computing, 2008

Estimating Video Quality over ADSL2+ under Impulsive Line Disturbance.
Proceedings of the AccessNets, Third International Conference on Access Networks, 2008

2007
FPGA infrastructure for the development of augmented reality applications.
Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, 2007

Enhancement of radar based DEMs using 3D techniques.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

OpenStereo.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

Augmented Ambient: An Interactive Mobility Scenario.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Mires: a publish/subscribe middleware for sensor networks.
Personal and Ubiquitous Computing, 2006

Trends in network and device composition.
IEEE Communications Magazine, 2006

Sampling Energy Consumption in Wireless Sensor Networks.
Proceedings of the IEEE International Conference on Sensor Networks, 2006

2005
Evaluation of Security Mechanisms in Wireless Sensor Networks.
Proceedings of the Systems Communications 2005 (ICW / ICHSN / ICMCS / SENET 2005), 2005

2004
ProNet: A policy network environment.
Annales des Télécommunications, 2004

Exploiting the Small-World Effect to Increase Connectivity in Wireless Ad Hoc Networks.
Proceedings of the Telecommunications and Networking, 2004

Providing Quality of Service for Clock Synchronization.
Proceedings of the Telecommunications and Networking, 2004

2003
DEMEditor: a Virtual Reality System to Enhance Accuracy and Precision of Digital Elevation Models.
Proceedings of the Vision, 2003

2002
User Satisfaction through Empathy and Orientation in Three-Dimensional Worlds.
Cyberpsy., Behavior, and Soc. Networking, 2002

DEMEDITOR: A Tool for Editing DEMs.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

A simple performance policy management environment.
Proceedings of the Network Control and Engineering for QoS, 2002

Coverage and capacity of a Mobile Infostations System.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002

2001
A simulation environment for analyses of quality of service in mobile cellular networks.
Proceedings of the 54th IEEE Vehicular Technology Conference, 2001

A Policy Management Framework Using Traffic Engineering in DiffServ Networks.
Proceedings of the Quality of Service in Multiservice IP Networks, International Workshop, 2001

Radio Resources Management in Mobile Cellular Networks.
Proceedings of the 2nd Latin American Network Operations and Management Symposium, 2001

2000
Performance Analysis of a Multicast Protocol for Wireless Environments.
Simulation, 2000

A Reliable Subcasting Protocol for Wireless Environments.
Proceedings of the Mobile and Wireless Communication Networks, 2000

Establishing a Trade-off between Unicast and Multicast Retransmission Modes for Reliable Multicast Protocol.
Proceedings of the MASCOTS 2000, Proceedings of the 8th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems, 29 August, 2000

1999
Disconnection protocol support in mobile access.
J. Braz. Comp. Soc., 1999

1998
Audience Parameterization in Multimedia Authoring.
Proceedings of WebNet 98, 1998

1997
A distributed programming platform using mobile agents.
Proceedings of the Third International Symposium on Autonomous Decentralized Systems, 1997

1994
Privacy enhanced mail design and implementation perspectives.
Computer Communication Review, 1994

1993
Using directed graphs for software visualisation.
PhD thesis, 1993


  Loading...