João Marcelo X. N. Teixeira

According to our database1, João Marcelo X. N. Teixeira authored at least 50 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Perspectives on how to evaluate augmented reality technology tools for education: a systematic review.
J. Braz. Comp. Soc., 2019

An EMG-Based Virtual Reality Application for Motor Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Analysis and Comparison of Robotics 3D Simulators.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

3DJPi: An Open-Source Web-Based 3D Simulator for Pololu's 3Pi Platform.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Comparison of RGB and HSV Color Spaces for motion Capture and Analysis of Individuals With limb Discrepancy.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

ARena: Improving the Construction Process of Line-Follower Robot Arenas Through Projection Mapping.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019

2018
A comparative evaluation of direct hand and wand interactions on consumer devices.
Comput. Graph., 2018

Ray Tracer based rendering solution for large scale fluid rendering.
Comput. Graph., 2018

2017
Markerless tracking system for augmented reality in the automotive industry.
Expert Syst. Appl., 2017

Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Screen Space Rendering Solution for Multiphase SPH Simulation.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Large Viscoelastic Fluid Simulation on GPU.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Voxar puzzle motion: an innovative ar application proposed using design techniques.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

3D Printing as a Means for Augmenting Existing Surfaces.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Multi-objective Tracking Applied to Bat Populations.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Evaluating Sign Language Recognition Using the Myo Armband.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Multimodal augmentation of surfaces using conductive 3D printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Optimizing 3D Object Visualization on the Web.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Improving Song Guessing Games Through Music Track Composition.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

2014
Tridimensional Visualization through Optical Illusion.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

AR jigsaw puzzle with RGB-D based detection of texture-less pieces.
Proceedings of the 2014 IEEE Virtual Reality, 2014

RGB-D Based Detection of Texture-Less Planar Objects Applied to an AR Jigsaw Puzzle.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Teleoperation Using Google Glass and AR, Drone for Structural Inspection.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Glassist: Using Augmented Reality on Google Glass as an Aid to Classroom Management.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Animar: Augmenting the Reality of Storyboards and Animations.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Device vs. user perspective rendering in google glass AR applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

In-Place Natural and Effortless Navigation for Large Industrial Scenarios.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Fishtank Everywhere: Improving Viewing Experience over 3D Content.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

2013
Analysis and evaluation of optimization techniques for tracking in augmented reality applications.
PhD thesis, 2013

Dynamic QR Codes for Augmented Reality.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Design Methodology for Body Tracking Based Applications - A Kinect Case Study.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture.
International Journal of Parallel Programming, 2012

Nearest Neighbor Searches on the GPU - A Massively Parallel Approach for Dynamic Point Clouds.
International Journal of Parallel Programming, 2012

Open/Closed Hand Classification Using Kinect Data.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Protocol for Visual Cues in Collaborative Augmented Reality Applications.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Increasing kinect application development productivity by an enhanced hardware abstraction.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2009
High Performance Computing: CUDA as a Supporting Technology for Next Generation Augmented Reality Applications.
RITA, 2009

An Open-Source Framework for Air Guitar Games.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

Massively Parallel Nearest Neighbor Queries for Dynamic Point Clouds on the GPU.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

2008
A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation.
Proceedings of the 20th International Symposium on Computer Architecture and High Performance Computing, 2008

2007
FPGA infrastructure for the development of augmented reality applications.
Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, 2007

OpenStereo.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

Augmented Ambient: An Interactive Mobility Scenario.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007


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