Veronica Teichrieb

Orcid: 0000-0003-4685-3634

Affiliations:
  • Federal University of Pernambuco, Voxar Labs, Recife, Brazil


According to our database1, Veronica Teichrieb authored at least 156 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives.
IEEE Trans. Learn. Technol., 2024

Attention Modules Improve Modern Image-Level Anomaly Detection: A DifferNet Case Study.
CoRR, 2024

Attention Modules Improve Image-Level Anomaly Detection for Industrial Inspection: A DifferNet Case Study.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
Deep Learning in the Recognition of Activities of Daily Living Using Smartwatch Data.
Sensors, September, 2023

DirectVoxGO++: Grid-based fast object reconstruction using radiance fields.
Comput. Graph., August, 2023

A Study on the Influence of Sensors in Frequency and Time Domains on Context Recognition.
Sensors, 2023

Validation of Angle Estimation Based on Body Tracking Data from RGB-D and RGB Cameras for Biomechanical Assessment.
Sensors, 2023

GoThrough: A tool to render and interact with arbitrary planar transformative portals.
Entertain. Comput., 2023

InsPLAD: A Dataset and Benchmark for Power Line Asset Inspection in UAV Images.
CoRR, 2023

Toward unlabeled multi-view 3D pedestrian detection by generalizable AI: techniques and performance analysis.
CoRR, 2023

Low-Cost 3D Reconstruction of Caves.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

UMVpose++: Unsupervised Multi-View Multi-Person 3D Pose Estimation Using Ground Point Matching.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

FedBID and FedDocs: A Dataset and System for Federated Document Analysis.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Leveraging Previous Facial Action Units Knowledge for Emotion Recognition on Faces.
Proceedings of the IEEE Latin American Conference on Computational Intelligence, 2023

Pedestrian Presence Detection in Areas of Interest Using Multiple Cameras.
Proceedings of the Design, User Experience, and Usability, 2023

High-level context representation for emotion recognition in images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
The impact of domain randomization on cross-device monocular deep 6DoF detection.
Pattern Recognit. Lett., 2022

3D pedestrian localization using multiple cameras: a generalizable approach.
Mach. Vis. Appl., 2022

Generalizable Online 3D Pedestrian Tracking with Multiple Cameras.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

3D Object Reconstruction using Stationary RGB Camera.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022

DirectVoxGO++: Fast Neural Radiance Fields for Object Reconstruction.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

Unsupervised Multi-view Multi-person 3D Pose Estimation Using Reprojection Error.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2022, 2022

AMI: Attention based Adaptative Feedback with Augmented Reality to Improve Takeover Performances in Highly Automated Vehicles.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Fast and Robust 3D Reconstruction Solution from Permissive Open-Source Code.
J. Interact. Syst., November, 2021

Occlusion-robust method for RGB-D 6-DOF object tracking with particle swarm optimization.
Expert Syst. Appl., 2021

A fluid simulation system based on the MPS method.
Comput. Phys. Commun., 2021

Multi-Cue Adaptive Emotion Recognition Network.
CoRR, 2021

Real-time Monocular 6DoF Tracking of Textureless Objects using Photometrically-enhanced Edges.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Towards Transparent Markers.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

OAK-D as a Platform for Human Movement Analysis: A Case Study.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

The Virtual Kinect.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

STN PLAD: A Dataset for Multi-Size Power Line Assets Detection in High-Resolution UAV Images.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

An Investigation of 2D Keypoints Detection on Challenging Scenarios Using Depthwise Separable Convolutions: A Hand Pose Estimation Case Study.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

Generalizable Multi-Camera 3D Pedestrian Detection.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Using Local Refinements on 360 Stitching from Dual-fisheye Cameras.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

A tracker selection model for augmented reality applications.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Virtual Playground: An Augmented Reality Application to Improve English Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Comparison of RGB-D sensors for 3D reconstruction.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Development of an Efficient 3D Reconstruction Solution from Permissive Open-Source Code.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Real-time approach for gait analysis using the Kinect v2 sensor for clinical assessment purpose.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

A Study on the Impact of Domain Randomization for Monocular Deep 6DoF Pose Estimation.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

Extended by Design: A Toolkit for Creation of XR Experiences.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

HuTrain: a Framework for Fast Creation of Real Human Pose Datasets.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Squeezed Deep 6DoF Object Detection using Knowledge Distillation.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Incremental 3D Cuboid Modeling with Drift Compensation.
Sensors, 2019

Perspectives on how to evaluate augmented reality technology tools for education: a systematic review.
J. Braz. Comput. Soc., 2019

Rehabilitation motion recognition based on the international biomechanical standards.
Expert Syst. Appl., 2019

Geometrical and statistical incremental semantic modeling on mobile devices.
Comput. Graph., 2019

Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation.
Comput. Graph., 2019

An EMG-Based Virtual Reality Application for Motor Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Analysis and Comparison of Robotics 3D Simulators.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Real-Time Facial Motion Capture Using RGB-D Images Under Complex Motion and Occlusions.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Mixed Reality, Mamulengos and MamuLEDs.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Songverse: A Music-Loop Authoring Tool Based on Virtual Reality.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

BalletVR: a Virtual Reality System for Ballet Arm Positions Training.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Why Don't We See More of Augmented Reality in Schools?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

ARena: Improving the Construction Process of Line-Follower Robot Arenas Through Projection Mapping.
Proceedings of the Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 2019

2018
Foreword to the Special Section on SVR 2018.
Comput. Graph., 2018

A comparative evaluation of direct hand and wand interactions on consumer devices.
Comput. Graph., 2018

Ray Tracer based rendering solution for large scale fluid rendering.
Comput. Graph., 2018

Incremental Structural Modeling Based on Geometric and Statistical Analyses.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

Human Pose Tracking from RGB Inputs.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

360 Stitching from Dual-Fisheye Cameras Based on Feature Cluster Matching.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Patch PlaNet: Landmark Recognition with Patch Classification Using Convolutional Neural Networks.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Live Structural Modeling Using RGB-D SLAM.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Generating an Album with the Best Media Using Computer Vision.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

RGB-D SLAM Based Incremental Cuboid Modeling.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Incremental structural modeling on sparse visual SLAM.
IPSJ Trans. Comput. Vis. Appl., 2017

Markerless tracking system for augmented reality in the automotive industry.
Expert Syst. Appl., 2017

Improved Meshless Method for Simulating Incompressible Fluids on GPU.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Screen Space Rendering Solution for Multiphase SPH Simulation.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Large Viscoelastic Fluid Simulation on GPU.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2016
Depth-assisted rectification for real-time object detection and pose estimation.
Mach. Vis. Appl., 2016

MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system.
Comput. Methods Programs Biomed., 2016

Tracking for mobile devices: A systematic mapping study.
Comput. Graph., 2016

Towards the development of guidelines for educational evaluation of augmented reality tools.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

Voxar puzzle motion: an innovative ar application proposed using design techniques.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

3D Printing as a Means for Augmenting Existing Surfaces.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Multi-objective Tracking Applied to Bat Populations.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Evaluating Sign Language Recognition Using the Myo Armband.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Multimodal augmentation of surfaces using conductive 3D printing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

An Efficient Global Point Cloud Descriptor for Object Recognition and Pose Estimation.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

Evaluation of Motion Tracking and Depth Sensing Accuracy of the Tango Tablet.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

Optimizing 3D Object Visualization on the Web.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Interactive Makeup Tutorial Using Face Tracking and Augmented Reality on Mobile Devices.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Design Guidelines for Generating Augmented Reality Instructions.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Motion-Aware Ghosted Views for Single Layer Occlusions in Augmented Reality.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Sci-Fi Gestures Catalog - Understanding the Future of Gestural Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Improving Song Guessing Games Through Music Track Composition.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

An Open Catalog of Hand Gestures from Sci-Fi Movies.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Tridimensional Visualization through Optical Illusion.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

AR jigsaw puzzle with RGB-D based detection of texture-less pieces.
Proceedings of the 2014 IEEE Virtual Reality, 2014

RGB-D Based Detection of Texture-Less Planar Objects Applied to an AR Jigsaw Puzzle.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Teleoperation Using Google Glass and AR, Drone for Structural Inspection.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Glassist: Using Augmented Reality on Google Glass as an Aid to Classroom Management.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Animar: Augmenting the Reality of Storyboards and Animations.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Motion detection based ghosted views for occlusion handling in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Device vs. user perspective rendering in google glass AR applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

In-Place Natural and Effortless Navigation for Large Industrial Scenarios.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Fishtank Everywhere: Improving Viewing Experience over 3D Content.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

2013
Depth-Assisted Rectification of Patches - Using RGB-D Consumer Devices to Improve Real-time Keypoint Matching.
Proceedings of the VISAPP 2013, 2013

3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Dynamic Blocks Platform Based on Projective Augmented Reality and Tangible Interfaces for Educational Activities.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

The Ghosting Technique Applied to Augmented Reality Visualization.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Integrated Pipeline for Natural Interaction with Photorealistic Rendering.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Drawing-Based Digital Music Instrument.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Bare hand natural interaction with augmented objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Understanding the Efficiency of kD-tree Ray-Traversal Techniques over a GPGPU Architecture.
Int. J. Parallel Program., 2012

Nearest Neighbor Searches on the GPU - A Massively Parallel Approach for Dynamic Point Clouds.
Int. J. Parallel Program., 2012

RPR-SORS: Real-time photorealistic rendering of synthetic objects into real scenes.
Comput. Graph., 2012

ARBlocks: A projective augmented reality platform for educational activities.
Proceedings of the 2012 IEEE Virtual Reality, 2012

An Integration Model for Access to Archaeological Collections Using Multimodal Interaction in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Real Time Ray Tracing for Augmented Reality.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A Viewpoint about Diminished Reality: Is it Possible Remove Objects in Real Time from Scenes?
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Human Body Motion and Gestures Recognition Based on Checkpoints.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

Considering Audience's View Towards an Evaluation Methodology for Digital Musical Instruments.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

Texture-less planar object detection and pose estimation using Depth-Assisted Rectification of Contours.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Demo - Altered reality: Augmenting and diminishing reality in real time.
Proceedings of the IEEE Virtual Reality Conference, 2011

Altered reality: Augmenting and diminishing reality in real time.
Proceedings of the IEEE Virtual Reality Conference, 2011

GPU Pathfinding Optimization.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
High Performance Computing: CUDA as a Supporting Technology for Next Generation Augmented Reality Applications.
RITA, 2009

A Standalone Markerless 3D Tracker for Handheld Augmented Reality
CoRR, 2009

ARGOS: a low cost navigation tangible interface for virtual environments.
Proceedings of the XV Brazilian Symposium on Multimedia and the Web, 2009

Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

An Open-Source Framework for Air Guitar Games.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

kD-Tree Traversal Implementations for Ray Tracing on Massive Multiprocessors: A Comparative Study.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

Massively Parallel Nearest Neighbor Queries for Dynamic Point Clouds on the GPU.
Proceedings of the 21st International Symposium on Computer Architecture and High Performance Computing, 2009

2008
A Journey through Virtual and Augmented Reality - Reviewing the SVR Symposia from 2004 to 2008.
RITA, 2008

A High Performance Massively Parallel Approach for Real Time Deformable Body Physics Simulation.
Proceedings of the 20th International Symposium on Computer Architecture and High Performance Computing, 2008

2007
FPGA infrastructure for the development of augmented reality applications.
Proceedings of the 20th Annual Symposium on Integrated Circuits and Systems Design, 2007

Enhancement of radar based DEMs using 3D techniques.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

OpenStereo.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2007

Augmented Ambient: An Interactive Mobility Scenario.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2003
DEMEditor: a Virtual Reality System to Enhance Accuracy and Precision of Digital Elevation Models.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

2002
User Satisfaction through Empathy and Orientation in Three-Dimensional Worlds.
Cyberpsychology Behav. Soc. Netw., 2002

DEMEDITOR: A Tool for Editing DEMs.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002


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