Richard Kulpa

Orcid: 0000-0002-1863-8921

According to our database1, Richard Kulpa authored at least 52 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

2022
AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Early Recognition of Untrimmed Handwritten Gestures with Spatio-Temporal 3D CNN.
Proceedings of the 26th International Conference on Pattern Recognition, 2022

2021
Online Spatio-temporal 3D Convolutional Neural Network for Early Recognition of Handwritten Gestures.
Proceedings of the 16th International Conference on Document Analysis and Recognition, 2021

2020
Assessing Personality Traits of Team Athletes in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Dyadic Interference Leads to Area of Uncertainty During Face-to-Face Cooperative Interception Task.
Frontiers ICT, 2019

Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Influence of Motion Speed on the Perception of Latency in Avatar Control.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.
IEEE Trans. Vis. Comput. Graph., 2018

Collision Avoidance Behavior between Walkers: Global and Local Motion Cues.
IEEE Trans. Vis. Comput. Graph., 2018

Time-series averaging using constrained dynamic time warping with tolerance.
Pattern Recognit., 2018

CuDi3D: Curvilinear displacement based approach for online 3D action detection.
Comput. Vis. Image Underst., 2018

Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Feature Selection in Time-Series Motion Databases.
Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, 2018

2017
Automatic evaluation of sports motion: A generic computation of spatial and temporal errors.
Image Vis. Comput., 2017

Dynamic hand gesture recognition based on 3D pattern assembled trajectories.
Proceedings of the Seventh International Conference on Image Processing Theory, 2017

3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017

2016
Perceptual effect of shoulder motions on crowd animations.
ACM Trans. Graph., 2016

Automatic and Generic Evaluation of Spatial and Temporal Errors in Sport Motions.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

HIF3D: Handwriting-Inspired Features for 3D skeleton-based action recognition.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

2013
Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces.
Int. J. Pattern Recognit. Artif. Intell., 2013

2012
Trends & Controversies.
IEEE Intell. Syst., 2012

Realistic following behaviors for crowd simulation.
Comput. Graph. Forum, 2012

Cloning Crowd Motions.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Imperceptible relaxation of collision avoidance constraints in virtual crowds.
ACM Trans. Graph., 2011

Special Issue: Virtual Reality and Sports Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2011

A step-by-step modeling, analysis and annotation of locomotion.
Comput. Animat. Virtual Worlds, 2011

2010
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement.
Presence Teleoperators Virtual Environ., 2010

Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance.
Presence Teleoperators Virtual Environ., 2010

Using Virtual Reality to Analyze Sports Performance.
IEEE Computer Graphics and Applications, 2010

Interaction between real and virtual humans during walking: perceptual evluation of a simple device.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Interactive animation of virtual humans based on motion capture data.
Comput. Animat. Virtual Worlds, 2009

Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping.
Int. J. Virtual Real., 2009

Morphology independent motion retrieval and control.
Int. J. Virtual Real., 2009

Detecting Deceptive Movement in 1 vs. 1 Based on Global Body Displacement of a Rugby Player.
Int. J. Virtual Real., 2009

A Velocity-Curvature Space Approach for Walking Motions Analysis.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
MKM: A Global Framework for Animating Humans in Virtual Reality Applications.
Presence Teleoperators Virtual Environ., 2008

From Motion Capture to Real-Time Character Animation.
Proceedings of the Motion in Games, First International Workshop, 2008

Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Dynamic motion adaptation for 3D acrobatic humanoids.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

Inverse Kinematics and Kinetics for Virtual Humanoids.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2005
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum, 2005

Fast inverse kinematics and kinetics solver for human-like figures.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005

Dynamic Control of Captured Motions to Verify New Constraints.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2004
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Proceedings of the Proceedings VRCAI 2004, 2004

Synchronization for dynamic blending of motions.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Motion Blending for Real-Time Animation while Accounting for the Environment.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Real Handball Goalkeeper vs. Virtual Handball Thrower.
Presence Teleoperators Virtual Environ., 2003

1998
GASP: From Modular Programming to Distributed Execution.
Proceedings of the Computer Animation 1998, 1998


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