Katja Zibrek

Orcid: 0000-0002-0204-3472

Affiliations:
  • University of Rennes, France
  • INRIA, ennes, France


According to our database1, Katja Zibrek authored at least 34 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.
Comput. Graph., February, 2023

Warping character animations using visual motion features.
Comput. Graph., February, 2023

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation.
Comput. Graph. Forum, 2022

Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans.
Comput. Graph., 2022

Proximity in VR: The Importance of Character Attractiveness and Participant Gender.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

The Stare-in-the-Crowd Effect in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Editorial: Meeting Remotely - The Challenges of Optimal Avatar Interaction in VR.
Frontiers Virtual Real., 2021

Model for predicting perception of facial action unit activation using virtual humans.
Comput. Graph., 2021

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?
Proceedings of the MIG '21: Motion, 2021

Perception of Motion Variations in Large-Scale Virtual Human Crowds.
Proceedings of the MIG '21: Motion, 2021

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

2020
Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal.
ACM Trans. Graph., 2020

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality.
ACM Trans. Appl. Percept., 2020

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Investigating perceptually based models to predict importance of facial blendshapes.
Proceedings of the MIG '20: Motion, 2020

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020

From Perception to Interaction with Virtual Characters.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?
ACM Trans. Appl. Percept., 2019

Perception of virtual characters.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Social presence and place illusion are affected by photorealism in embodied VR.
Proceedings of the Motion, Interaction and Games, 2019

A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
IEEE Trans. Vis. Comput. Graph., 2018

2017
The Influence of Synthetic Voice on the Evaluation of a Virtual Character.
Proceedings of the Interspeech 2017, 2017

Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task.
Proceedings of the ACM Symposium on Applied Perception, 2017

2015
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015

Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans.
ACM Trans. Appl. Percept., 2015

Evaluating the Uncanny valley with the implicit association test.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

Perception of personality through eye gaze of realistic and cartoon models.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Does render style affect perception of personality in virtual humans?
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013

Evaluating the effect of emotion on gender recognition in virtual humans.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013


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