Junko Ichino

Orcid: 0000-0001-7048-5339

According to our database1, Junko Ichino authored at least 44 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
How Gaze Visualization Facilitates Initiation of Informal Communication in 3D Virtual Spaces.
ACM Trans. Comput. Hum. Interact., February, 2024

A Study of Objective Evaluation Indicator Based on Robot Activity Logs for Owner Attachment to Companion Robot.
Int. J. Soc. Robotics, January, 2024

2023
Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Virtual Avatar Creation Support System for Novices with Gesture-Based Direct Manipulation and Perspective Switching.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Gender Effects on Physical Contact in Social VR.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
"I've talked without intending to": Self-disclosure and Reciprocity via Embodied Avatar.
Proc. ACM Hum. Comput. Interact., 2022

Effects of Skin-to-Skin Interaction Through Avatars on Users in a VR Environment - Assessment by Autonomic Nervous System Activity Index.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data.
Proceedings of the Collaboration Technologies and Social Computing, 2022

2020
Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Trans. Inf. Syst., 2019

Preliminary Comparison of a Curved Public Display vs a Flat Public Display.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Effect of age on use of interactive exhibits in a museum context: a large-scale in-the-wild study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
Playing the Body: Making Music through Various Body Movements.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2016
A field study of bridge inspection engineers for designing tools to support bridge inspection.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A rhythmical tap approach for sending data across devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Comparison of Input Methods for Remote Audiences of Live Music Performances.
Proceedings of the Collaboration Technologies and Social Computing, 2016

2015
Design and evaluation of database and API supporting Shogi learners on the Internet.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Design Support Tool Using Pen Device for Simplification of Animation Design.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Vuzik: the effect of large gesture interaction on children's creative musical expression.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

User interface design combining a logical and physical structure-based approach.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

Behavior extraction from tweets using character N-gram models.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Action Selection for Game Play Agents Using Genetic Algorithms in Platform Game Computational Intelligence Competitions.
J. Adv. Comput. Intell. Intell. Informatics, 2013

Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

Effects of the display angle in museums on user's cognition, behavior, and subjective responses.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Vuzik: a Painting Graphic Score Interface for Composing and control of sound Generation.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012

Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination.
Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2012

2011
Discriminating Divergent/Convergent Phases of Meeting Using Non-Verbal Speech Patterns.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

2010
Psychological Effects of Color in Overview+Detail Document Interface.
J. Adv. Comput. Intell. Intell. Informatics, 2010

2009
Improvement of Member's Concentration during Discussion.
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009

Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2001
User interface providing support for creating artistic patterns.
Syst. Comput. Jpn., 2001


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