Toshihiro Hayashi

According to our database1, Toshihiro Hayashi authored at least 38 papers between 1981 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2020
Educational Environment of Video System Using Superimposing Symbols to Support for Skill Training.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2019
A Support System for Viewing Lecture Contents Adapted Students Understanding - Study on Question Behavior to Grasp Learner's Understanding Situation -.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

2018
The Development of the System Which Creates Lecture Contents by a Combination of Various Units and Learning Contents.
Proceedings of the Knowledge-Based Software Engineering: 2018, 2018

2016
ICT operational models to view the actual usage of teachers' desk systems.
Proceedings of the 15th IEEE/ACIS International Conference on Computer and Information Science, 2016

2015
A system which manages lecture materials using meta data of lecture materials.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

A study of load-balancing strategy based on students' action on university cooperative e-Learning.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

Design and evaluation of database and API supporting Shogi learners on the Internet.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

Development of the creating system for lecture contents by combining the lecture materials.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

Active S-quiz: An intelligent educational system for basic knowledge learning by question-posing.
Proceedings of the 16th IEEE/ACIS International Conference on Software Engineering, 2015

2013

Network Shogi Environment with Discussion Support after Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Optimal Scheduling Using Metaheuristics for Energy Networks.
IEEE Trans. Smart Grid, 2012

Self-study support system using the lecture contents: Creation of study ontology from syllabuses.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

The lecture contents with index for self study and its system.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

Explorations on a support system for Japanese language teaching materials from the perspective of language transfer.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

Monitoring of learner activity on Self Study Material Contribution and Sharing System.
Proceedings of the 2012 International Conference on Information Technology Based Higher Education and Training, 2012

Thinking Representation Tools for Science Education with Drawings.
Proceedings of the 2012 Third International Conference on Emerging Intelligent Data and Web Technologies, 2012

Database Support for Shogi Learners.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Awareness Support for Remote Music Performance.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Balancing virtual and real interactions in mobile learning.
Int. J. Mob. Learn. Organisation, 2011

2009
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.
Trans. Edutainment, 2009

2008
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
KaLeSy-CJ: Kanji Learning System Focusing on Differences Between Chinese and Japanese.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

LEGO Robot Programming Exercise Support for Problem Solving Learning with Game Strategy Planning Tools.
Proceedings of the DIGITEL 2007, 2007

2006
VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Japanese Learning System for Native Chinese Speakers focusing on Differences between Chinese and Japanese.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
DrilLs-M: Multimedia Testing System with Operation-Style Answering - Application to Kanji Letter Shape Learning -.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Video Tablet Based on Stereo Camera - Human-Friendly Handwritten Capturing System for Educational Use.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Japanese Learning System for Chinese Native Speakers - Development of Database for Learning Kanji Which Have Difference between Chinese and Japanese.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Operation-Style Answering in Multimedia Testing System DrilLs-M for Kanji Letter Shape Learning.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

E-Learning Teaching Material Support System for Public Vocational Training.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Application Level Rate Adaptive of Motion-JPEG Transmission for Medical Collaboration Systems.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

2002
An Implementation of a Remote Blackboard Presenter System for Remote Lessons in Conventional Blackboard Based Style with Rich Media Environment.
Proceedings of the International Conference on Computers in Education, 2002

Remote Lecture Based on Instruction with Blackboard Using High-Quality Media Systems.
Proceedings of the International Conference on Computers in Education, 2002

1998
JUPITER: A Kanji Learning Environment Focusing on a Learner's Browsing.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1992
Open Structured CAI System for Kanji Learning.
Proceedings of the Computer Assisted Learning, 4th International Conference, 1992

1983
A Language-Adaptive Programming Environment Based on a Program Analyzer and a Structure Editor.
Proceedings of the Information Processing 83, 1983

1981
Performance Analyses of Paging Algorithms for Compilation of a Highly Modularized Program.
IEEE Trans. Software Eng., 1981


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