Tomonori Hashiyama

According to our database1, Tomonori Hashiyama authored at least 43 papers between 1995 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Transactions, 2019

2017
Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2016
A field study of bridge inspection engineers for designing tools to support bridge inspection.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A rhythmical tap approach for sending data across devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Design Support Tool Using Pen Device for Simplification of Animation Design.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

User interface design combining a logical and physical structure-based approach.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014

3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014

Behavior extraction from tweets using character N-gram models.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Action Selection for Game Play Agents Using Genetic Algorithms in Platform Game Computational Intelligence Competitions.
JACIII, 2013

Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions.
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013

2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012

2011
The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intellig. and AI in Games, 2011

2009
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Extracting human players' Shogi game strategies from game records using growing SOM.
Proceedings of the International Joint Conference on Neural Networks, 2008

2007
Fuzzy Clustering Based on Total Uncertainty Degree.
JACIII, 2007

2006
A proposed home agent architecture to infer user feeling from user action pattern.
Proceedings of the IEEE International Conference on Systems, 2006

Controlling an Entertainment Robot through Intuitive Gestures.
Proceedings of the IEEE International Conference on Systems, 2006

Regularized Fuzzy Clustering by Confusion Degree based on Dempster-Shafer Theory.
Proceedings of the IEEE International Conference on Systems, 2006

A Video Analysis of Eye Movements during Typing: How Effective is Handwriting during Note-Taking Tasks?
Proceedings of the Pacific Asia Conference on Information Systems, 2006

Implementation and Evaluation of Programming Environment using Real Objects for Children.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

Wearable Computer for Ubiquitous Informal Communication.
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006

New findings on pupil response in gazing to flashed divided displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Effectiveness of annotating by hand for non-alphabetical languages.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2003
Active frame subtraction for pedestrian detection from images of moving camera.
Proceedings of the IEEE International Conference on Systems, 2003

2002
Dynamic reconfiguration for the common key encryption using FPGA.
Proceedings of the 2002 IEEE International Conference on Field-Programmable Technology, 2002

2000
A study on reconfigurable computing system for cryptography.
Proceedings of the IEEE International Conference on Systems, 2000

Self-Creating and Organizing Neural Networks with Weight Duplication.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

1999
A study on the discovery of relevant fuzzy rules using pseudobacterial genetic algorithm.
IEEE Trans. Industrial Electronics, 1999

Determining field of visual attention in associative memories.
Proceedings of the International Joint Conference Neural Networks, 1999

1998
A proposal of multi-agent type adaptive digital filter.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

1997
Fuzzy logic controllers generated by pseudo-bacterial genetic algorithm with adaptive operator.
Proceedings of International Conference on Neural Networks (ICNN'97), 1997

1995
Design of Fuzzy Controllers for Semi-Active Suspension Generated through the Genetic Algorithm.
Proceedings of the 2nd New Zealand Two-Stream International Conference on Artificial Neural Networks and Expert Systems (ANNES '95), 1995


  Loading...