Estefanía Martín

Orcid: 0000-0001-5652-5592

Affiliations:
  • King Juan Carlos University, Department of Computer Science, Móstoles, Spain


According to our database1, Estefanía Martín authored at least 42 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
The competent Computational Thinking test (cCTt): a valid, reliable and gender-fair test for longitudinal CT studies in grades 3-6.
CoRR, 2023

2022
The competent Computational Thinking test (cCTt): Development and validation of an unplugged Computational Thinking test for upper primary school.
CoRR, 2022

Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies.
Behav. Inf. Technol., 2022

2021
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study.
IEEE Trans. Learn. Technol., 2021

Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age.
IEEE Access, 2021

Understanding Discussions of Citizen Science Around Sustainable Development Goals in Twitter.
IEEE Access, 2021

Citizen Science and Open Learning: A Twitter perspective.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Turns vs consensus: Learning mathematics in multi-touch surfaces.
Int. J. Hum. Comput. Stud., 2020

Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops.
Comput. Educ., 2020

Computational Thinking Test for Beginners: Design and Content Validation.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Impact of using interactive devices in Spanish early childhood education public schools.
J. Comput. Assist. Learn., 2019

"Today I Tell" A Comics and Story Creation App for People with Autism Spectrum Condition.
Int. J. Hum. Comput. Interact., 2019

BlueThinking, a programming tool for the development of executive functions at childhood.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
DEDOS: An Authoring Toolkit to Create Educational Multimedia Activities for Multiple Devices.
IEEE Trans. Learn. Technol., 2018

2016
Comparing social factors affecting recommender decisions in online and educational social network.
New Rev. Hypermedia Multim., 2016

Mind the gap: Impact on learnability of user interface design of authoring tools for teachers.
Int. J. Hum. Comput. Stud., 2016

Mobile Devices as Assistive Technologies for ASD: Experiences in the Classroom.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Learning Experiences Using Tablets with Children and People with Autism Spectrum Disorder.
Proceedings of the Adaptive and Adaptable Learning, 2016

DEDOS-Player: Educational Activities for Touch Devices.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Student activity and profile datasets from an online video-based collaborative learning experience.
Br. J. Educ. Technol., 2015

Authoring Tools Supporting Novice Teachers Identifying Student Problems.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Accessible smartphones for blind users: A case study for a wayfinding system.
Expert Syst. Appl., 2014

A Review of Factors Affecting Recommender Decisions in Social Networks for Educational Purposes.
Proceedings of the Web-Age Information Management, 2014

A social platform supporting learning through video creation by students.
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

Benefits of Combining Multitouch Tabletops and Turn-Based Collaborative Learning Activities for People with Cognitive Disabilities and People with ASD.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Engaging students in creative learning tasks with social networks and video-based learning.
Proceedings of the IEEE Frontiers in Education Conference, 2014

ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Evocative Computing - Creating Meaningful Lasting Experiences in Connecting with the Past.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
The conceptual framing, design and evaluation of device ecologies for collaborative activities.
Int. J. Hum. Comput. Stud., 2012

Adapting Social and Intelligent Environments to Support People with Special Needs.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

2011
User Modeling and Adaptation for Daily Routines: Providing Assistance to People with Special and Specific Needs.
Proceedings of the Advances in User Modeling, 2011

2010
Ontology-based web service to recommend spare time activities.
Proceedings of the 1st International Workshop on Information Heterogeneity and Fusion in Recommender Systems, 2010

2009
Supporting the Development of Mobile Adaptive Learning Environments: A Case Study.
IEEE Trans. Learn. Technol., 2009

Checking the Reliability of GeSES: Method for Detecting Symptoms of Low Performance.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009

2008
Authoring and Recommendation of Collaborative Graphical Activities in Context-based Adaptive M-Learning.
Int. J. Comput. Sci. Appl., 2008

2007
Authoring Collaborative Graphical Editors for Adaptive Contextbased Learning Environments.
Proceedings of the CONTEXT 2007 Workshop on Representation Models and Techniques for Improving E-Learning ReTIeL 2007, 2007

2006
The impact of learning styles on student grouping for collaborative learning: a case study.
User Model. User Adapt. Interact., 2006

Architecture of a System for Context-based Adaptation in M-Learning.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

A Mechanism to Support Context-Based Adaptation in M-Learning.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

2004
Using Learning Styles for Dynamic Group Formation in Adaptive Collaborative Hypermedia Systems.
Proceedings of the Engineering Advanced Web Applications: Proceedings of Workshops in connection with the 4th International Conference on Web Engineering (ICWE 2004), 2004

Authoring and Dynamic Generation of Adaptive E-courses.
Proceedings of the Web Engineering - 4th International Conference, 2004

2003
Dynamic Generation of Adaptive Web-Based Collaborative Courses.
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003


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