Karina Rodriguez-Echavarria

Affiliations:
  • University of Brighton, UK


According to our database1, Karina Rodriguez-Echavarria authored at least 41 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects.
Proceedings of the GCH 2023, 2023

2022
Creative Experiences for Engaging Communities with Cultural Heritage through Place-based Narratives.
ACM Journal on Computing and Cultural Heritage, 2022

Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations.
Proceedings of the GCH 2022, 2022

Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft.
Proceedings of the GCH 2022, 2022

2021
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment.
Proceedings of the GCH 2021, 2021

2020
Fracturing Artefacts into 3D Printable Puzzles to Enhance Audience Engagement with Heritage Collections.
ACM Journal on Computing and Cultural Heritage, 2020

Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

Exploring children's everyday journeys with user-generated AR.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
In Memoriam, Matteo Dellepiane (1979-2019).
ACM Journal on Computing and Cultural Heritage, 2019

Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Accessible Digitisation and Visualisation of Open Cultural Heritage Assets.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Preserving Ceramic Industrial Heritage Through Digital Technologies.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Augmented Reality (AR) Maps for Experiencing Creative Narratives of Cultural Heritage.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018
Local-to-global mesh saliency.
Vis. Comput., 2018

Participatory Co-creation of a Public Sculpture Incorporating 3D Digital Technologies.
Proceedings of the GCH 2018, 2018

Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018

An Image-based Approach for Detecting Faces Carved in Heritage Monuments.
Proceedings of the GCH 2018, 2018

Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018

2017
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences.
Proceedings of the GCH 2017, 2017

Digitising Ivory Artefacts at the National History Museum in Brazil.
Proceedings of the GCH 2017, 2017

Visual behaviour in searching information: A preliminary eye tracking study.
Proceedings of the 11th International Conference on Research Challenges in Information Science, 2017

2016
Analyzing the Decorative Style of 3D Heritage Collections Based on Shape Saliency.
ACM Journal on Computing and Cultural Heritage, 2016

Web-based Exploration of Semantically Rich 3D Decorative Ornament.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

State of The Art on Functional Fabrication.
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016

Restoration of Architectural Ornament for Historic Buildings.
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016

2015
Adaptive voids - Primal and dual adaptive cellular structures for additive manufacturing.
Vis. Comput., 2015

Studying shape semantics of an architectural moulding collection: Classifying style based on shape analysis methods.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Dual joints for 3D-structures - Producing skins for skeletons by exploring duality.
Vis. Comput., 2014

2013
GPGPU Implementation of a Generative Modelling Language.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

2012
Parametric 3D-fitted Frames for Packaging Heritage Artefacts.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Semantically Rich 3D Documentation for the Preservation of Tangible Heritage.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Insourcing, Outsourcing and Crowdsourcing 3D Collection Formation: Perspectives for Cultural Heritage Sites.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

3D Heritage on Mobile Devices: Scenarios and Opportunities.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

2011
Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2010
ICT in Japanese Museums: a Strategic and Contextual Survey.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

2009
Web based presentation of semantically tagged 3D content for public sculptures and monuments in the UK.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

2008
Studying Users' Acceptability Towards 3D Immersive Environments - Virtual Tours: A Case Study.
Proceedings of the GRAPP 2008, 2008

2007
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

3D techniques to create interactive virtual museums: The state of the art in the epoch noe.
Proceedings of the GRAPP 2007, 2007

Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007


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