Katherine Howland

Orcid: 0000-0001-7394-4991

According to our database1, Katherine Howland authored at least 39 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Realities of Evaluating Educational Technology in School Settings.
ACM Trans. Comput. Hum. Interact., April, 2024

2023
Investigating primary school children's embodied expression of programming concepts.
Int. J. Child Comput. Interact., June, 2023

2022
Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children.
Multimodal Technol. Interact., 2021

2020
Comparing TUIs and GUIs for Primary School Programming.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Disseminating marine weather forecasts and gathering feedback from artisanal fishers in south India.
Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable Societies, 2020

OSMoSIS: interactive sound generation system for children with autism.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Exploring children's everyday journeys with user-generated AR.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Investigating children's spontaneous gestures when programming using TUIs and GUIs.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Editorial - Special Issue on Computational Thinking and Coding in Childhood.
Int. J. Child Comput. Interact., 2019

2018
Investigating Conversational Programming for End-Users in Smart Environments through Wizard of Oz Interactions.
Proceedings of the 29th Annual Workshop of the Psychology of Programming Interest Group, 2018

Designing for concreteness fading in primary computing.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Programming language, natural language? Supporting the diverse computational activities of novice programmers.
J. Vis. Lang. Comput., 2017

H.I.D.E.: A Virtual Reality Debugging Environment.
Proceedings of the 28th Annual Workshop of the Psychology of Programming Interest Group, 2017

The Meaning of Place in Supporting Sociality.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Trajectories to community engagement: Understanding older people's experiences of engagement with online and local communities.
J. Community Informatics, 2016

2015
Learning to communicate computationally with Flip: A bi-modal programming language for game creation.
Comput. Educ., 2015

Natural language and programming: Designing effective environments for novices.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

"Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Every child a coder?: research challenges for a 5-18 programming curriculum.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Narrative support for young game designers' writing.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Online communities for older users: what can we learn from local community interactions to create social sites that work for older people.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2013
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games.
Trans. Edutainment, 2013

Robust evaluation for a maturing field: The train the teacher method.
Int. J. Child Comput. Interact., 2013

2012
Narrative threads : supporting young people in developing writing skills through narrative-based game creation.
PhD thesis, 2012

Embedding technology in the classroom: the train the teacher model.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Designing an interface for multimodal narrative creation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.
Proceedings of the Researching Learning in Virtual Worlds, 2010

Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

2009
Language-based support for computational thinking.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009

Supporting the development of multimodal writing and computational thinking skills through computer game creation.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009

Concrete Thoughts on Abstraction.
Proceedings of the 21st Annual Workshop of the Psychology of Programming Interest Group, 2009

Is Embodied Interaction Beneficial When Learning Programming?
Proceedings of the Virtual and Mixed Reality, 2009

Fostering engaged and directed learning by activity foregrounding and backgrounding.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
An embodied interface for teaching computational thinking.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

2007
A Card Based Metaphor for Organising Pervasive Educational Experiences.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Supporting Domain Experts in Creating Pervasive Experiences.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

A learner-centred design approach to developing a visual language for interactive storytelling.
Proceedings of the Interaction Design and Children, 2007

2006
Script Cards: A Visual Programming Language for Games Authoring by Young People.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006


  Loading...