Valérie Gouranton

According to our database1, Valérie Gouranton authored at least 83 papers between 1998 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Scenario-based VR Application for Collaborative Design.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

2020
Unveiling the implicit knowledge, one scenario at a time.
Vis. Comput., 2020

Do Distant or Colocated Audiences Affect User Activity in VR?
Trans. Comput. Sci., 2020

Action Sequencing in VR, a No-Code Approach.
Trans. Comput. Sci., 2020

From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score.
ACM Journal on Computing and Cultural Heritage, 2020

Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Scenario-based VR Framework for Product Design.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

A Unified Design & Development Framework for Mixed Interactive Systems.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment.
Frontiers Robotics AI, 2019

Expressive potentials of motion capture in musical performance.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

Authoring AR Interaction by AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Evaluation of a Mixed Reality based Method for Archaeological Excavation Support.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Interactive and Immersive Tools for Point Clouds in Archaeology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Am I Better in VR with a Real Audience?
Proceedings of the Advances in Computer Graphics, 2019

Create by Doing - Action Sequencing in VR.
Proceedings of the Advances in Computer Graphics, 2019

2018
EvoluSon: Walking through an Interactive History of Music.
Presence Teleoperators Virtual Environ., 2018

Automatic production of end user documentation for DSLs.
Comput. Lang. Syst. Struct., 2018

Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018

Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies.
Proceedings of the 3rd Digital Heritage International Congress, 2018

INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018

A digital introspection of a mummy cat.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Physical Digital Access Inside Archaeological Material.
ERCIM News, 2017

Immersive Point Cloud Manipulation for Cultural Heritage Documentation.
ERCIM News, 2017

Agent: automatic generation of experimental protocol runtime.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

2016
Take-over control paradigms in collaborative virtual environments for training.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Synthesis and Simulation of Surgical Process Models.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Virtual Reality Rehearsals for Acting with Visual Effects.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Internal 3D Printing of Intricate Structures.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

From Observations to Collaborative Simulation: Application to Surgical Training.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Touching and Interacting with Inaccessible Cultural Heritage.
Presence Teleoperators Virtual Environ., 2015

An Immersive Virtual Sailing on the 18<sup>th</sup>-Century Ship <i>Le Boullongne</i>.
Presence Teleoperators Virtual Environ., 2015

GPU ray-traced collision detection for cloth simulation.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

#FIVE : High-level components for developing collaborative and interactive virtual environments.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

GPU Ray-traced Collision Detection - Fine Pipeline Reorganization.
Proceedings of the GRAPP 2015, 2015

Versatile Scenario Guidance for Collaborative Virtual Environments.
Proceedings of the GRAPP 2015, 2015

Roles in Collaborative Virtual Environments for Training.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

The Stretchable Arms for Collaborative Remote Guiding.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Toward an enhanced mutual awareness in asymmetric CVE.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Exchange of Avatars: Toward a Better Perception and Understanding.
IEEE Trans. Vis. Comput. Graph., 2014

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture.
J. Virtual Real. Broadcast., 2014

Collaborative virtual training with physical and communicative autonomous agents.
Comput. Animat. Virtual Worlds, 2014

Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues.
J. Multimodal User Interfaces, 2014

Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications.
CoRR, 2014

Virtual reality tools for the west digital conservatory of archaeological heritage.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Sonic interaction with a virtual orchestra of factory machinery.
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Design and evaluation of Binaural auditory rendering for CAVEs.
Proceedings of the 2014 IEEE Virtual Reality, 2014

From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

An interaction abstraction model for seamless avatar exchange in CVET.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

CORVETTE: Collaborative environment for technical training and experiment.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Preservative Approach to Study Encased Archaeological Artefacts.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
New iterative ray-traced collision detection algorithm for GPU architectures.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

The West Digital Conservatory of Archaeological Heritage project.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Evaluation of remote collaborative manipulation for scientific data analysis.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Large-scale Immersive Reconstitution of a Neolithic Corbel Dome.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2010
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Adaptation in Collaborative Virtual Environments for Training.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2005
Interactive rendering of massive terrains on PC clusters.
Proceedings of the 7th Joint Eurographics, 2005

2004
FlowVR: A Middleware for Large Scale Virtual Reality Applications.
Proceedings of the Euro-Par 2004 Parallel Processing, 2004

A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields.
Proceedings of the 5th Eurographics/ACM SIGGRAPH Symposium on Parallel Graphics and Visualization, 2004

2003
Softgenlock: Active Stereo and GenLock for PC Cluster.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
Synchronized Tree Languages Revisited and New Applications.
Proceedings of the Foundations of Software Science and Computation Structures, 2001

1999
Dynamic Slicing: a generic analysis based on a natural semantics format.
J. Log. Comput., 1999

1998
Deriving Analysers by Folding/Unfolding of Natural Semantics and a Case Study: Slicing.
Proceedings of the Static Analysis, 5th International Symposium, 1998


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