Ronan Gaugne

Orcid: 0000-0002-4762-4342

According to our database1, Ronan Gaugne authored at least 36 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
From medical imaging to virtual reality for archaeology.
CoRR, 2023

Virtual Reality for the Preservation and Promotion of Historical Real Tennis.
Proceedings of the Advances in Computer Graphics, 2023

2022
Sport heritage in VR: Real tennis case study.
Frontiers Virtual Real., 2022

Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container.
Proceedings of the Haptics: Science, Technology, Applications, 2022

Could you Relax in an Artistic Co-creative Virtual Reality Experience?
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Action Sequencing in VR, a No-Code Approach.
Trans. Comput. Sci., 2020

From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score.
ACM Journal on Computing and Cultural Heritage, 2020

2019
Expressive potentials of motion capture in musical performance.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Authoring AR Interaction by AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Evaluation of a Mixed Reality based Method for Archaeological Excavation Support.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Interactive and Immersive Tools for Point Clouds in Archaeology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Create by Doing - Action Sequencing in VR.
Proceedings of the Advances in Computer Graphics, 2019

2018
EvoluSon: Walking through an Interactive History of Music.
Presence Teleoperators Virtual Environ., 2018

Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018

Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies.
Proceedings of the 3rd Digital Heritage International Congress, 2018

INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018

A digital introspection of a mummy cat.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
Physical Digital Access Inside Archaeological Material.
ERCIM News, 2017

Immersive Point Cloud Manipulation for Cultural Heritage Documentation.
ERCIM News, 2017

2016
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Internal 3D Printing of Intricate Structures.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2015
Touching and Interacting with Inaccessible Cultural Heritage.
Presence Teleoperators Virtual Environ., 2015

An Immersive Virtual Sailing on the 18<sup>th</sup>-Century Ship <i>Le Boullongne</i>.
Presence Teleoperators Virtual Environ., 2015

2014
Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications.
CoRR, 2014

Virtual reality tools for the west digital conservatory of archaeological heritage.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Sonic interaction with a virtual orchestra of factory machinery.
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Design and evaluation of Binaural auditory rendering for CAVEs.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Preservative Approach to Study Encased Archaeological Artefacts.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

2013
The West Digital Conservatory of Archaeological Heritage project.
Proceedings of the 1st Digital Heritage International Congress, 2013

Experiencing the past in virtual reality: A virtual reality event for the French National Days of Archaeology.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2012
Large-scale Immersive Reconstitution of a Neolithic Corbel Dome.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

2003
Distributed multigrid algorithms for interactive scientific simulations on clusters.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

1997
A Static Analysis for Program Understanding and Debugging.
Proceedings of the 1997 International Conference on Automated Software Engineering, 1997


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