Karl-Emil Kjær Bilstrup

Orcid: 0000-0002-9285-7372

Affiliations:
  • Aarhus University, Denmark


According to our database1, Karl-Emil Kjær Bilstrup authored at least 22 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Explanatory Pragmatism 2.0: Towards a Framework for Context-Sensitive, Human-Centred Interactive Explanations of AI.
Proceedings of the 2026 ACM Conference on Fairness, Accountability, and Transparency, 2026

Bit: chat: A Tangible Approach to Teach Children about Everyday Secure Communication and Cryptography.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026

From Ciphers to Future Cybersecurity: Engaging High School Students with Emerging Cryptographic Techniques through Hands-on Activities.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026

Addressing the NLP in the Classroom: Empowering High School Teachers through Participatory Design of Hands-on NLP Activities.
Proceedings of the 25th Annual ACM Interaction Design and Children Conference, 2026

2025
Participatory AI: A Scandinavian Approach to Human-Centered AI.
CoRR, September, 2025

From Automation to Integration: Designing Opportunities for Students and Teachers to Act Skillfully Around AI in Existing K-12 Subjects.
Proceedings of the 24th Interaction Design and Children, 2025

Beyond LLMs as Black Boxes: Activities and an Educational Tool Supporting Unplugged and Digital AI Learning Activities for K-12 Classrooms.
Proceedings of the Adjunct Proceedings of the Sixth Decennial Aarhus Conference: Computing X Crisis, 2025

The ML-Machine Toolkit: Empowering Teachers and Education Professionals to Explore Embodied Approaches to Teaching Machine Learning.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Emerging Technologies in K-12 Education: A Future HCI Research Agenda.
ACM Trans. Comput. Hum. Interact., 2023

Robotics Framework for Object Tracking using FPGA with Novel Automatic Image Labelling.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023

2022
Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact.
Int. J. Child Comput. Interact., 2022

High school students exploring machine learning and its societal implications: Opportunities and challenges.
Int. J. Child Comput. Interact., 2022

Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro: bit.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Best of Both Worlds: Designing a Tiered Hybrid Interface for Teaching Machine Learning in K-9 Education.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

From Demo to Design in Teaching Machine Learning.
Proceedings of the FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency, Seoul, Republic of Korea, June 21, 2022

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

VotestratesML: A High School Learning Tool for Exploring Machine Learning and its Societal Implications.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

2020
Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020


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