Jens Emil Grønbæk

Orcid: 0000-0002-9566-7195

According to our database1, Jens Emil Grønbæk authored at least 26 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2023

Mirrorverse: Live Tailoring of Video Conferencing Interfaces.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR.
Proc. ACM Hum. Comput. Interact., 2022

Designing eXtended reality experiences for the future of hybrid meetings.
XRDS, 2022

ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented Reality.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing for Interaction Proxemics: Configurations and Transitions.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Sensitizing Concepts for Socio-spatial Literacy in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Hitmachine: Collective Musical Expressivity for Novices.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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