Jens Emil Grønbæk

Orcid: 0000-0002-9566-7195

According to our database1, Jens Emil Grønbæk authored at least 45 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
How Do Future Visions Shape the Field of Human-Computer Interaction?
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Investigating Social Robot Proxies to Support Situationally Impaired Users in Hybrid Meetings.
Proceedings of the Augmented Humans International Conference 2026, 2026

Systemic Futures: Integrating Critical Speculation and Systemic Design Pragmatism.
Proceedings of the 2026 Designing Interactive Systems Conference, 2026

2025
I Can't Join, but I Will Send My Agent: Stand-in Enhanced Asynchronous Meetings (SEAM).
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2025

Participatory AI: A Scandinavian Approach to Human-Centered AI.
CoRR, September, 2025

Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality.
CoRR, September, 2025

Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Augmenting Collaborative Problem-Solving: Exploring the Design and Use of GenAI for Groupwork.
Proceedings of the Companion Publication of the 2025 Conference on Computer-Supported Cooperative Work and Social Computing, 2025

Spatial Heterogeneity in Distributed Mixed Reality Collaboration.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Co-Designing Multimodal Tools for Radically Mobile Hybrid Meetings.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Scaling Distributed Collaboration in Mixed Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Exploring the impact of AI features on collaborative creativity.
Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024, Meanjin, Brisbane, Australia, 30 November 2024, 2024

TableBot: Getting a Handle on Hybrid Collaboration by Negotiating Control of a Tabletop Telepresence Robot.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed Reality.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2023

Mirrorverse: Live Tailoring of Video Conferencing Interfaces.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR.
Proc. ACM Hum. Comput. Interact., 2022

Designing eXtended reality experiences for the future of hybrid meetings.
XRDS, 2022

ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented Reality.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Enabling Collaborative Cybercartography with MapBlender.
Proceedings of the 25th AGILE Conference on Geographic Information Science, 2022

2021
Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing for Interaction Proxemics: Configurations and Transitions.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Sensitizing Concepts for Socio-spatial Literacy in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Hitmachine: Collective Musical Expressivity for Novices.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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