Marie-Monique Schaper

According to our database1, Marie-Monique Schaper authored at least 13 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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On csauthors.net:

Bibliography

2020
Relating to materials in digital fabrication: Transform materials to transform yourself.
Int. J. Child Comput. Interact., 2020

Chasing play potentials in food culture: embracing children's perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019

2018
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites.
Int. J. Hum. Comput. Stud., 2018

Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences.
Int. J. Child Comput. Interact., 2018

A conceptual framework to compare two paradigms of augmented and mixed reality experiences.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Moving through the past: design and evaluation of a full-body interaction learning environment for a public space.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Making Sense of Body and Space through Full-Body Interaction Design: A Case Study.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Sketching through the body: child-generated gestures in full-body interaction design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Participatory design methods to define educational goals for full-body interaction.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014


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