Marie-Monique Schaper

Orcid: 0000-0003-4620-3797

According to our database1, Marie-Monique Schaper authored at least 34 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
A research agenda for computational empowerment for emerging technology education.
Int. J. Child Comput. Interact., December, 2023

Computational Empowerment and children: Expanding empowerment, agency and participation in computation.
Int. J. Child Comput. Interact., December, 2023

Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children.
Int. J. Hum. Comput. Stud., September, 2023

Emerging Technologies in K-12 Education: A Future HCI Research Agenda.
ACM Trans. Comput. Hum. Interact., 2023

Age-Appropriate Robot Design: In-The-Wild Child-Robot Interaction Studies of Perseverance Styles and Robot's Unexpected Behavior.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Are robots vegan? Unexpected behaviours in child-robot interactions and their design implications.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Three recommendations to engage At-Risk Students in Critical Reflection on Intelligent Technologies through Remote Learning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Five Design Recommendations for Teaching Teenagers' about Artificial Intelligence and Machine Learning.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Teaching technical and societal aspects of IoT - A case study using the Orbit IoT Kit.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact.
Int. J. Child Comput. Interact., 2022

Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness.
ACM Trans. Comput. Hum. Interact., 2021

Educational Robotics as a boundary object: Towards a research agenda.
Int. J. Child Comput. Interact., 2021

Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Relating to materials in digital fabrication: Transform materials to transform yourself.
Int. J. Child Comput. Interact., 2020

Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Chasing play potentials in food culture: embracing children's perspectives.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Co-design strategies with children in full-body interaction for situated non-formal learning experiences.
PhD thesis, 2019

FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019

2018
An Experience-Centered Framework for Designing Non-Task-Oriented Embodied Interaction Environments.
Multimodal Technol. Interact., 2018

Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites.
Int. J. Hum. Comput. Stud., 2018

Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences.
Int. J. Child Comput. Interact., 2018

A conceptual framework to compare two paradigms of augmented and mixed reality experiences.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Moving through the past: design and evaluation of a full-body interaction learning environment for a public space.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Making Sense of Body and Space through Full-Body Interaction Design: A Case Study.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Sketching through the body: child-generated gestures in full-body interaction design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Participatory design methods to define educational goals for full-body interaction.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014


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