Karsten Schwenk

According to our database1, Karsten Schwenk authored at least 16 papers between 2010 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Filtering techniques for low-noise previews of interactive stochastic ray tracing.
PhD thesis, 2013

Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences.
Vis. Comput., 2013

Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness.
Vis. Comput., 2013

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
IEEE Computer Graphics and Applications, 2013

Fast and Efficient Vertex Data Representations for the Web.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control.
IEEE Computer Graphics and Applications, 2012

CommonSurfaceShader revisited: improvements and experiences.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Radiance filtering for interactive path tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Precomputed Radiance Transfer as a Variance Reduction Technique - A Small Case Study.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

CommonVolumeShader: simple and portable specification of volumetric light transport in X3D.
Proceedings of the 3D Technologies for the World Wide Web, 2011

An Error Bound for Decoupled Visibility with Application to Relighting.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
A modern declarative surface shader for X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Modeling Wavelength-dependent BRDFs as Factored Tensors for Real-time Spectral Rendering.
Proceedings of the GRAPP 2010, 2010

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010


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