Max Limper

According to our database1, Max Limper authored at least 18 papers between 2013 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Automatic Optimization of 3D Mesh Data for Real-Time Online Presentation.
PhD thesis, 2018

Box cutter: atlas refinement for efficient packing via void elimination.
ACM Trans. Graph., 2018

MoST: a 3D web architectural style for hybrid model data.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Efficient Global Registration for Nominal/Actual Comparisons.
Proceedings of the 23rd International Symposium on Vision, Modeling, and Visualization, 2018

2016
A unified GLTF/X3D extension to bring physically-based rendering to the web.
Proceedings of the 21st International Conference on Web3D Technology, 2016

A plant engineering "digital rosetta stone": towards data-centric multidimensional CAD web portal.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Mesh Saliency Analysis via Local Curvature Entropy.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Evaluating 3D thumbnails for virtual object galleries.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Web-Based Delivery of 3D Mesh Data.
Proceedings of the Digital Representations of the Real World, 2015

2014
Spatial data structures for accelerated 3D visibility computation to enable large model visualization on the web.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Enhancing the plant layout design process using X3DOM and a scalable web3D service architecture.
Proceedings of the 19th International Conference on Web3D Technology, 2014

SRC - a streamable format for generalized web-based 3D data transmission.
Proceedings of the 19th International Conference on Web3D Technology, 2014

2013
Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences.
Vis. Comput., 2013

The POP Buffer: Rapid Progressive Clustering by Geometry Quantization.
Comput. Graph. Forum, 2013

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
IEEE Computer Graphics and Applications, 2013

Fast delivery of 3D web content: a case study.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Fast and Efficient Vertex Data Representations for the Web.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013


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