Yvonne Jung

Affiliations:
  • Fulda University of Applied Science, Department of Applied Computer Science


According to our database1, Yvonne Jung authored at least 58 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Supporting Web-based Collaboration for Construction Site Monitoring.
Proceedings of the Web3D '21: The 26th International Conference on 3D Web Technology, Pisa, Italy, November 8, 2021

2020
Visualization of Differences between Spatial Measurements and 3D Planning Data.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

2019
Enhancing the AR Experience with Machine Learning Services.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2018
Improving mobile MR applications using a cloud-based image segmentation approach with synthetic training data.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Training an FCN with Synthetic Images for Component Segmentation with Applications in Orientation Estimation and Image Inpainting.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Optimized streaming of large web 3D applications.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

SMULGRAS: a platform for smart multicodal graphics search.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

2015
Stable dynamic webshadows in the X3DOM framework.
Expert Syst. Appl., 2015

A streaming framework for instant 3D rendering and interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

3drepo.io: building the next generation Web3D repository with AngularJS and X3DOM.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Efficient Image Distribution on the Web - Instant Texturing for Collaborative Visualization of Virtual Environments.
Proceedings of the GRAPP 2015, 2015

2014
Enhancing the plant layout design process using X3DOM and a scalable web3D service architecture.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Towards more expressive rendering in X3D.
Proceedings of the 19th International Conference on Web3D Technology, 2014

MIPos: towards mobile image positioning in mixed reality web applications based on mobile sensors.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Instant texture transmission using bandwidth-optimized progressive interlacing images.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Robust Real-Time Shadows for Dynamic 3D Scenes on the Web.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

The Common Implementation Framework as Service - Towards Novel Applications for Streamlined Presentation of 3D Content on the Web.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences.
Vis. Comput., 2013

The POP Buffer: Rapid Progressive Clustering by Geometry Quantization.
Comput. Graph. Forum, 2013

Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
IEEE Computer Graphics and Applications, 2013

Fast delivery of 3D web content: a case study.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Declarative integration of interactive 3D graphics into the world-wide web: principles, current approaches, and research agenda.
Proceedings of the 18th International Conference on Web3D Technology, 2013

X3D-EarthBrowser: visualize our earth in your web browser.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Towards a Common Implementation Framework for Online Virtual Museums.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

Fast and Efficient Vertex Data Representations for the Web.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Distributed 3D model optimization for the web with the common implementation framework for online virtual museums.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Declarative (X)3D in HTML5.
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), 2012

Declarative 3D Approaches for Distributed Web-based Scientific Visualization Services.
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), 2012

CommonSurfaceShader revisited: improvements and experiences.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Virtual heritage to go.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
Dynamic aspects of character rendering in the context of multimodal dialog systems.
PhD thesis, 2011

Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Dynamic and interactive aspects of X3DOM.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Believable Virtual Characters in Human-Computer Dialogs.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
A modern declarative surface shader for X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Interactive textures as spatial user interfaces in X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Storyboarding and pre-visualization with X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

A scalable architecture for the HTML5/X3D integration model X3DOM.
Proceedings of the 3D technologies for the World Wide Web, 2010

2009
Towards a new camera model for X3D.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

GPU-based real-time on-surface droplet flow in X3D.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

X3DOM: a DOM-based HTML5/X3D integration model.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Real-Time Rendering of Skin Changes Caused by Emotions.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications.
Proceedings of the GRAPP 2009, 2009

2008
Using X3D for medical training simulations.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Adapting X3D for multi-touch environments.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Extending H-anim and X3D for advanced animation control.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Precomputed radiance transfer for X3D based mixed reality applications.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters.
Proceedings of the GRAPP 2008, 2008

Real-Time Mixed Reality with GPU Techniques.
Proceedings of the GRAPP 2008, 2008

2007
Real Time Rendering and Animation of Virtual Characters.
Int. J. Virtual Real., 2007

Enhancing X3D for advanced MR appliances.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

2006
The Virtual Human Platform: Simplifying the Use of Virtual Characters.
Int. J. Virtual Real., 2006

Dynamic aspects of real-time face-rendering.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Realistic Real-Time Hair Simulation and Rendering.
Proceedings of the 2nd International Conference on Vision, Video, and Graphics, 2005

Styling and Real-Time Simulation of Human Hair.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005


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