Gerrit Voss

According to our database1, Gerrit Voss authored at least 24 papers between 2000 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences.
Vis. Comput., 2013

Accelerating De Bruijn Graph-Based Genome Assembly for High-Throughput Short Read Data.
Proceedings of the 19th IEEE International Conference on Parallel and Distributed Systems, 2013

GCMR: A GPU Cluster-Based MapReduce Framework for Large-Scale Data Processing.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

CommonSurfaceShader revisited: improvements and experiences.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Fast Motion Rendering for Single-Chip Stereo DLP Projectors.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Mapping of BLASTP Algorithm onto GPU Clusters.
Proceedings of the 17th IEEE International Conference on Parallel and Distributed Systems, 2011

Accelerating molecular dynamics simulations using Graphics Processing Units with CUDA.
Comput. Phys. Commun., 2008

Streaming Algorithms for Biological Sequence Alignment on GPUs.
IEEE Trans. Parallel Distributed Syst., 2007

Climbing Longs Peak: The Steep Road to the Future of OpenGL.
IEEE Computer Graphics and Applications, 2007

Molecular Dynamics Simulations on Commodity GPUs with CUDA.
Proceedings of the High Performance Computing, 2007

Cultural Heritage as Digital Experience: A Singaporean Perspective.
Proceedings of the Virtual Reality, 2007

Challenges for modern Scene-Graph Systems.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

Bio-sequence database scanning on a GPU.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

GPU-ClustalW: Using Graphics Hardware to Accelerate Multiple Sequence Alignment.
Proceedings of the High Performance Computing, 2006

Towards a flexible back-end for scenegraph-based rendering systems.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Multi-threading and clustering for scene graph systems.
Comput. Graph., 2004

Augmented Reality for Enhancement of Endoscopic Interventions.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

The Virtual Articulator - Applying VR Technologies to Dentistry.
Proceedings of the International Conference on Information Visualisation, 2002

A multi-thread safe foundation for scene graphs and its extension to clusters.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

Enhanced Training Environment for Minimally Invasive Surgery.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

An Intuitive VR User Interface For Design Review.
Proceedings of the working conference on Advanced visual interfaces, 2000