Tobias Alexander Franke

According to our database1, Tobias Alexander Franke authored at least 23 papers between 2007 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2016
Screen Space Cone Tracing for Glossy Reflections.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
The delta radiance field.
PhD thesis, 2015

webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

2014
Remote visual tracking for the (mobile) web.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Screen space cone tracing for glossy reflections.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Interactive relighting of arbitrary rough surfaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Delta Voxel Cone Tracing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content.
IEEE Computer Graphics and Applications, 2013

Skeletal input for user interaction in X3D.
Proceedings of the 18th International Conference on Web3D Technology, 2013

VCoRE: a web resource oriented architecture for efficient data exchange.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Near-field illumination for mixed reality with delta radiance fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Delta Light Propagation Volumes for mixed reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Immersive experience of current and ancient reconstructed cultural attractions.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
A flexible approach to gesture recognition and interaction in X3D.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

A scalable framework for image-based material representations.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D.
Proceedings of the 3D Technologies for the World Wide Web, 2011

2010
Interactive textures as spatial user interfaces in X3D.
Proceedings of the 3D technologies for the World Wide Web, 2010

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Real-Time Rendering of Skin Changes Caused by Emotions.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Precomputed radiance transfer for X3D based mixed reality applications.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Real-Time Mixed Reality with GPU Techniques.
Proceedings of the GRAPP 2008, 2008

2007
Enhancing X3D for advanced MR appliances.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007


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