Kaushal Kumar Bhagat

Orcid: 0000-0002-6861-6819

According to our database1, Kaushal Kumar Bhagat authored at least 24 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Designing and evaluating an augmented reality system for an engineering drawing course.
Smart Learn. Environ., December, 2024

Analysing user reviews of interactive educational apps: a sentiment analysis approach.
Interact. Learn. Environ., January, 2024

Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Review of Different Assessment Methods Used by Online Inquiry-Based Learning Systems That Support Argumentation.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

Acceptance of an augmented reality application in an engineering drawing course.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Students' Blended Learning Course Experience Scale (BLCES): development and validation.
Interact. Learn. Environ., August, 2023

Immediate Feedback in Computational Thinking: Generating hints using a Knowledge Graph.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Usability Evaluation of an Online Inquiry-Based Learning Platform for Computational Thinking (CT-ONLINQ).
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
The design and evaluation of an AR-based serious game to teach programming.
Comput. Graph., 2022

2020
The Effectiveness of the Flipped Classroom on Students' Learning Achievement and Learning Motivation: A Meta-Analysis.
J. Educ. Technol. Soc., 2020

2019
To use augmented reality or not in formative assessment: a comparative study.
Interact. Learn. Environ., 2019

Design and Development of an Augmented Reality Tracing Application for Kindergarten Students.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

CodAR: An Augmented Reality Based Game to Teach Programming.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

Augmented reality research output from 1990-2018: A bibliometric analysis.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019

2018
Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

A Bibliometric Analysis of Six Years of Research on Flipped Classroom.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies.
J. Educ. Technol. Soc., 2017

Authentic Learning in a Technology-Rich Classroom: Innovative Education in the Classroom.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017

Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
A cost-effective interactive 3D virtual reality system applied to military live firing training.
Virtual Real., 2016

Development and Validation of the Perception of Students Towards Online Learning (POSTOL).
J. Educ. Technol. Soc., 2016

The Impact of the Flipped Classroom on Mathematics Concept Learning in High School.
J. Educ. Technol. Soc., 2016


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