Chun-Yen Chang

Orcid: 0000-0003-2373-2004

Affiliations:
  • National Taiwan Normal University (NTNU), Science Education Center, Taipei, Taiwan


According to our database1, Chun-Yen Chang authored at least 48 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Investigating effects of perceived technology-enhanced environment on self-regulated learning.
Educ. Inf. Technol., January, 2024

2023
Students' Blended Learning Course Experience Scale (BLCES): development and validation.
Interact. Learn. Environ., August, 2023

Investigating Effects of Perceived Technology-enhanced Environment on Self-regulated Learning: Beyond P-values.
CoRR, 2023

2019
To use augmented reality or not in formative assessment: a comparative study.
Interact. Learn. Environ., 2019

2018
Comparison of Animation and Static-picture based Instruction: Effects on Performance and Cognitive Load for Learning Genetics.
J. Educ. Technol. Soc., 2018

2017
Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
A cost-effective interactive 3D virtual reality system applied to military live firing training.
Virtual Real., 2016

Development and Validation of the Perception of Students Towards Online Learning (POSTOL).
J. Educ. Technol. Soc., 2016

The Impact of the Flipped Classroom on Mathematics Concept Learning in High School.
J. Educ. Technol. Soc., 2016

2015
Incorporating a smart classroom 2.0 Speech-Driven PowerPoint System (SDPPT) into university teaching.
Smart Learn. Environ., 2015

2014
Digital teaching portfolio in higher education: Examining colleagues' perceptions to inform implementation strategies.
Internet High. Educ., 2014

2013
A scientometric analysis of the effectiveness of Taiwan's educational research projects.
Scientometrics, 2013

Tracking learners' visual attention during a multimedia presentation in a real classroom.
Comput. Educ., 2013

The use of a gesture-based system for teaching multiple intelligences: A pilot study.
Br. J. Educ. Technol., 2013

The implementation of mobile learning in outdoor education: Application of QR codes.
Br. J. Educ. Technol., 2013

Embodying gesture-based multimedia to improve learning.
Br. J. Educ. Technol., 2013

2012
The Searching Effectiveness of Social Tagging in Museum Websites.
J. Educ. Technol. Soc., 2012

Gender bias in virtual learning environments: an exploratory study.
Br. J. Educ. Technol., 2012

Proposing ways of evaluating automatic short-answer markers with multiraters.
Br. J. Educ. Technol., 2012

Exploring the impact of animation-based questionnaire on conducting a web-based educational survey and its association with vividness of respondents' visual images.
Br. J. Educ. Technol., 2012

2011
Agent-based dynamic support for learning from collaborative brainstorming in scientific inquiry.
Int. J. Comput. Support. Collab. Learn., 2011

2010
The Idea Storming Cube: Evaluating the Effects of Using Game and Computer Agent to Support Divergent Thinking.
J. Educ. Technol. Soc., 2010

Mining concept maps from news stories for measuring civic scientific literacy in media.
Comput. Educ., 2010

The design of an animation-based test system in the area of Earth sciences.
Br. J. Educ. Technol., 2010

Exploring the feasibility of an online contextualised animation-based questionnaire for educational survey.
Br. J. Educ. Technol., 2010

2009
Issues of inquiry learning in digital learning environments.
Br. J. Educ. Technol., 2009

3D Compound Virtual Field Trip System and its Comparisons with an Actual Field Trip.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
Supporting the Translation and Authoring of Test Items with Techniques of Natural Language Processing.
J. Adv. Comput. Intell. Intell. Informatics, 2008

Assessing creative problem-solving with automated text grading.
Comput. Educ., 2008

2007
The comparative efficacy of 2D- versus 3D-based media design for influencing spatial visualization skills.
Comput. Hum. Behav., 2007

Assessing tenth-grade students' problem solving ability online in the area of Earth sciences.
Comput. Hum. Behav., 2007

針對數學與科學教育領域之電腦輔助英中試題翻譯系統 (An Exploration of Computer Assisted Translation of Test Items for Mathematics and Sciences) [In Chinese].
Proceedings of the 19th Conference on Computational Linguistics and Speech Processing, 2007

A Hybrid Ontology Directed Feedback Selection Algorithm for Supporting Creative Problem Solving Dialogues.
Proceedings of the IJCAI 2007, 2007

A Collaborative Support Tool for Creativity Learning: Idea Storming Cube.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Idea Storming Cube: A Game-based System to Support Creative Thinking.
Proceedings of the DIGITEL 2007, 2007

Thinking hard together: the long and short of collaborative idea generation in scientific inquiry.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
A web-based tutoring system with styles-matching strategy for spatial geometric transformation.
Interact. Comput., 2006

Effect of the interaction of instructional delivery model and preference of learning environment on students' attitudes.
Br. J. Educ. Technol., 2006

VIBRANT: A Brainstorming Agent for Computer Supported Creative Problem Solving.
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006

Development and Validation of an Animation-Based Test in the Area of Earth Sciences.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2005
Automated Scoring for Creative Problem Solving Ability with Ideation-Explanation Modeling.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

The Development of a 3D Visualization Tool on the Topic of Cold Front.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

Learning Sequences Construction Using Ontology and Rules.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

A User Modeling Framework for Exploring Creative Problem-Solving Ability.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Could a laptop computer plus the liquid crystal display projector amount to improved multimedia geoscience instruction?
J. Comput. Assist. Learn., 2004

Adaptive Presentation for Effective Web-Based Learning of 3D Content.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2002
Computer-Assisted Instruction + ? = Earth Science Learning Outcomes: Three Cases Studies.
Proceedings of the International Conference on Computers in Education, 2002

2001
A problem-solving based computer-assisted tutorial for the earth sciences.
J. Comput. Assist. Learn., 2001


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