Amela Sadagic

According to our database1, Amela Sadagic authored at least 13 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Peering Under the Hull: Enhanced Decision Making via an Augmented Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Designing VR and AR Systems with Large Scale Adoption in Mind.
Proceedings of the Advances in Visual Computing, 2019

2016
Taking Immersive VR Leap in Training of Landing Signal Officers.
IEEE Trans. Vis. Comput. Graph., 2016

Design and Choice of Visual Display Solutions in the Training Domain.
IEEE Computer Graphics and Applications, 2016

2013
Next Generation of Physical Training Environments: Bringing in Sensor Systems and Virtual Reality Technologies.
Proceedings of the Foundations of Augmented Cognition, 2013

Visual Analysis and Filtering to Augment Cognition.
Proceedings of the Foundations of Augmented Cognition, 2013

2012
Validation of virtual humanoid intelligent agents in virtual reality systems.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2010
Automated Assessment of Physical-motion Tasks for Military Integrative Training.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2000
Small Group Behavior in a Virtual and Real Environment: A Comparative Study.
Presence Teleoperators Virtual Environ., 2000

Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments.
Comput. Graph. Forum, 2000

1999
Leadership and Collaboration in Shared Virtual Environments.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

1998
Small Group Behavior Experiments in the Coven Project.
IEEE Computer Graphics and Applications, 1998


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