Yoshifumi Kitamura

According to our database1, Yoshifumi Kitamura authored at least 133 papers between 1988 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

Designing Action-Characterizing Toy Blocks for Behavior Assessments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays.
Interacting with Computers, 2017

Adaptive Workspace using MovemenTable.
Proceedings of the Interactive Surfaces and Spaces, 2017

Exploring in-the-Wild Game-Based Gesture Data Collection.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality.
IEEE Computer Graphics and Applications, 2016

6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Viblock: block-shaped content manipulation in VR.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

Japanese HCI Symposium: Emerging Japanese HCI Research Collection.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Study and Design of a Shape-Shifting Wall Display.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion.
ACM Trans. Graph., 2015

Coupled-clay: Physical-virtual 3D collaborative interaction environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

TransformTable.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Exploring Boundless Scroll by Extending Motor Space.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

MovemenTable: The Design of Moving Interactive Tabletops.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Japanese HCI Symposium: Emerging Japanese HCI Research Collection.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A dynamic flexible and interactive display method of digital photographs.
Entertainment Computing, 2014

StackBlock: block-shaped interface for flexible stacking.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

IM3D: magnetic motion tracking system for dexterous 3D interactions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A-blocks: recognizing and assessing child building processes during play with toy blocks.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Calamaro: perceiving robotic motion in the wild.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
SWINGNAGE: gesture-based mobile interactions on distant public displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

TransformTable: a self-actuated shape-changing digital table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Direct 3D object manipulation on a collaborative stereoscopic display.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Seamless interaction using a portable projector in perspective corrected multi display environments.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

D-FLIP: dynamic & flexible interactive PhotoShow.
Proceedings of the SIGGRAPH Asia 2013, 2013

D-FLIP: Dynamic and Flexible Interactive PhotoShow.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Two-Part Models Capture the Impact of Gain on Pointing Performance.
ACM Trans. Comput.-Hum. Interact., 2012

FuSA2 Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Elastic scroll for multi-focus interactions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Modulating reinforcement-learning parameters using agent emotions.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

VORTEX: design and implementation of an interactive volumetric display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation.
The Visual Computer, 2010

Special Section: Best Papers from JVRC'09 Guest Editors' Introduction  .
Presence, 2010

3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

An image-based system for sharing a 3D object by transmitting to remote locations.
Proceedings of the IEEE Virtual Reality Conference, 2010

FuSA2 touch display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Body-centric interaction techniques for very large wall displays.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Whole body large wall display interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Osaka developing story: an application of video agents.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Comparison of multimodal interactions in perspective-corrected multi-display environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

The first 3DUI Grand Prize.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A visibility control system for collaborative digital table.
Personal and Ubiquitous Computing, 2009

Current trends in 3D user interface research.
Int. J. Hum.-Comput. Stud., 2009

Replica Exchange Light Transport.
Comput. Graph. Forum, 2009

Tearable: haptic display that presents a sense of tearing real paper.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

MADO interface: a window like a tangible user interface to look into the virtual world.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Tearable: an experience to sense infinite paper tearing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Multi-modal Interface in Multi-Display Environment for Multi-users.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

Funbrella: recording and replaying vibrations through an umbrella axis.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
3D User Interfaces: New Directions and Perspectives.
IEEE Computer Graphics and Applications, 2008

Video agent: interactive autonomous agents generated from real-world creatures.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Visibility control using revolving polarizer.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Interactive Multimedia Contents in the IllusionHole.
Proceedings of the Entertainment Computing, 2008

Effects of avatar's blinking animation on person impressions.
Proceedings of the Graphics Interface 2008 Conference, 2008

A Middleware for Seamless Use of Multiple Displays.
Proceedings of the Interactive Systems. Design, 2008

Acquisition of Off-Screen Object by Predictive Jumping.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

Extracting camera-control requirements and camera movement generation in a 3D virtual environment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The IllusionHole for Medical Applications.
Proceedings of the IEEE Virtual Reality Conference, 2007

E-conic: a perspective-aware interface for multi-display environments.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Global illumination with replica-exchange Monte-Carlo method.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Video agents.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Strategic Tabletop Negotiations.
Proceedings of the Human-Computer Interaction, 2007

Inverse rendering for artistic paintings.
Proceedings of the GRAPP 2007, 2007

Message from the Symposium Chairs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
The illusionhole with polarization filters.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Interactive skeleton extraction for 3D animation using geodesic distances.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive Skeleton Extraction Using Geodesic Distance.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2006

Modeling of Trees with Interactive L-System and 3D Gestures.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2006

A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Object deformation and force feedback for virtual chopsticks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

New Directions in 3D User Interfaces.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Predictive interaction using the delphian desktop.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

A Display Table for Strategic Collaboration Preserving Private and Public Information.
Proceedings of the Entertainment Computing, 2005

A Computerized Interactive Toy: TSU.MI.KI.
Proceedings of the Entertainment Computing, 2005

Agents from Reality.
Proceedings of the Entertainment Computing, 2005

Modeling of Trees with 3D Gestures and Growth Simulation.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
On tangible user interfaces, humans and spatiality.
Personal and Ubiquitous Computing, 2004

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Computers in Entertainment, 2004

Interactive Retrieval of 3D Virtual Shapes using Physical Objects.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Beyond Wand and Glove Based Interaction.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Implementation of ActiveCube as an Intuitive 3D Computer Interface.
Proceedings of the 4th International Symposium, 2004

Interactive retrieval of 3D shape models using physical objects.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Hands-on learning of computer programming in introductory stage using a model railway layout.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Development of Computer Learning Environment for Beginners Using Model Railway Layout.
Proceedings of the 2004 Conference on Creating, 2004

TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks.
Proceedings of the 2004 Conference on Creating, 2004

Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

Spatial Tangible User Interfaces for Cognitive Assessment and Training.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Interactive modeling of trees by using growth simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Things happening in the brain while humans learn to use new tools.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Computer learning system for pre-school-age children based on a haptized model railway.
Proceedings of the 2003 Conference on Creating, 2003

2002
Video database retrieval based on gestures and its application.
IEEE Trans. Multimedia, 2002

A manipulation environment of virtual and real objects using a magnetic metaphor.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Cognitive cubes: a tangible user interface for cognitive assessment.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis.
Comput. Graph. Forum, 2001

Interactive stereoscopic display for three or more users.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Implementation of ActiveCube for Multi-modal Interaction.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Real-time 3D interaction with ActiveCube.
Proceedings of the CHI '01 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
ActiveCube: a bi-directional user interface using cubes.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Generating Images with Interactive Manipulation and its Model Capture.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

An Application of Interactive Video Contents to Augmented Virtuality.
Proceedings of the 1999 International Conference on Image Processing, 1999

1998
A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces.
Presence, 1998

A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects.
Presence, 1998

Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment.
VRST, 1998

Interactive manipulation through augmented virtuality using processed video contents.
Proceedings of the Fourteenth International Conference on Pattern Recognition, 1998

An Interactive Digital Fishtank Based on Live Video Images.
Proceedings of the Advanced Multimedia Content Processing, First International Conference, 1998

1997
Consolidated manipulation of virtual and real objects.
VRST, 1997

1996
Real-time path planning in a dynamic 3-D environment.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems. IROS 1996, 1996

A parallel algorithm for octree generation from polyhedral shape representation.
Proceedings of the 13th International Conference on Pattern Recognition, 1996

1995
Efficient Algorithms for Real-Time Octree Motion.
IEICE Transactions, 1995

A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

3-D path planning in a dynamic environment using an octree and an artificial potential field.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1995

1994
Efficient Algorithms for Octree Motion.
Proceedings of IAPR Workshop on Machine Vision Applications, 1994

Efficient collision detection among objects in arbitrary motion using multiple shape representations.
Proceedings of the 12th IAPR International Conference on Pattern Recognition, 1994

1993
A Study of an Operator Assistant for Virtual Space.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

1992
Surface Reconstruction with Triangular Patches from Multiscale Range Images.
Proceedings of IAPR Workshop on Machine Vision Applications, 1992

1989
Three-dimensional data acquisition by trinocular vision.
Advanced Robotics, 1989

1988
Trinocular Vision Using Edge Continuity and Local Features.
Systems and Computers in Japan, 1988


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