Mark S. Hancock

According to our database1, Mark S. Hancock authored at least 59 papers between 2004 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Homepages:

On csauthors.net:

Bibliography

2018
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading.
ACM Trans. Comput.-Hum. Interact., 2017

Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops.
ACM Trans. Comput.-Hum. Interact., 2016

Language DNA: Visualizing a Language Decomposition.
Digital Humanities Quarterly, 2016

Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Flexible Trees: Sketching Tree Layouts.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Gendered or neutral?: considering the language of HCI.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

EnviroPulse: Providing Feedback about the Expected Affective Valence of the Environment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Exploring Narrative Gestures on Digital Surfaces.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Supporting Situation Awareness in Collaborative Tabletop Systems with Automation.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Suspenseful design: Engaging emotionally with complex applications through compelling narratives.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Deconstructing the touch experience.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Perceptual grouping: selection assistance for digital sketching.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Improving awareness of automated actions using an interactive event timeline.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Gamifying behaviour that leads to learning.
Proceedings of the First International Conference on Gameful Design, 2013

Canyon: providing location awareness of multiple moving objects in a detail view on large displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating menu discoverability on a digital tabletop in a public setting.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Comparing elicited gestures to designer-created gestures for selection above a multitouch surface.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Industrially validating longitudinal static and dynamic analyses.
Proceedings of the First International Workshop on User Evaluation for Software Engineering Researchers, 2012

Exploring automation in digital tabletop board game.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Territoriality and behaviour on and around large vertical publicly-shared displays.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Extending interactions into hoverspace using reflected light.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Exploring physical information cloth on a multitouch table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2010
Digital Tables for Collaborative Information Exploration.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Supporting Sandtray Therapy on an Interactive Tabletop.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Sticky tools: full 6DOF force-based interaction for multi-touch tables.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008

2007
Examination of Text-Entry Methods for Tabletop Displays.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Supporting Multiple Off-Axis Viewpoints at a Tabletop Display.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Speech-filtered bubble ray: improving target acquisition on display walls.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring 3D Interaction in Alternate Control-Display Space Mappings.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Informing the Design of Direct-Touch Tabletops.
IEEE Computer Graphics and Applications, 2006

Rotation and Translation Mechanisms for Tabletop Interaction.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Heuristics for information visualization evaluation.
Proceedings of the 2006 AVI Workshop on BEyond time and errors: novel evaluation methods for information visualization, 2006

Exploring visual feedback of change conflict in a distributed 3D environment.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Exploring non-speech auditory feedback at an interactive multi-user tabletop.
Proceedings of the Graphics Interface 2005 Conference, 2005

CoR2Ds.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Improving Menu Placement Strategies for Pen Input.
Proceedings of the Graphics Interface 2004 Conference, 2004


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