Colin Ware

Orcid: 0000-0002-4616-5017

According to our database1, Colin Ware authored at least 115 papers between 1987 and 2023.

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Bibliography

2023
Rainbow Colormaps Are Not All Bad.
IEEE Computer Graphics and Applications, 2023

2022
Evaluating Countable Texture Elements to Represent Bathymetric Uncertainty.
Proceedings of the 24th Eurographics Conference on Visualization, 2022

2020
Hairy Slices II: Depth Cues for Visualizing 3D Streamlines Through Cutting Planes.
Comput. Graph. Forum, 2020

Designing Pairs of Colormaps for Visualizing Bivariate Scalar Fields.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

2019
Measuring and Modeling the Feature Detection Threshold Functions of Colormaps.
IEEE Trans. Vis. Comput. Graph., 2019

Multi-touch 3D positioning with the pantograph technique.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps.
IEEE Trans. Vis. Comput. Graph., 2018

The Contribution of Stereoscopic and Motion Depth Cues to the Perception of Structures in 3D Point Clouds.
ACM Trans. Appl. Percept., 2018

2017
Hairy Slices: Evaluating the Perceptual Effectiveness of Cutting Plane Glyphs for 3D Vector Fields.
IEEE Trans. Vis. Comput. Graph., 2017

Evaluating the Perceptual Uniformity of Color Sequences for Feature Discrimination.
Proceedings of the 5th EuroVis Workshop on Reproducibility, 2017

A Crowdsourced Approach to Colormap Assessment.
Proceedings of the 5th EuroVis Workshop on Reproducibility, 2017

2016
Dynamic Change Arcs to Explore Model Forecasts.
Comput. Graph. Forum, 2016

Multiple Independent Highlighting Techniques.
Proceedings of the Visualization and Data Analysis 2016, 2016

Optimizing for Visual Cognition in High Performance Scientific Computing.
Proceedings of the Human Vision and Electronic Imaging, 2016

Animated versus static views of steady flow patterns.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Discrete Versus Solid: Representing Quantity Using Linear, Area, and Volume Glyphs.
ACM Trans. Appl. Percept., 2015

Visualizing 3D flow through cutting planes.
Proceedings of the 2015 IEEE Scientific Visualization Conference, 2015

2014
Input/Output Devices and Interaction Techniques.
Proceedings of the Computing Handbook, 2014

2013
Representing Flow Patterns by Using Streamlines with Glyphs.
IEEE Trans. Vis. Comput. Graph., 2013

Designing a better weather display.
Inf. Vis., 2013

Visual Thinking Design Patterns.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

Perceiving Complex Causation Through Interaction.
Proceedings of the 9th International Symposium on Computational Aesthetics in Graphics, 2013

2012
Data Visualization Optimization via Computational Modeling of Perception.
IEEE Trans. Vis. Comput. Graph., 2012

Target Finding With a Spatially Aware Handheld Chart Display.
Hum. Factors, 2012

Surface-based flow visualization.
Comput. Graph., 2012

Visual Thinking Algorithms.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2010
Neural modeling of flow rendering effectiveness.
ACM Trans. Appl. Percept., 2010

2009
Quantitative Texton Sequences for Legible Bivariate Maps.
IEEE Trans. Vis. Comput. Graph., 2009

Designing Flow Visualizations for Oceanography and Meteorology using Interactive Design Space Hill Climbing.
Proceedings of the IEEE International Conference on Systems, 2009

Factors influencing the choice of projection textures for displaying layered surfaces.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Visualizing graphs in three dimensions.
ACM Trans. Appl. Percept., 2008

Toward a Perceptual Theory of Flow Visualization.
IEEE Computer Graphics and Applications, 2008

Visual Thinking with an Interactive Diagram.
Proceedings of the Diagrammatic Representation and Inference, 5th International Conference, 2008

2007
Patterns and Words, Logic and Narrative: What can we expect of a visual language?
Proceedings of the 2007 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007), 2007

2006
An Approach to the Perceptual Optimization of Complex Visualizations.
IEEE Trans. Vis. Comput. Graph., 2006

Texturing of Layered Surfaces for Optimal Viewing.
IEEE Trans. Vis. Comput. Graph., 2006

Zooming versus multiple window interfaces: Cognitive costs of visual comparisons.
ACM Trans. Comput. Hum. Interact., 2006

Visualizing the Underwater Behavior of Humpback Whales.
IEEE Computer Graphics and Applications, 2006

Motion coding for pattern detection.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

3D contour perception for flow visualization.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Supporting visual queries on medium-sized node-link diagrams.
Inf. Vis., 2005

Design and Evaluation in Visualization Research.
Proceedings of the 16th IEEE Visualization Conference, 2005

On the Optimization of Visualizations of Complex Phenomena.
Proceedings of the 16th IEEE Visualization Conference, 2005

Exploring causal influences.
Proceedings of the Visualization and Data Analysis 2005, 2005

Visual Queries: The Foundation of Visual Thinking.
Proceedings of the Knowledge and Information Visualization, 2005

A System for Real-Time Spatio-Temporal 3-D Data Visualization in Underwater Robotic Exploration.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Reevaluating stereo and motion cues for visualizing graphs in three dimensions.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

Perceptually optimizing textures for layered surfaces.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Visual interactive stimuli techniques: interactive tools for exploring data using behavioral animation.
J. Vis. Lang. Comput., 2004

Motion to support rapid interactive queries on node--link diagrams.
ACM Trans. Appl. Percept., 2004

The Importance of Stereo and Eye Coupled Perspective for Eye-Hand Coordination in Fish Tank VR.
Presence Teleoperators Virtual Environ., 2004

Haptic State-Surface Interactions.
IEEE Computer Graphics and Applications, 2004

The Effect of a Perceptual Syntax on the Learnability of Novel Concepts.
Proceedings of the 8th International Conference on Information Visualisation, 2004

A Study of Haptic Linear and Pie Menus in a 3D Fish Tank VR Environment.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape.
Proceedings of the Graphics Interface 2004 Conference, 2004

Frames of reference in virtual object rotation.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Diagramming information structures using 3D perceptual primitives.
ACM Trans. Comput. Hum. Interact., 2003

Moticons: : detection, distraction and task.
Int. J. Hum. Comput. Stud., 2003

User Studies: Why, How, and When?
IEEE Computer Graphics and Applications, 2003

Thinking with Interactive Visualization (Tutorial/Keynote).
Proceedings of the 2nd International Workshop on Visualizing Software for Understanding and Analysis, 2003

An evaluation of methods for linking 3D views.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Thinking with Visualization.
Proceedings of the 9th IEEE Symposium on Information Visualization (InfoVis 2003), 2003

Haptic Task Constraints fo 3D Interaction.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
Rivalry and interference with a head-mounted display.
ACM Trans. Comput. Hum. Interact., 2002

Cognitive measurements of graph aesthetics.
Inf. Vis., 2002

Filtering and brushing with motion.
Inf. Vis., 2002

Haptic Interface for Center-of-Workspace Interaction.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

Zooming, multiple windows, and visual working memory.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

A method for the perceptual optimization of complex visualizations.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Using Perceptual Syntax to Enhance Semantic Content in Diagrams.
IEEE Computer Graphics and Applications, 2001

Moving Icons: Detection and Distraction.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Visual interference with a transparent head mounted display.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
The Visual Representation of Information Structures.
Proceedings of the Graph Drawing, 8th International Symposium, 2000

Eye-hand co-ordination with force feedback.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Mapping Data to Dimensions of Perceptual Space.
Proceedings of the 12th Canadian Conference on Computational Geometry, 2000

Diagrams Based on Structural Object Perception.
Proceedings of the working conference on Advanced visual interfaces, 2000

1999
Rotating virtual objects with real handles.
ACM Trans. Comput. Hum. Interact., 1999

1998
Visualization of Large Nested Graphs in 3D: Navigation and Interaction.
J. Vis. Lang. Comput., 1998

Dynamic adjustment of stereo display parameters.
IEEE Trans. Syst. Man Cybern. Part A, 1998

Perception & Data Visualization: The Foundations of Experimental Semiotics.
Proceedings of the Graphics Interface 1998 Conference, 1998

Real handles, virtual images.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Selection Using a One-Eyed Cursor in a Fish Tank VR Environment.
ACM Trans. Comput. Hum. Interact., 1997

Context Sensitive Flying Interface.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

An Environment that Integrates Flying and Fish Tank Metaphors.
Proceedings of the Human Factors in Computing Systems, 1997

Integrating Flying and Fish Tank Metaphors with Cyclopean Scale.
Proceedings of the Computer Graphics International Conference, 1997

Output Devices and Techniques.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Evaluating Stereo and Motion Cues for Visualizing Information Nets in Three Dimensions.
ACM Trans. Graph., 1996

Multimedia Output Devices and Techniques.
ACM Comput. Surv., 1996

Moving Motion Metaphors.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Vection with Large Screen 3D Imagery.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Using Visual Texture for Information Display.
ACM Trans. Graph., 1995

The DragMag image magnifier.
Proceedings of the Human Factors in Computing Systems, 1995

Dynamic Stereo Displays.
Proceedings of the Human Factors in Computing Systems, 1995

Layout and structuring object oriented software in three dimensions.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

1994
Reaching for Objects in VR Displays: Lag and Frame Rate.
ACM Trans. Comput. Hum. Interact., 1994

Viewing a Graph in a Virtual Reality Display is Three Times as Good as 2D Diagram.
Proceedings of the Proceedings IEEE Symposium on Visual Languages, 1994

Representing Nodes and Arcs in 3D Networks.
Proceedings of the Proceedings IEEE Symposium on Visual Languages, 1994

Passive force feedback for velocity control.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Virtual hand tool with force feedback.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
The Foundations of Experimental Semiotics: a Theory of Sensory and Conventional Representation.
J. Vis. Lang. Comput., 1993

Evaluating 3D Task Performance for Fish Tank Virtual Worlds.
ACM Trans. Inf. Syst., 1993

Fish tank virtual reality.
Proceedings of the Human-Computer Interaction, 1993

Lag as a determinant of human performance in interactive systems.
Proceedings of the Human-Computer Interaction, 1993

Visualizing object oriented software in three dimensions.
Proceedings of the 1993 Conference of the Centre for Advanced Studies on Collaborative Research, 1993

1992
Moving icons as a human interrupt.
Int. J. Hum. Comput. Interact., 1992

Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

Orderable Dimensions of Visual Texture for Data Display: Orientation, Size and Contrast.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1990
Using hand position for virtual object placement.
Vis. Comput., 1990

The RGYB color geometry.
ACM Trans. Graph., 1990

Exploration and virtual camera control in virtual three dimensional environments.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
A simple heuristically-based method for expressive Stimulus-Response animation.
Comput. Graph., 1989

Bat brushes: on the uses of six position and orientation parameters in a paint program.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1988
Using the bat: a six-dimensional mouse for object placement.
IEEE Computer Graphics and Applications, 1988

Color sequences for univariate maps: theory, experiments and principles.
IEEE Computer Graphics and Applications, 1988

1987
An evaluation of an eye tracker as a device for computer input2.
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, 1987


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