Conor Linehan
Orcid: 0000-0002-7654-6697
According to our database1,
Conor Linehan
authored at least 86 papers
between 2009 and 2024.
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Bibliography
2024
Fail, fail again, fail better: How players who enjoy challenging games persist after failure in "Celeste".
Int. J. Hum. Comput. Stud., March, 2024
2022
Proceedings of the 25th International Academic Mindtrek conference, 2022
Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2.
Proceedings of the HCI in Games, 2022
Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games.
IEEE Trans. Games, 2021
Proc. ACM Hum. Comput. Interact., 2021
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Appropriation of Digital Tracking Tools in an Online Weight Loss Community: Individual and Shared Experiences: Appropriation of Digital Tracking tools in an online weight loss community.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
The Design of a Digital Behaviour Change Intervention for Third-Level Student Illicit Substance Use: A Persona Building Approach.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Considerations for Implementing Technology to Support Community Radio in Rural Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Strengthening gamification studies: Current trends and future opportunities of gamification research.
Int. J. Hum. Comput. Stud., 2019
Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving.
Int. J. Hum. Comput. Interact., 2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Interactions, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts.
Int. J. Hum. Comput. Stud., 2016
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Crowdsourcing: Tackling Challenges in the Engagement of Citizens with Smart City Initiatives.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Effects of group performance feedback and goal-setting in an organisational energy intervention.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Interactions, 2013
Interactions, 2013
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security.
Pers. Ubiquitous Comput., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
"Watts in it for me?": design implications for implementing effective energy interventions in organisations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Entertain. Comput., 2011
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Practical, appropriate, empirically-validated guidelines for designing educational games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Motivating physical activity at work: using persuasive social media for competitive step counting.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009
Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009