Conor Linehan

According to our database1, Conor Linehan authored at least 83 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Navigating Imaginaries of DNA-Based Digital Data Storage.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Rural Islandness as a Lens for (Rural) HCI.
ACM Trans. Comput. Hum. Interact., 2021

Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games.
IEEE Trans. Games, 2021

Being Regulated: Licence to Imagine New Technology for Community Radio.
Proc. ACM Hum. Comput. Interact., 2021

Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Appropriation of Digital Tracking Tools in an Online Weight Loss Community: Individual and Shared Experiences: Appropriation of Digital Tracking tools in an online weight loss community.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Land, Water and Sun: Tuning into Socio-Ecological Relations in Radio Design.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Participation through substituting and refusing.
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020

Shaping Social Innovation in Local Communities: The Contribution of Intermediaries.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

The Design of a Digital Behaviour Change Intervention for Third-Level Student Illicit Substance Use: A Persona Building Approach.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Considerations for Implementing Technology to Support Community Radio in Rural Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

What's Your Problem with the Dog Internet?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Research Journeys: Making the Invisible, Visual.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Strengthening gamification studies: Current trends and future opportunities of gamification research.
Int. J. Hum. Comput. Stud., 2019

Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving.
Int. J. Hum. Comput. Interact., 2019

Imagining the Cool-ag: Or, Freedom Considered Harmful.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Designing Interactive Manual Wheelchair Skills Training for Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Reorienting Geolocation Data Through Mischievous Design.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Playful Research Fiction: A Fictional Conference.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

ACM SIGCHI/EIT health summer school on user-centered design in e-health.
Interactions, 2018

"Grand Visions" for Post-Capitalist Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The role of social media in artisanal production: a case of craft beer.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Exploiting Players?: Critical Reflections on Participation in Game Development.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Misrepresentation of Health Research in Exertion Games Literature.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

An Augmented Reality Game using Face Recognition Technology.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Power, participation, and the dog internet.
Interactions, 2016

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts.
Int. J. Hum. Comput. Stud., 2016

Fictional Game Elements 2016.
Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), 2016

Fictional Game Elements: Critical Perspectives on Gamification Design.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Crowdsourcing: Tackling Challenges in the Engagement of Citizens with Smart City Initiatives.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016

Designing Brutal Multiplayer Video Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"PS. I Love You": Understanding the Impact of Posthumous Digital Messages.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Movement-based Play With Young People Using Powered Wheelchairs.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Grand Push Auto: A Car Based Exertion Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Games Against Health: A Player-Centered Design Philosophy.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Long-Term Use of Motion-Based Video Games in Care Home Settings.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Emotional Wellbeing.
Int. J. Hum. Comput. Stud., 2014

Disinhibited abuse of othered communities by second-screening audiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Effects of group performance feedback and goal-setting in an organisational energy intervention.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Learning curves: analysing pace and challenge in four successful puzzle games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Designing games for the rehabilitation of functional vision for children with cerebral visual impairment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Alternate endings: using fiction to explore design futures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Fifty shades of CHI: the perverse and humiliating human-computer relationship.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Crowd saucing: social technology for encouraging healthier eating.
Interactions, 2013

Food for thought: designing for critical reflection on food practices.
Interactions, 2013

Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

CHI and the future robot enslavement of humankind: a retrospective.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Cool and the gang: design insights for engaging student energy interventions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Return of the Man-Machine Interface: Violent Interactions.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security.
Pers. Ubiquitous Comput., 2012

Get lost: facilitating serendipitous exploration in location-sharing services.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"I can't get no sleep": discussing #insomnia on twitter.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"Watts in it for me?": design implications for implementing effective energy interventions in organisations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Interaction design and emotional wellbeing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Food for thought: designing for critical reflection on food practices.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Training disaster communication by means of serious games in virtual environments.
Entertain. Comput., 2011

"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Social Architecture and the Emergence of Power Laws in Online Social Games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Practical, appropriate, empirically-validated guidelines for designing educational games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Power ballads: deploying aversive energy feedback in social media.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Motivating physical activity at work: using persuasive social media for competitive step counting.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

Blowtooth: pervasive gaming in unique and challenging environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Tagliatelle: social tagging to encourage healthier eating.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Improving social game engagement on facebook through enhanced socio-contextual information.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

There's a monster in my kitchen: using aversive feedback to motivate behaviour change.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Tabletop Prototyping of Serious Games for 'Soft Skills' Training.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Developing a serious game to evaluate and train group decision making skills.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Gaming On and Off the Social Graph: The Social Structure of Facebook Games.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Familiars: representing Facebook users' social behaviour through a reflective playful experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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