Laurissa Tokarchuk

Orcid: 0000-0002-3118-5031

According to our database1, Laurissa Tokarchuk authored at least 22 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
On the Evaluation of Procedural Level Generation Systems.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Editorial: Remote XR user studies.
Frontiers Comput. Sci., 2023

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Exploring Minecraft Settlement Generators with Generative Shift Analysis.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

2022
The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case study.
Frontiers Comput. Sci., 2022

Developing a play-anywhere handheld AR storytelling app using remote data collection.
Frontiers Comput. Sci., 2022

Visualising Generative Spaces Using Convolutional Neural Network Embeddings.
CoRR, 2022

Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Varying user agency and interaction opportunities in a home mobile augmented virtuality story.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Sensorimotor learning in immersive virtual reality: a scoping literature review.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Presence, Embodied Interaction and Motivation: Distinct Learning Phenomena in an Immersive Virtual Environment.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Evidence for embodied cognition in immersive virtual environments using a second language learning environment.
Proceedings of the IEEE Conference on Games, 2020

2019
PlayMapper: Illuminating Design Spaces of Platform Games.
Proceedings of the IEEE Conference on Games, 2019

Exploring User Motor Behaviour in Bimanual Interactive Video Games.
Proceedings of the IEEE Conference on Games, 2019

2001
Future broadband radio access systems for integrated services with flexible resource management.
IEEE Commun. Mag., 2001


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