Lidia M. Ortega

Orcid: 0000-0002-7320-7382

Affiliations:
  • University of Jaén, Computer Graphics and Geomatics Group, Spain


According to our database1, Lidia M. Ortega authored at least 41 papers between 2003 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
3D Modeling of rural environments from multiscale aerial imagery.
Comput. Graph., 2024

2023
Integrated Information System for 3D Interactive Reconstruction of an Archaeological Site.
ACM Journal on Computing and Cultural Heritage, September, 2023

2022
An out-of-core method for GPU image mapping on large 3D scenarios of the real world.
Future Gener. Comput. Syst., 2022

Accessing interactively the spatio-temporal data-model of an archaeological site through its 3D virtual reconstruction.
Digit. Appl. Archaeol. Cult. Heritage, 2022

Foreword to the Special Section on CEIG 2021.
Comput. Graph., 2022

Guided Modeling of Natural Scenarios: Vegetation and Terrain.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
GEUINF: Real-Time Visualization of Indoor Facilities Using Mixed Reality.
Sensors, 2021

Generation Process of Intrinsic Images Dataset Through Physically-based Rendering.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

Aplicación del motor de videojuegos Unity para la reconstrucción virtual de yacimientos arqueológicos.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2020
Semantic Segmentation of Natural Materials on a Point Cloud Using Spatial and Multispectral Features.
Sensors, 2020

Multispectral Mapping on 3D Models and Multi-Temporal Monitoring for Individual Characterization of Olive Trees.
Remote. Sens., 2020

Topological Data Models for Virtual Management of Hidden Facilities Through Digital Reality.
IEEE Access, 2020

Interaction with 3D Models on Virtual Archaeological Sites.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

2019
Accurate Plant Modeling based on the Real Light Incidence.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Prototype of an Automatic Registration System for the Remains of Archaeological Sites.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

3D Environment Understanding in Real-time Using Input CAD Models for AR Applications.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2018
Augmented and Virtual Reality for Underground Facilities Management.
J. Comput. Inf. Sci. Eng., 2018

3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Efficient Visibility Determination in Urban Scenes Considering Terrain Information.
ACM Trans. Spatial Algorithms Syst., 2017

Web-based GIS application for real-time interaction of underground infrastructure through virtual reality.
Proceedings of the 25th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2017

Towards a hybrid framework for the visualization and analysis of 3D spatial data.
Proceedings of the 3rd ACM SIGSPATIAL Workshop on Smart Cities and Urban Analytics, 2017

Google Tango Outdoors. Augmented Reality for Underground Infrastructures.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

3D GIS Based on WebGL for the Management of Underground Utilities.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

Towards a 3D GIS for Underground Infrastructure.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Geometry to web Jaen's Cathedral.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar Diagrams.
Proceedings of the GRAPP 2014, 2014

2013
A new approach to create textured urban models through genetic algorithms.
Inf. Sci., 2013

2012
Navigation and Interaction in Urban Environments using WebGL.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Locating Companies in 3D Urban Environments on the Internet.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2010
A solution to the Path Planning problem using angle preprocessing.
Robotics Auton. Syst., 2010

Parallel drainage network computation on CUDA.
Comput. Geosci., 2010

2009
Texturización automática en Entornos urbanos utilizando Algoritmos Genéticos.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Dynamic polar diagram.
Inf. Process. Lett., 2008

Geometric Algorithms on CUDA.
Proceedings of the GRAPP 2008, 2008

2006
A new 2D tessellation for angle problems: The polar diagram.
Comput. Geom., 2006

2005
Layer-based decomposition of solids and its applications.
Vis. Comput., 2005

Collision detection using polar diagrams.
Comput. Graph., 2005

2004
Collision Detection Using Polar Diagrams.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Motion Planning and Visibility Problems using the Polar Diagram.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


  Loading...