Magnus Wrenninge

According to our database1, Magnus Wrenninge authored at least 16 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Direct Transmittance Estimation in Heterogeneous Participating Media Using Approximated Taylor Expansions.
IEEE Trans. Vis. Comput. Graph., 2022

2018
A radiative transfer framework for non-exponential media.
ACM Trans. Graph., 2018

Synscapes: A Photorealistic Synthetic Dataset for Street Scene Parsing.
CoRR, 2018

2017
Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications.
CoRR, 2017

Production volume rendering: SIGGRAPH 2017 course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Volume modeling techniques in The Good Dinosaur.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Making a dinosaur seem small: cloudscapes in The Good Dinosaur.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Simulating rivers in the good dinosaur.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Art-directable multiple volumetric scattering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Oz: the great and volumetric.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2008
Fire simulation and rendering in Beowulf.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
A production tool for terrain generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Inter-frame caching for high quality terrain rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Robust rendering of high resolution terrain.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Fluid simulation interaction techniques.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Real-time image based lighting in software using HDR panoramas.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003


  Loading...