Matthew Webb

According to our database1, Matthew Webb authored at least 14 papers between 2001 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Efficient hybrid volume and texture based clouds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
Making a dinosaur seem small: cloudscapes in The Good Dinosaur.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
On the Physical Layer Design for Low Cost Machine Type Communication in 3GPP LTE.
Proceedings of the IEEE 80th Vehicular Technology Conference, 2014

2013
Impact of Low-Frequency Radar Interference on Digital Terrestrial Television.
IEEE Trans. Broadcast., 2013

2012
Future Evolution in Wireless Network Architectures: Towards a 'Cloud of Antennas'.
Proceedings of the 76th IEEE Vehicular Technology Conference, 2012

2011
A topometric system for wide area augmented reality.
Comput. Graph., 2011

2010
Wireless Schedulers with Future Sight via Real-Time 3D Environment Mapping.
Proceedings of the 72nd IEEE Vehicular Technology Conference, 2010

Low-Feedback Multiple-Access and Scheduling via Location and Geometry Information.
Proceedings of the 72nd IEEE Vehicular Technology Conference, 2010

Augmented crime scenes: virtual annotation of physical environments for forensic investigation.
Proceedings of the 2nd ACM workshop on Multimedia in forensics, security and intelligence, 2010

2008
Analog design retargeting by design knowledge reuse and circuit synthesis.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2008), 2008

2006
The Effect of Computation and Feedback Delay on the Capacity of Multiuser MIMO Systems in a Small Outdoor Cell.
Proceedings of the 63rd IEEE Vehicular Technology Conference, 2006

2002
WYSIWYG NPR: drawing strokes directly on 3D models.
ACM Trans. Graph., 2002

Fine tone control in hardware hatching.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

2001
Real-time hatching.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001


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