Wojciech Jarosz

Orcid: 0000-0002-1652-0954

According to our database1, Wojciech Jarosz authored at least 102 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Doppler Time-of-Flight Rendering.
ACM Trans. Graph., December, 2023

A Gentle Introduction to ReSTIR Path Reuse in Real-Time.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

Progressive null-tracking for volumetric rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Grid-free Monte Carlo for PDEs with spatially varying coefficients.
ACM Trans. Graph., 2022

Unbiased and consistent rendering using biased estimators.
ACM Trans. Graph., 2022

A bidirectional formulation for Walk on Spheres.
Comput. Graph. Forum, 2022

Temporally sliced photon primitives for time-of-flight rendering.
Comput. Graph. Forum, 2022

Automated Filament Inking for Multi-color FFF 3D Printing.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DIY hyperspectral imaging via polarization-induced spectral filters.
Proceedings of the IEEE International Conference on Computational Photography, 2022

2021
Countering Racial Bias in Computer Graphics Research.
CoRR, 2021

2020
The design and evolution of the UberBake light baking system.
ACM Trans. Graph., 2020

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting.
ACM Trans. Graph., 2020

Fourier Analysis of Correlated Monte Carlo Importance Sampling.
Comput. Graph. Forum, 2020

2019
Non-linear sphere tracing for rendering deformed signed distance fields.
ACM Trans. Graph., 2019

A null-scattering path integral formulation of light transport.
ACM Trans. Graph., 2019

Integral formulations of volumetric transmittance.
ACM Trans. Graph., 2019

Photon surfaces for robust, unbiased volumetric density estimation.
ACM Trans. Graph., 2019

Selectively metropolised Monte Carlo light transport simulation.
ACM Trans. Graph., 2019

Scalable Virtual Ray Lights Rendering for Participating Media.
Comput. Graph. Forum, 2019

Analysis of Sample Correlations for Monte Carlo Rendering.
Comput. Graph. Forum, 2019

Combining Point and Line Samples for Direct Illumination.
Comput. Graph. Forum, 2019

Progressive Transient Photon Beams.
Comput. Graph. Forum, 2019

Orthogonal Array Sampling for Monte Carlo Rendering.
Comput. Graph. Forum, 2019

Impulse Responses for Precomputing Light from Volumetric Media.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

2018
Second-Order Occlusion-Aware Volumetric Radiance Caching.
ACM Trans. Graph., 2018

A radiative transfer framework for non-exponential media.
ACM Trans. Graph., 2018

Reversible Jump Metropolis Light Transport Using Inverse Mappings.
ACM Trans. Graph., 2018

Integrating Clipped Spherical Harmonics Expansions.
ACM Trans. Graph., 2018

Monte Carlo Methods for Volumetric Light Transport Simulation.
Comput. Graph. Forum, 2018

Monte Carlo methods for physically based volume rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Convergence analysis for anisotropic monte carlo sampling spectra.
ACM Trans. Graph., 2017

Beyond points and beams: higher-dimensional photon samples for volumetric light transport.
ACM Trans. Graph., 2017

Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling.
Comput. Graph. Forum, 2017

2017 Cover Image: <i>Mixing Bowl</i>.
Comput. Graph. Forum, 2017

Transient photon beams.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

An efficient denoising algorithm for global illumination.
Proceedings of High Performance Graphics, 2017

2016
Image-space control variates for rendering.
ACM Trans. Graph., 2016

Efficient rendering of heterogeneous polydisperse granular media.
ACM Trans. Graph., 2016

The Path to Path-Traced Movies.
Found. Trends Comput. Graph. Vis., 2016

State of the Art in Artistic Editing of Appearance, Lighting and Material.
Comput. Graph. Forum, 2016

Reduced Aggregate Scattering Operators for Path Tracing.
Comput. Graph. Forum, 2016

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.
Comput. Graph. Forum, 2016

Large-scale painting of photographs by interactive optimization.
Comput. Graph., 2016

Balancing 3D Models with Movable Masses.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015
Multi-scale modeling and rendering of granular materials.
ACM Trans. Graph., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Path-space Motion Estimation and Decomposition for Robust Animation Filtering.
Comput. Graph. Forum, 2015

A Vectorial Framework for Ray Traced Diffusion Curves.
Comput. Graph. Forum, 2015

Recent Advances in Facial Appearance Capture.
Comput. Graph. Forum, 2015

Dispersion-based Color Projection using Masked Prisms.
Comput. Graph. Forum, 2015

Portal-Masked Environment Map Sampling.
Comput. Graph. Forum, 2015

Stereo from Shading.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Residual ratio tracking for estimating attenuation in participating media.
ACM Trans. Graph., 2014

Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014

A framework for transient rendering.
ACM Trans. Graph., 2014

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination.
Comput. Graph. Forum, 2014

Visibility Silhouettes for Semi-Analytic Spherical Integration.
Comput. Graph. Forum, 2014

Theory and analysis of transient rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Fabricating translucent materials using continuous pigment mixtures.
ACM Trans. Graph., 2013

Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013

Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering.
Comput. Graph. Forum, 2013

Scattering: Acquisition, Modeling, and Rendering.
IEEE Computer Graphics and Applications, 2013

State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
Practical Hessian-based error control for irradiance caching.
ACM Trans. Graph., 2012

Physically-based simulation of rainbows.
ACM Trans. Graph., 2012

The magic lens: refractive steganography.
ACM Trans. Graph., 2012

Virtual ray lights for rendering scenes with participating media.
ACM Trans. Graph., 2012

Theory, analysis and applications of 2D global illumination.
ACM Trans. Graph., 2012

Progressive Virtual Beam Lights.
Comput. Graph. Forum, 2012

Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images.
Comput. Graph. Forum, 2012

State of the art in photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Delta radiance transfer.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
A programmable system for artistic volumetric lighting.
ACM Trans. Graph., 2011

Modular Radiance Transfer.
ACM Trans. Graph., 2011

Progressive photon beams.
ACM Trans. Graph., 2011

A comprehensive theory of volumetric radiance estimation using photon points and beams.
ACM Trans. Graph., 2011

Goal-based Caustics.
Comput. Graph. Forum, 2011

Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping.
Comput. Graph. Forum, 2011

Runtime implementation of modular radiance transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Gaussian quadrature for photon beams in Tangled.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Real-time volumetric shadows using 1D min-max mipmaps.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Perceptually-based compensation of light pollution in display systems.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A progressive error estimation framework for photon density estimation.
ACM Trans. Graph., 2010

An error estimation framework for photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Importance Sampling Spherical Harmonics.
Comput. Graph. Forum, 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Efficient Monte Carlo methods for light transport in scattering media.
PhD thesis, 2008

Hair photobooth: geometric and photometric acquisition of real hairstyles.
ACM Trans. Graph., 2008

Radiance caching for participating media.
ACM Trans. Graph., 2008

Multidimensional adaptive sampling and reconstruction for ray tracing.
ACM Trans. Graph., 2008

EvalWare: Virtual Reality and Visualization Resources [Best of the Web].
IEEE Signal Process. Mag., 2008

Irradiance Gradients in the Presence of Participating Media and Occlusions.
Comput. Graph. Forum, 2008

The Beam Radiance Estimate for Volumetric Photon Mapping.
Comput. Graph. Forum, 2008

Scattering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Advanced global illumination using photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
Wavelet importance sampling: efficiently evaluating products of complex functions.
ACM Trans. Graph., 2005

2002
Using Particles to Sample and Control More Complex Implicit Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002


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