Ralf Habel

According to our database1, Ralf Habel authored at least 20 papers between 2007 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
The Design and Evolution of Disney's Hyperion Renderer.
ACM Trans. Graph., 2018

2017
Spectral and decomposition tracking for rendering heterogeneous volumes.
ACM Trans. Graph., 2017

The ocean and water pipeline of Disney's Moana.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Production volume rendering: SIGGRAPH 2017 course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Reduced Aggregate Scattering Operators for Path Tracing.
Comput. Graph. Forum, 2016

Rigging the oceans of Disney's "Moana".
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015
Multi-scale modeling and rendering of granular materials.
ACM Trans. Graph., 2015

Dispersion-based Color Projection using Masked Prisms.
Comput. Graph. Forum, 2015

Big Hero 6: into the portal.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering.
Comput. Graph. Forum, 2013

Fast light-map computation with virtual polygon lights.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Practical Spectral Photography.
Comput. Graph. Forum, 2012

GeigerCam: measuring radioactivity with webcams.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Level-of-detail and streaming optimized irradiance normal mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Efficient irradiance normal mapping.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Physically Guided Animation of Trees.
Comput. Graph. Forum, 2009

2008
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Instant Animated Grass.
J. WSCG, 2007

Physically Based Real-Time Translucency for Leaves.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007


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