Augusto Esteves

Orcid: 0000-0003-1621-5375

Affiliations:
  • University of Lisbon, Portugal


According to our database1, Augusto Esteves authored at least 52 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2023
PyECOM: A Python tool for analyzing and simulating Energy Communities.
SoftwareX, December, 2023

The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023

Exploring crowdsourced self-care techniques: A study on Parkinson's disease.
Int. J. Hum. Comput. Stud., September, 2023

A First Exploration on the Use of Head-Mounted Augmented Reality in the Context of the Portuguese Military.
Proc. ACM Hum. Comput. Interact., 2023

Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
One-handed Input for Mobile Devices via Motion Matching and Orbits Controls.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Designing Smart Plugs for Interactivity and Energy Sustainability via a Survey and Thematic Analysis.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Thinking about Eco-feedback and Smart Plugs via a Survey and Thematic Analysis.
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
ARtention: A design space for gaze-adaptive user interfaces in augmented reality.
Comput. Graph., 2021

GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing.
Behav. Inf. Technol., 2021

Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

From A-Pose to AR-Pose: Animating Characters in Mobile AR.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

2020
Comparing selection mechanisms for gaze input techniques in head-mounted displays.
Int. J. Hum. Comput. Stud., 2020

PIÑATA: Pinpoint insertion of intravenous needles via augmented reality training assistance.
Comput. Medical Imaging Graph., 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Using a VR Field Study to Assess the Effects of Visual and Haptic Cues in "In-the-Wild" Locomotion.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

2019
Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Wattom: A Consumption and Grid Aware Smart Plug with Mid-air Controls.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Wattom: Ambient Eco-feedback with Mid-air Input.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task.
Proceedings of the Symposium on Spatial User Interaction, 2018

2017
Motion Correlation: Selecting Objects by Matching Their Movement.
ACM Trans. Comput. Hum. Interact., 2017

Remote Control by Body Movement in Synchrony with Orbiting Widgets: an Evaluation of TraceMatch.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Multi-User Motion Matching Interaction for Interactive Television using Smartwatches.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

Smart Home Control using Motion Matching and Smart Watches.
Proceedings of the Interactive Surfaces and Spaces, 2017

Studying the immediacy of eco-feedback through plug level consumption information.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

TraceMatch: a computer vision technique for user input by tracing of animated controls.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

AmbiGaze: Direct Control of Ambient Devices by Gaze.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015

Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Orbits: enabling gaze interaction in smart watches using moving targets.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Beats: Tapping Gestures for Smart Watches.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Supporting offline activities on interactive surfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.
Proceedings of the Seventh International Conference on Tangible, 2013

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?
Proceedings of the Haptic and Audio Interaction Design - 8th International Workshop, 2013

2012
Designing tangible interaction for embodied facilitation.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Informing design by recording tangible interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Mementos: a tangible interface supporting travel.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010


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