Sebastian Oberdörfer

Orcid: 0000-0002-8614-1888

According to our database1, Sebastian Oberdörfer authored at least 41 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Virtual reality in medical emergencies training: benefits, perceived stress, and learning success.
Multim. Syst., August, 2023

Editorial: The light and dark sides of virtual reality.
Frontiers Virtual Real., March, 2023

Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Work, Trade, Learn: Developing an Immersive Serious Game for History Education.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Addressing Waste Separation With a Persuasive Augmented Reality App.
Proc. ACM Hum. Comput. Interact., 2022

Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022

Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine.
Frontiers Virtual Real., 2022

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022

Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR.
Proceedings of the Symposium on Spatial User Interaction, 2022

Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects.
Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering, 2022

Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Fly My Little Dragon: Using AR to Learn Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification (Besser Lernen durch Spielen: Wissensencodierung und Lernen von Wissen mit Gamification)
PhD thesis, 2021

The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy.
Frontiers Virtual Real., 2021

Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making.
Frontiers Virtual Real., 2021

Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Recreating a Medieval Mill as a Virtual Learning Environment.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Effects of Immersion and Visual Angle on Brand Placement Effectiveness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Measuring the Effects of Virtual Environment Design on Decision-Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Horst - The teaching frog: learning the anatomy of a frog using tangible AR.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

2019
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
Int. J. Comput. Games Technol., 2019

Predicting learning effects of computer games using the Gamified Knowledge Encoding Model.
Entertain. Comput., 2019

Fancy Fruits - An Augmented Reality Application for Special Needs Education.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Usability of Gamified Knowledge Learning in VR and Desktop-3D.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Effective Orbital Mechanics Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Effectivity of Affine Transformation Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

VR-Assisted vs Video-Assisted Teacher Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018

Benchmark Framework for Virtual Students' Behaviours.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Interactive Gamified Virtual Reality Training for Affine Transformations.
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017

2016
Interactive gamified 3D-training of affine transformations.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

2013
Develop your strengths by gaming: Towards an inventory of gamificationable skills.
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013


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