Martin Dechant

According to our database1, Martin Dechant authored at least 21 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments.
Proc. ACM Hum. Comput. Interact., 2023

VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality.
CoRR, 2023

In the user's eyes we find trust: Using gaze data as a predictor or trust in an artifical intelligence.
CoRR, 2023

Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task.
CoRR, 2023

Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety.
Proc. ACM Hum. Comput. Interact., 2021

How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety.
Proc. ACM Hum. Comput. Interact., 2021

Shocking advantage! Improving digital game performance using non-invasive brain stimulation.
Int. J. Hum. Comput. Stud., 2021

Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Baseline Study of Emphasis Effects in Information Visualization.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study.
Comput. Hum. Behav., 2017

2015
Virtuelle Rekonstruktion des Regensburger Ballhauses.
Proceedings of the 2. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2015

2013
Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013


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