Sarah D'Angelo

Orcid: 0000-0001-9104-8365

According to our database1, Sarah D'Angelo authored at least 20 papers between 2013 and 2024.

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Bibliography

2024
Developer Productivity for Humans, Part 8: Creativity in Software Engineering.
IEEE Softw., 2024

What Do Developers Want From AI?
IEEE Softw., 2024

2023
Developer Productivity for Humans, Part 6: Measuring Flow, Focus, and Friction for Developers.
IEEE Softw., 2023

Building and Sustaining Ethnically, Racially, and Gender Diverse Software Engineering Teams: A Study at Google.
Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2023

Using Logs Data to Identify When Software Engineers Experience Flow or Focused Work.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Shared Gaze Visualizations in Collaborative Interactions: Past, Present and Future.
Interact. Comput., 2021

2019
Iris: a tool for designing contextually relevant gaze visualizations.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Visualizing Gaze Information from Multiple Students to Support Remote Instruction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An Eye For Design: Gaze Visualizations for Remote Collaborative Work.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Iris: Gaze Visualization Design Made Easy.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
CSCL and Eye-Tracking: Experiences, Opportunities and Challenges.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Improving Communication Between Pair Programmers Using Shared Gaze Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Contextually Relevant Gaze Representations for Remote Learning.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Visual Augmentation of Deictic Gestures in MOOC Videos.
Proceedings of the Transforming Learning, 2016

Designing Shared Gaze Awareness for Remote Collaboration.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Gazed and Confused: Understanding and Designing Shared Gaze for Remote Collaboration.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Fishing with friends: using tabletop games to raise environmental awareness in aquariums.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2013
Going digital: understanding paper and photo documentation practices in early childhood education.
Proceedings of the Computer Supported Cooperative Work, 2013

Photos for documentation and communication in early childhood.
Proceedings of the Computer Supported Cooperative Work, 2013


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