John F. Hughes

Affiliations:
  • Brown University, Providence, RI, USA


According to our database1, John F. Hughes authored at least 58 papers between 1986 and 2020.

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Bibliography

2020
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2020

2019
Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2014
Computer Graphics - Principles and Practice, 3rd Edition.
Addison-Wesley, ISBN: 978-0-321-39952-6, 2014

2013
Approximate depth of field effects using few samples per pixel.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2011
Inferring 3D Free-Form Shapes from Complex Contour Drawings.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2009
Adaptive smooth surface fitting with manifolds.
Vis. Comput., 2009

Coloring 3D Line Fields Using Boy's Real Projective Plane Immersion.
IEEE Trans. Vis. Comput. Graph., 2009

2008
Indirect mappings of multi-touch input using one and two hands.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Line drawings via abstracted shading.
ACM Trans. Graph., 2007

A Sketch-Based Interface for Clothing Virtual Characters.
IEEE Computer Graphics and Applications, 2007

Optical Splitting Trees for High-Precision Monocular Imaging.
IEEE Computer Graphics and Applications, 2007

Sketching garments for virtual characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Smooth meshes for sketch-based freeform modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
SmoothSketch: 3D free-form shapes from complex sketches.
ACM Trans. Graph., 2006

Implementation details of SmoothSketch: 3D free-form shapes from complex sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Spatial keyframing for performance-driven animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Multi-finger cursor techniques.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Defocus video matting.
ACM Trans. Graph., 2005

As-rigid-as-possible shape manipulation.
ACM Trans. Graph., 2005

Inferring 3D free-form shapes from contour drawings.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Navigating documents with the virtual scroll ring.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Epipolar Methods for Multi-View Sketching .
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Hardware-determined feature edges.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004

2003
Clothing manipulation.
ACM Trans. Graph., 2003

Parameterizing N-Holed Tori.
Proceedings of the Mathematics of Surfaces, 2003

2002
WYSIWYG NPR: drawing strokes directly on 3D models.
ACM Trans. Graph., 2002

Free-form sketching with variational implicit surfaces.
Comput. Graph. Forum, 2002

Programming Languages for Compressing Graphics.
Proceedings of the Programming Languages and Systems, 2002

2001
A suggestive interface for 3D drawing.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

Voice as sound: using non-verbal voice input for interactive control.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

User-guided composition effects for art-based rendering.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Art-based rendering with continuous levels of detail.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

Harold: aworld made of drawings.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Analyzing bounding boxes for object intersection.
ACM Trans. Graph., 1999

Efficiently Building a Matrix to Rotate One Vector to Another.
J. Graphics, GPU, & Game Tools, 1999

Building an Orthonormal Basis from a Unit Vector.
J. Graphics, GPU, & Game Tools, 1999

Skin: A Constructive Approach to Modeling Free-Form Shapes.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Art-based Rendering of Fur, Grass, and Trees.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

An interface for sketching 3D curves.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Collision Detection in Aspect and Scale Bounded Polyhedra.
Proceedings of the Ninth Annual ACM-SIAM Symposium on Discrete Algorithms, 1998

1997
Multiperspective panoramas for cel animation.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Orientable textures for image-based pen-and-ink illustration.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Real-time nonphotorealistic rendering.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
SKETCH: An Interface for Sketching 3D Scenes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Modeling surfaces of arbitrary topology using manifolds.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
An Annotation System for 3D Fluid Flow Visualization.
Proceedings of the 5th IEEE Visualization Conference, 1994

Nonpolygonal Isosurface Rendering for Large Volume Datasets.
Proceedings of the 5th IEEE Visualization Conference, 1994

An Architecture for an Extensible 3D Interface Toolkit.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

1993
Oriented Projective Geometry: A Framework for Geometric Computations (Jorge Stolfi).
SIAM Rev., 1993

An interactive 3D toolkit for constructing 3D widgets.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

Autocalibration for virtual environments tracking hardware.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Scheduled Fourier volume morphing.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Direct manipulation of free-form deformations.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

Smooth interpolation of orientations with angular velocity constraints using quaternions.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1991
An object-oriented framework for the integration of interactive animation techniques.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Sculpting: an interactive volumetric modeling technique.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1990
Computer graphics - principles and practice, 2nd Edition.
Addison-Wesley, ISBN: 978-0-201-12110-0, 1990

1986
Constructive solid geometry for polyhedral objects.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986


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