Maximiliano Paredes-Velasco

Orcid: 0000-0002-4555-3771

Affiliations:
  • King Juan Carlos University, Madrid, Spain


According to our database1, Maximiliano Paredes-Velasco authored at least 30 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training.
IEEE Trans. Educ., August, 2024

A Case Study on Learning Visual Programming With TutoApp for Composition of Tutorials: An Approach for Learning by Teaching.
IEEE Trans. Learn. Technol., 2024

LESCA: Scaffolding and its impact on the higher cognitive levels and emotions of the student.
J. Univers. Comput. Sci., 2024

Game-Based Learning With Augmented Reality for History Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024

Assessment of a Predictive Model for Academic Performance in a Small-Sized Programming Course.
Proceedings of the International Symposium on Computers in Education, 2024

Designing Collaborative ScratchJr for Multi-Touch Tabletops.
Proceedings of the International Symposium on Computers in Education, 2024

2023
Improving Soft Skills Through an Interdisciplinary Approach in a Realistic Context Between Education and CS Students in an HCI Course.
IEEE Trans. Educ., December, 2023

Augmented reality and education in electronics: Relationship between usability, academic performance, and emotions experienced in learning.
Comput. Appl. Eng. Educ., November, 2023

Augmented reality with algorithm animation and their effect on students' emotions.
Multim. Tools Appl., March, 2023

Analysis of emotions in the use of augmented reality technologies in education: A systematic review.
Comput. Appl. Eng. Educ., January, 2023

2021
Relation Between Programming Visual Learning With VILEP and Students' Emotions.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Using Augmented Reality in programming learning: A systematic mapping study.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Analyzing the influence of a visualization system on students' emotions: An empirical case study.
Comput. Educ., 2020

Analysis of the Emotions Experienced by Learning Greedy Algorithms with Augmented Reality.
Proceedings of the 22th International Symposium on Computers in Education, 2020

2017
Evaluating the Effect of Program Visualization on Student Motivation.
IEEE Trans. Educ., 2017

Investigating the effect of realistic projects on students' motivation, the case of Human-Computer interaction course.
Comput. Hum. Behav., 2017

2016
Evaluation Experiences of the Representation Techniques of Greedy Programs: Application to the GreedEx Tool.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

Influence of Pedagogic Approaches and Learning Styles on Motivation and Educational Efficiency of Computer Science Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

2015
Modeling the Collaborative Instructional Framework for LMSs Using Educational Modeling Languages.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

GreedExCol, A CSCL tool for experimenting with greedy algorithms.
Comput. Appl. Eng. Educ., 2015

2014
An evaluation of students' motivation in computer-supported collaborative learning of programming concepts.
Comput. Hum. Behav., 2014

2012
Evaluation of a collaborative instructional framework for programming learning.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

2009
Coordinación en Escritura Colaborativa con PDAs.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

2008
Designing Collaborative User Interfaces for Ubiquitous Applications Using CIAM: The AULA Case Study.
J. Univers. Comput. Sci., 2008

2007
Collaborative Composition in a Foreign Language with Handheld Computing and Web Tools.
J. Univers. Comput. Sci., 2007

2003
Semi-automatic Assessment Process in a Ubiquitous Environment for Language Learning.
Proceedings of the Web Engineering, International Conference, 2003

2002
A Ubiquitous Computing Environment for Language Learning.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

Electronic books for programming education: a review and future prospects.
Proceedings of the 7th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2002

Improving the Access to XML Contents of Large Electronic Publications.
Proceedings of the Technology Interactions, 6th International ICCC/IFIP Conference on Electronic Publishing held in Karlovy Vary, 2002

2001
Ubiquitous Computing and Collaboration. New interaction paradigms in the classroom for the 21st Century.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001


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