Mei Si

Orcid: 0000-0001-8642-8806

Affiliations:
  • Rensselaer Polytechnic Institute, Troy, NY, USA


According to our database1, Mei Si authored at least 40 papers between 2003 and 2026.

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Timeline

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Bibliography

2026
Fluent but Fragile: Failures to Maintain Shared Task Interpretation in Task-Based Dialogue with Large Language Models.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Temporal Dynamics of Fragmentation in Reddit Meme Stock Communities: A Network Analysis of the GameStop Event.
Proceedings of the Adjunct Proceedings of the 36th ACM Conference on Hypertext and Social Media, 2025

Augmentation by Segmenting Audio in Speech Emotion Recognition.
Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025

ToMinHAI at CUI'2025: Theory of Mind in Human-CUI Interaction.
Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025

2024
Lexical Error Guard: Leveraging Large Language Models for Enhanced ASR Error Correction.
Mach. Learn. Knowl. Extr., 2024

Quantum Exploration-based Reinforcement Learning for Efficient Robot Path Planning in Sparse-Reward Environment.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

Theory of Mind in Human-AI Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Self-Attention for Visual Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2023

2021
CureQuest: A Digital Game for New Drug Discovery.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Using Context to Help Predict Speaker's Emotions in Social Dialogue.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

2019
Facilitating Information Exploration of Archival Library Materials Through Multi-modal Storytelling.
Proceedings of the Interactive Storytelling, 2019

Infer Creative Analogous Relationships from Wikidata.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019

A Coordinated Multi-channel Information Presentation Framework for Data Exploration.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

2018
Apply Storytelling Techniques for Describing Time-Series Data.
Proceedings of the Interactive Storytelling, 2018

Pointing Estimation for Human-Robot Interaction Using Hand Pose, Verbal Cues, and Confidence Heuristics.
Proceedings of the Social Computing and Social Media. Technologies and Analytics, 2018

2016
Using Multiple Storylines for Presenting Large Information Networks.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Intertwined Storylines with Anchor Points.
Proceedings of the Interactive Storytelling, 2016

Facilitate Knowledge Exploration with Storytelling.
Proceedings of the 7th Annual International Conference on Biologically Inspired Cognitive Architectures, 2016

2015
A Virtual Space for Children to Meet and Practice Chinese.
Int. J. Artif. Intell. Educ., 2015

Should I Stop Thinking About It: A Computational Exploration of Reappraisal Based Emotion Regulation.
Adv. Hum. Comput. Interact., 2015

Tell a Story About Anything.
Proceedings of the Interactive Storytelling, 2015

Creating genuine smiles for digital and robotic characters: An empirical study.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014

Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative.
Adv. Hum. Comput. Interact., 2014

2013
The Role of Gender and Age on User Preferences in Narrative Experiences.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Do I need a body to encourage you? The effect of embodiment on social facilitation.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Using body movement and posture for emotion detection in non-acted scenarios.
Proceedings of the FUZZ-IEEE 2012, 2012

Foreign language learning in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

2010
Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation.
Proceedings of the Interactive Storytelling, 2010

Interactive Stories for Health Interventions.
Proceedings of the Interactive Storytelling, 2010

Evaluating directorial control in a character-centric interactive narrative framework.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative.
Proceedings of the Interactive Storytelling, 2009

2008
Modeling Appraisal in Theory of Mind Reasoning.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity.
Proceedings of the Creative Intelligent Systems, 2008

2007
Proactive Authoring for Interactive Drama: An Author's Assistant.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

2006
Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Thespian: using multi-agent fitting to craft interactive drama.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

THESPIAN: An Architecture for Interactive Pedagogical Drama.
Proceedings of the Artificial Intelligence in Education, 2005

2003
A prototype infrastructure for distributed robot-agent-person teams.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003


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