Philippe Pasquier

Orcid: 0000-0001-8675-3561

Affiliations:
  • Simon Fraser University, School of Interactive Arts and Technology, British Columbia, Canada


According to our database1, Philippe Pasquier authored at least 142 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Towards Personalizing Generative AI with Small Data for Co-Creation in the Visual Arts.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

2023
Digital music interventions for stress with bio-sensing: a survey.
Frontiers Comput. Sci., 2023

Invisible Users: Uncovering End-Users' Requirements for Explainable AI via Explanation Forms and Goals.
CoRR, 2023

Evaluating Human-AI Interaction via Usability, User Experience and Acceptance Measures for MMM-C: A Creative AI System for Music Composition.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Searching for Human Bias Against AI-Composed Music.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

2022
The IsoVAT Corpus: Parameterization of Musical Features for Affective Composition.
Trans. Int. Soc. Music. Inf. Retr., 2022

Transcending XAI Algorithm Boundaries through End-User-Inspired Design.
CoRR, 2022

Calliope: An Online Generative Music System for Symbolic MultiTrack Composition.
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022

PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Calliope: A Co-creative Interface for Multi-Track Music Generation.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Latent Timbre Synthesis.
Neural Comput. Appl., 2021

EUCA: A Practical Prototyping Framework towards End-User-Centered Explainable Artificial Intelligence.
CoRR, 2021

Liminal Tones: Swarm Aesthetics and Materiality in Sound Art.
Proceedings of the Advances in Swarm Intelligence - 12th International Conference, 2021

Spire Muse: A Virtual Musical Partner for Creative Brainstorming.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

Building the MetaMIDI Dataset: Linking Symbolic and Audio Musical Data.
Proceedings of the 22nd International Society for Music Information Retrieval Conference, 2021

2020
Generative music in video games: State of the art, challenges, and prospects.
Entertain. Comput., 2020

MMM : Exploring Conditional Multi-Track Music Generation with the Transformer.
CoRR, 2020

Introducing Latent Timbre Synthesis.
CoRR, 2020

A Comparative Study of Western and Chinese Classical Music Based on Soundscape Models.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Multi-Label Sound Event Retrieval Using A Deep Learning-Based Siamese Structure With A Pairwise Presence Matrix.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Techniques for augmented-tangibles on mobile devices for early childhood learning.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

JeL: Breathing Together to Connect with Others and Nature.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Machine Learning for Data-Driven Movement Generation: a Review of the State of the Art.
CoRR, 2019

Morphosyntactic Disambiguation in an Endangered Language Setting.
Proceedings of the 22nd Nordic Conference on Computational Linguistics, NoDaLiDa 2019, Turku, Finland, September 30, 2019

Quantifying Musical Style: Ranking Symbolic Music based on Similarity to a Style.
Proceedings of the 20th International Society for Music Information Retrieval Conference, 2019

Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect.
Proceedings of the IEEE Conference on Games, 2019

Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation.
Proceedings of the IEEE Conference on Games, 2019

Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

JeL: Connecting Through Breath in Virtual Reality.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Brain-Computer Interfaces in Contemporary Art: A State of the Art and Taxonomy.
Proceedings of the Brain Art - Brain-Computer Interfaces for Artistic Expression, 2019

2018
Ranking-Based Affect Estimation of Motion Capture Data in the Valence-Arousal Space.
Proceedings of the 5th International Conference on Movement and Computing, 2018

MAVi: A Movement Aesthetic Visualization Tool for dance video making and prototyping.
Proceedings of the 5th International Conference on Movement and Computing, 2018

MIDI Database and Representation Manager for Deep Learning.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

CAEMSI : A Cross-Domain Analytic Evaluation Methodology for Style Imitation.
Proceedings of the Ninth International Conference on Computational Creativity, 2018

Automatic Prediction of Cybersickness for Virtual Reality Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

REVIVE: An Audio-visual Performance with Musical and Visual AI Agents.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Respire: a Breath Away from the Experience in Virtual Environment.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

EmoStory: A Game-based System Supporting Children's Emotional Development.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
WalkNet: A Neural-Network-Based Interactive Walking Controller.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Ranking-Based Emotion Recognition for Experimental Music.
Proceedings of the 18th International Society for Music Information Retrieval Conference, 2017

The Significance of the Low Complexity Dimension in Music Similarity Judgements.
Proceedings of the 18th International Society for Music Information Retrieval Conference, 2017

The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

ViVid: A Video Feature Visualization Engine.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Berlin Remix.
Proceedings of the Electronic Visualisation and the Arts, 2017

Never Alone: A Video Agents Based Generative Audio-Visual Installation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Emo-soundscapes: A dataset for soundscape emotion recognition.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
Textual Affect Communication and Evocation Using Abstract Generative Visuals.
IEEE Trans. Hum. Mach. Syst., 2016

An Introduction to Musical Metacreation.
Comput. Entertain., 2016

Special Issue on Musical Metacreation, Part II.
Comput. Entertain., 2016

Special Issue on Musical Metacreation, Part I.
Comput. Entertain., 2016

MoComp: A Tool for Comparative Visualization between Takes of Motion Capture Data.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Techniques and Approaches in Static Visualization of Motion Capture Data.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Investigating Listener Bias Against Musical Metacreativity.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

CoChoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

DJ-MVP: An Automatic Music Video Producer.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
movingstories, Simon Fraser University.
Interactions, 2015

Stochastic interpretation of thermal response test with TRT-SInterp.
Comput. Geosci., 2015

Digital eco-art: transformative possibilities.
Digit. Creativity, 2015

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2015

Hearing movement: how taiko can inform automatic recognition of expressive movement qualities.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

BF-Classifier: Background/Foreground Classification and Segmentation of Soundscape Recordings.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Automatic Recognition of Eventfulness and Pleasantness of Soundscape.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Affect-expressive movement generation with factored conditional Restricted Boltzmann Machines.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014

Mova: Interactive Movement Analytics Platform.
Proceedings of the International Workshop on Movement and Computing, 2014

Automatic design of sound synthesizers as pure data patches using coevolutionary mixed-typed cartesian genetic programming.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Designing for movement: evaluating computational models using LMA effort qualities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Preface.
Proceedings of the Musical Metacreation, 2014

2013
Synesketch: An Open Source Library for Sentence-Based Emotion Recognition.
IEEE Trans. Affect. Comput., 2013

Reports on the 2012 AIIDE Workshops.
AI Mag., 2013

Impress: A Machine Learning Approach to Soundscape Affect Classification for a Music Performance Environment.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

A Methodology for the Comparison of Melodic Generation Models Using Meta-Melo.
Proceedings of the 14th International Society for Music Information Retrieval Conference, 2013

Computationally Created Soundscapes with Audio Metaphor.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Considering Vertical and Horizontal Context in Corpus-based Generative Electronic Dance Music.
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Evolving structures for electronic dance music.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

EMVIZ (flow): An Artistic Tool for Visualising Movement Quality.
Proceedings of the Electronic Visualisation and the Arts, 2013

An integrative theory of visual mentation and spontaneous creativity.
Proceedings of the Creativity and Cognition 2013, 2013

Dreaming machine #3 (prototype 2).
Proceedings of the Creativity and Cognition 2013, 2013

Organizers.
Proceedings of the Musical Metacreation, 2013

Towards a Taxonomy of Musical Metacreation: Reflections on the First Musical Metacreation Weekend.
Proceedings of the Musical Metacreation, 2013

The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems.
Proceedings of the Musical Metacreation, 2013

The Generative Electronic Dance Music Algorithmic System (GEDMAS).
Proceedings of the Musical Metacreation, 2013

2012
Can a paper-based sketching interface improve the gamer experience in strategy computer games?
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

Manuscore: Music Notation-Based Computer Assisted Composition.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

Evaluating Musical Metacreation.
Proceedings of the Third International Conference on Computational Creativity, 2012

Validation of Harmonic Progression Generator Using Classical Music.
Proceedings of the Third International Conference on Computational Creativity, 2012

Populations of Populations: Composing with Multiple Evolutionary Algorithms.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2012

Organizing Committee.
Proceedings of the Musical Metacreation, 2012

2011
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels.
IEEE Trans. Comput. Intell. AI Games, 2011

The 2010 Mario AI Championship: Level Generation Track.
IEEE Trans. Comput. Intell. AI Games, 2011

An empirical study of interest-based negotiation.
Auton. Agents Multi Agent Syst., 2011

Elements of Consumption: An Abstract Visualization of Household Consumption.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Negotiated Content: Generative Soundscape Composition by Autonomous Musical Agents in Coming Together: Freesound.
Proceedings of the Second International Conference on Computational Creativity, 2011

Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
Proceedings of the Second International Conference on Computational Creativity, 2011

A Sonic Eco-System of Self-Organising Musical Agents.
Proceedings of the Applications of Evolutionary Computation, 2011

EMVIZ: The Poetics of Movement Quality Visualization.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

Aesthetic Agents: Swarm-based Non-photorealistic Rendering using Multiple Images.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

2010
Beatback: A Real-time Interactive Percussion System for Rhythmic Practise and Exploration.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Freepad: A Custom Paper-based MIDI Interface.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Complete and robust cooperative robot area coverage with limited range.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Heterogenesis: Collectively emergent autonomy.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
Proceedings of the International Conference on Computational Creativity, 2010

Realtime Generation of Harmonic Progressions Using Constrained Markov Selection.
Proceedings of the International Conference on Computational Creativity, 2010

Towards a Generic Framework for Automated Video Game Level Creation.
Proceedings of the Applications of Evolutionary Computation, 2010

Towards a Model of Social Coherence in Multi-agent Organizations.
Proceedings of the Coordination, Organizations, Institutions, and Norms in Agent Systems VI, 2010

Multi-robot area coverage with limited visibility.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
A formal analysis of interest-based negotiation.
Ann. Math. Artif. Intell., 2009

Multi-Agent Area Coverage Using a Single Query Roadmap: A Swarm Intelligence Approach.
Proceedings of the Advances in Practical Multi-Agent Systems, 2009

Hierarchical Sequential Memory for Music: A Cognitive Model.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

Realtime Selection of Percussion Samples Through Timbral Similarity in Max/MSP.
Proceedings of the 2009 International Computer Music Conference, 2009

Reinforcement Learning of Listener Response for Mood Classification of Audio.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2008
How Situated Is Your Agent? A Cognitive Perspective.
Proceedings of the Programming Multi-Agent Systems, 2008

Eavesdropping: audience interaction in networked audio performance.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Biometric tendency recognition and classification system: an artistic approach.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Shadow agent: a new type of virtual agent.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

BeatBender: subsumption architecture for autonomous rhythm generation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Conversational semantics sustained by commitments.
Auton. Agents Multi Agent Syst., 2007

Exploiting Hierarchical Goals in Bilateral Automated Negotiation: Empirical Study.
Proceedings of the Agent-Mediated Electronic Commerce and Trading Agent Design and Analysis, 2007

On the Benefits of Exploiting Hierarchical Goals in Bilateral Automated Negotiation.
Proceedings of the Argumentation in Multi-Agent Systems, 4th International Workshop, 2007

On the Benefits of Exploiting Underlying Goals in Argument-based Negotiation.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
DIAGAL: An Agent Communication Language Based on Dialogue Games and Sustained by Social Commitments.
Auton. Agents Multi Agent Syst., 2006

Interest-Based Negotiation as an Extension of Monotonic Bargaining in 3APL.
Proceedings of the Agent Computing and Multi-Agent Systems, 2006

Argumentation and Persuasion in the Cognitive Coherence Theory.
Proceedings of the Computational Models of Argument: Proceedings of COMMA 2006, 2006

An ontology of social control tools.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Modelling the links between social commitments and individual intentions.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

Argumentation and Persuasion in the Cognitive Coherence Theory: Preliminary Report.
Proceedings of the Argumentation in Multi-Agent Systems, Third International Workshop, 2006

Integrating Social Commitment-Based Communication in Cognitive Agent Modeling.
Proceedings of the Agent Communication II, International Workshops on Agent Communication, 2006

2005
Aspects cognitifs des dialogues entre agents artificiels : l'approche par la cohérence cognitive. (Cognitive Aspects of Agent Communication: The Cognitive Coherence Approach).
PhD thesis, 2005

Agent communication pragmatics: the cognitive coherence approach.
Cogn. Syst. Res., 2005

Layered message semantics using social commitments.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2004
Modelling Flexible Social Commitments and Their Enforcement.
Proceedings of the Engineering Societies in the Agents World V, 5th InternationalWorkshop, 2004

DIAGAL: A Generic ACL for Open Systems.
Proceedings of the Engineering Societies in the Agents World V, 5th InternationalWorkshop, 2004

Conversational Semantics with Social Commitments.
Proceedings of the Agent Communication, International Workshop on Agent Communication, 2004

2003
The cognitive coherence approach for agent communication pragmatics.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

An Exploration in Using Cognitive Coherence Theory to Automate BDI Agents' Communicational Behavior.
Proceedings of the Advances in Agent Communication, 2003

2002
Cohérence et conversations entre agents: vers un modèle basé sur la consonance cognitive.
Proceedings of the Systèmes multi-agents et systèmes complexes : ingénierie, résolution de problèmes et simulation - JFSMA 02, 2002


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