Stacy Marsella

Orcid: 0000-0002-5711-7934

Affiliations:
  • Northeastern University, Boston, MA, USA
  • University of Southern California, Los Angeles, USA (former)


According to our database1, Stacy Marsella authored at least 214 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2023
Social Functions of Machine Emotional Expressions.
Proc. IEEE, October, 2023

Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure.
Interact. Comput., September, 2023

Disaster world.
Comput. Math. Organ. Theory, March, 2023

A Computational Model of Coping and Decision Making in High-Stress, Uncertain Situations: An Application to Hurricane Evacuation Decisions.
IEEE Trans. Affect. Comput., 2023

A Graphical Model of Hurricane Evacuation Behaviors.
CoRR, 2023

A Unified Dynamic Model for the Decomposition of Skin Conductance and the Inference of Sudomotor Nerve Activities.
CoRR, 2023

Effects of Timing of Agents' Reactions in Pharmaceutical Supply Chains under Disruption.
Proceedings of the Winter Simulation Conference, 2023

Large language models in textual analysis for gesture selection.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Thought Bubbles: A Proxy into Players' Mental Model Development.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Agent-Based Modeling of Human Decision-makers Under Uncertain Information During Supply Chain Shortages.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Effectiveness of Teamwork-Level Interventions through Decision-Theoretic Reasoning in a Minecraft Search-and-Rescue Task.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Probabilistic Logic Programming Semantics For Procedural Content Generation.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Investigating Large Language Models' Perception of Emotion Using Appraisal Theory.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

What's Next in Affective Modeling? Large Language Models.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Training public speaking with virtual social interactions: effectiveness of real-time feedback and delayed feedback.
J. Multimodal User Interfaces, 2022

Study of detecting behavioral signatures within DeepFake videos.
CoRR, 2022

Motion and Meaning: Data-Driven Analyses of The Relationship Between Gesture and Communicative Semantics.
Proceedings of the International Conference on Human-Agent Interaction, 2022

EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Investigating the Non-verbal Behavior Features of Bullying for the Development of an Automatic Recognition System in Social Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Modeling Emotion-Focused Coping as a Decision Process.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, 2022

2021
Designing Persuasive Food Conversational Recommender Systems With Nudging and Socially-Aware Conversational Strategies.
Frontiers Robotics AI, 2021

Examining Older Adults' Information Exposure, Wellbeing, and Adherence to Protective Measures During the COVID-19 Pandemic.
CoRR, 2021

Exploring augmented reality for worker assistance versus training.
Adv. Eng. Informatics, 2021

Operationalizing Theories of Theory of Mind: A Survey.
Proceedings of the Computational Theory of Mind for Human-Machine Teams, 2021

The Importance of Qualitative Elements in Subjective Evaluation of Semantic Gestures.
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

A Computational Model of Coping for Simulating Human Behavior in High-Stress Situations.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

CMCF: An Architecture for Realtime Gesture Generation by Clustering Gestures by Motion and Communicative Function.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Cutting Corners in Theory of Mind.
Proceedings of the Thinking Fast and Slow and Other Cognitive Theories in AI, 2021

Gesture Generation.
Proceedings of the Handbook on Socially Interactive Agents: 20 Years of Research on Embodied Conversational Agents, 2021

2020
Risk of Injury in Moral Dilemmas With Autonomous Vehicles.
Frontiers Robotics AI, 2020

A Recommender System for Healthy and Personalized Recipes Recommendations.
Proceedings of the 5th International Workshop on Health Recommender Systems co-located with the 14th ACM Conference on Recommender Systems 2020 (RecSys 2020), 2020

A framework to co-optimize task and social dialogue policies using Reinforcement Learning.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

An Improvisational Approach to Acquire Social Interactions.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020

A Socially-Aware Conversational Recommender System for Personalized Recipe Recommendations.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A Computational Model of Hurricane Evacuation Decision.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

A Supervised Topic Model Approach to Learning Effective Styles within Human-Agent Negotiation.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

2019
Modeling Human Decision-Making during Hurricanes: From Model to Data Collection to Prediction.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Exploring Improvisational Approaches to Social Knowledge Acquisition.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

Multiple metaphors in metaphoric gesturing.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

Nonverbal behavior in multimodal performances.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions, 2019

2018
Social decisions and fairness change when people's interests are represented by autonomous agents.
Auton. Agents Multi Agent Syst., 2018

An Integrated simulation Framework for examining Resiliency in pharmaceutical supply Chains considering Human Behaviors.
Proceedings of the 2018 Winter Simulation Conference, 2018

Learning Generative Models of Social Interactions with Humans-in-the-Loop.
Proceedings of the 17th IEEE International Conference on Machine Learning and Applications, 2018

Analyzing Human Negotiation using Automated Cognitive Behavior Analysis: The Effect of Personality.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

Understanding Human Social Kinematics Using Virtual Agents.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

2017
Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Increasing Fairness by Delegating Decisions to Autonomous Agents.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

"Is It Just Me?": Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor's Gender and Proxemics.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Towards modeling agent negotiators by analyzing human negotiation behavior.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

Assessing personality through objective behavioral sensing.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
People Do Not Feel Guilty About Exploiting Machines.
ACM Trans. Comput. Hum. Interact., 2016

Using Virtual Humans to Understand Real Ones.
CoRR, 2016

An Active Analysis and Crowd Sourced Approach to Social Training.
Proceedings of the Interactive Storytelling, 2016

From embodied metaphors to metaphoric gestures.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

SOCRATES: from SOCial Relation to ATtitude ExpressionS.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

"Do As I Say, Not As I Do": Challenges in Delegating Decisions to Automated Agents.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Integrating Model-Based Prediction and Facial Expressions in the Perception of Emotion.
Proceedings of the Artificial General Intelligence - 9th International Conference, 2016

2015
Subjective Perceptions in Wartime Negotiation.
IEEE Trans. Affect. Comput., 2015

Negotiation as a Challenge Problem for Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A Platform for Building Mobile Virtual Humans.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Predicting Co-verbal Gestures: A Deep and Temporal Modeling Approach.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

The appraisal equivalence hypothesis: Verifying the domain-independence of a computational model of emotion dynamics.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

Emotional perception for updating agents' beliefs.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare Applications.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Embodied Autonomous Agents.
Proceedings of the Handbook of Virtual Environments, 2014

Computationally modeling human emotion.
Commun. ACM, 2014

Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative.
Adv. Hum. Comput. Interact., 2014

Acting the part: the role of gesture on avatar identity.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

The Distress Analysis Interview Corpus of human and computer interviews.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

Compound Gesture Generation: A Model Based on Ideational Units.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Metaphoric Gestures: Towards Grounded Mental Spaces.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

SimSensei kiosk: a virtual human interviewer for healthcare decision support.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Gesture generation with low-dimensional embeddings.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture.
Proceedings of the Artificial General Intelligence - 7th International Conference, 2014

2013
Challenges in Computational Modeling of Affective Processes.
IEEE Trans. Affect. Comput., 2013

Multi-party, multi-role comprehensive listening behavior.
Auton. Agents Multi Agent Syst., 2013

Editorial for special issue on intelligent virtual agents.
Auton. Agents Multi Agent Syst., 2013

Empirical evaluation of computational fear contagion models in crowd dispersions.
Auton. Agents Multi Agent Syst., 2013

Virtual character performance from speech.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

A Practical and Configurable Lip Sync Method for Games.
Proceedings of the Motion in Games, 2013

Are You Thinking What I'm Thinking? An Evaluation of a Simplified Theory of Mind.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Gesture with Meaning.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

All Together Now - Introducing the Virtual Human Toolkit.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013

Felt emotion and social context determine the intensity of smiles in a competitive video game.
Proceedings of the 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2013

Towards higher quality character performance in previz.
Proceedings of the Symposium on Digital Production, 2013

Computational Models of Human Behavior in Wartime Negotiations.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Context Dependent Utility: Modeling Decision Behavior Across Contexts.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Virtual Humans: A New Toolkit for Cognitive Science Research.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture.
Proceedings of the Artificial General Intelligence - 6th International Conference, 2013

Modeling Framing Effects: Comparing an Appraisal-Based Model with Existing Models.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
A Study of Emotional Contagion with Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Modeling Speaker Behavior: A Comparison of Two Approaches.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Subjective Optimization.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Toward Automatic Verification of Multiagent Systems for Training Simulations.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Emotional contagion with virtual characters.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Special Section: Intelligent Virtual Agents Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2011

Towards More Comprehensive Listening Behavior: Beyond the Bobble Head.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Empirical Evaluation of Computational Emotional Contagion Models.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Modeling Side Participants and Bystanders: The Importance of Being a Laugh Track.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Negotiations in the Context of AIDS Prevention: An Agent-Based Model Using Theory of Mind.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

How to Train Your Avatar: A Data Driven Approach to Gesture Generation.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Socially Optimized Learning in Virtual Environments (SOLVE).
Proceedings of the Interactive Storytelling, 2011

ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

A style controller for generating virtual human behaviors.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Contextually-Based Utility: An Appraisal-Based Approach at Modeling Framing and Decisions.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Predicting Speaker Head Nods and the Effects of Affective Information.
IEEE Trans. Multim., 2010

The Expressive Gaze Model: Using Gaze to Express Emotion.
IEEE Computer Graphics and Applications, 2010

Modeling appraisal in theory of mind reasoning.
Auton. Agents Multi Agent Syst., 2010

Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Auton. Agents Multi Agent Syst., 2010

Modeling self-deception within a decision-theoretic framework.
Auton. Agents Multi Agent Syst., 2010

Modeling Emotion and Its Expression in Virtual Humans.
Proceedings of the User Modeling, 2010

Modeling Emotion and Its Expression.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation.
Proceedings of the Interactive Storytelling, 2010

Interactive Stories for Health Interventions.
Proceedings of the Interactive Storytelling, 2010

Evaluating directorial control in a character-centric interactive narrative framework.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Evaluating models of speaker head nods for virtual agents.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Wishful thinking in effective decision making.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
EMA: A process model of appraisal dynamics.
Cogn. Syst. Res., 2009

Modeling the cognitive antecedents and consequences of emotion.
Cogn. Syst. Res., 2009

BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context.
Int. J. Artif. Intell. Educ., 2009

Directorial Control in a Decision-Theoretic Framework for Interactive Narrative.
Proceedings of the Interactive Storytelling, 2009

Real-time expressive gaze animation for virtual humans.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Learning a model of speaker head nods using gesture corpora.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Self-deceptive decision making: normative and descriptive insights.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Assessing the validity of a computational model of emotional coping.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Learning models of speaker head nods with affective information.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Assessing the validity of appraisal-based models of emotion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

The Next Step towards a Function Markup Language.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Individual differences in expressive response: a challenge for ECA design.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

SmartBody: behavior realization for embodied conversational agents.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

A model of gaze for the purpose of emotional expression in virtual embodied agents.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity.
Proceedings of the Creative Intelligent Systems, 2008

2007
The Behavior Markup Language: Recent Developments and Challenges.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Proactive Authoring for Interactive Drama: An Author's Assistant.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

The Rickel Gaze Model: A Window on the Mind of a Virtual Human.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Emotionally Expressive Head and Body Movement During Gaze Shifts.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Minimal Mental Models.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

The More the Merrier: Multi-Party Negotiation with Virtual Humans.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

The Architectural Role of Emotion in Cognitive Systems.
Proceedings of the Integrated Models of Cognitive Systems., 2007

2006
Teaching Negotiation Skills through Practice and Reflection with Virtual Humans.
Simul., 2006

Representations for Multimodal Generation: A Workshop Report.
AI Mag., 2006

Toward Virtual Humans.
AI Mag., 2006

Introducing EVG: An Emotion Evoking Game.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

An Exploration of Delsarte's Structural Acting System.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Nonverbal Behavior Generator for Embodied Conversational Agents.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Towards a Common Framework for Multimodal Generation: The Behavior Markup Language.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Virtual Rapport.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Towards a Validated Model of "Emotional Intelligence".
Proceedings of the Proceedings, 2006

2005
The Workshops at the Twentieth National Conference on Artificial Intelligence.
AI Mag., 2005

Evaluating a Computational Model of Emotion.
Auton. Agents Multi Agent Syst., 2005

Lessons From Emotion Psychology For The Design Of Lifelike Characters.
Appl. Artif. Intell., 2005

Dealing with Doctors: A Virtual Human for Non-team Interaction.
Proceedings of the 6th SIGdial Workshop on Discourse and Dialogue, 2005

Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Natural Behavior of a Listening Agent.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Affective interactions: the computer in the affective loop.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

PsychSim: Modeling Theory of Mind with Decision-Theoretic Agents.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005

Thespian: using multi-agent fitting to craft interactive drama.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

THESPIAN: An Architecture for Interactive Pedagogical Drama.
Proceedings of the Artificial Intelligence in Education, 2005

Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the Artificial Intelligence in Education, 2005

The Role of Emotions in Multiagent Teamwork.
Proceedings of the Who Needs Emotions? - The brain meets the robot, 2005

2004
Expressive Behaviors for Virtual Worlds.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004

A domain-independent framework for modeling emotion.
Cogn. Syst. Res., 2004

Automated Assistants for Analyzing Team Behaviors.
Auton. Agents Multi Agent Syst., 2004

Tactical Language Training System: An Interim Report.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004


04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.
Proceedings of the Evaluating Embodied Conversational Agents, 14.03. - 19.03.2004, 2004

Fitting and Compilation of Multiagent Models through Piecewise Linear Functions.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Evaluating the Modeling and Use of Emotion in Virtual Humans.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Emotion and Dialogue in the MRE Virtual Humans.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

Do You Want to Talk About It?: A First Step towards Emotion Integrated Dialogue.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

Towards Virtual Humans.
Proceedings of the Achieving Human-Level Intelligence through Integrated Systems and Research, 2004

2003
Virtual Humans in the Mission Rehearsal Exercise System.
Künstliche Intell., 2003

Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Taming Decentralized POMDPs: Towards Efficient Policy Computation for Multiagent Settings.
Proceedings of the IJCAI-03, 2003

Negotiation over tasks in hybrid human-agent teams for simulation-based training.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

Role allocation and reallocation in multiagent teams: towards a practical analysis.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

Modeling coping behavior in virtual humans: don't worry, be happy.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
Toward a New Generation of Virtual Humans for Interactive Experiences.
IEEE Intell. Syst., 2002

Team Formation for Reformation in Multiagent Domains Like RoboCupRescue.
Proceedings of the RoboCup 2002: Robot Soccer World Cup VI, 2002

Computational Models for Multiagent Coordination Analysis: Extending Distributed POMDP Models.
Proceedings of the Formal Approaches to Agent-Based Systems, Second International Workshop, 2002

A step toward irrationality: using emotion to change belief.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Experiences Acquired in the Design of RoboCup Teams: A Comparison of Two Fielded Teams.
Auton. Agents Multi Agent Syst., 2001

Task Allocation in the RoboCup Rescue Simulation Domain: A Short Note.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Toward the holodeck: integrating graphics, sound, character and story.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

Tears and fears: modeling emotions and emotional behaviors in synthetic agents.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

2000
MediaDoc: automated generation of multimedia explanatory presentations.
ACM SIGSOFT Softw. Eng. Notes, 2000

Agent Assistants for Team Analysis.
AI Mag., 2000

Automated assistants to aid humans in understanding team behaviors.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Interactive pedagogical drama.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1999
Building Agent Teams Using an Explicit Teamwork Model and Learning.
Artif. Intell., 1999

PESCE: A Visual Generator for Software Understanding.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Two Fielded Teams and Two Experts: A RoboCup Challenge Response from the Trenches.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

On Being a Teammate: Experiences Acquired in the design of RoboCup Teams.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

Automated Team Analysis.
Proceedings of the Sixteenth National Conference on Artificial Intelligence and Eleventh Conference on Innovative Applications of Artificial Intelligence, 1999

1998
ISIS: An Explicit Model of Teamwork at RobotCup-97.
AI Mag., 1998

Using an Explicit Teamwork Model and Learning in RoboCup: An Extended Abstract.
Proceedings of the RoboCup-98: Robot Soccer World Cup II, 1998

Task Oriented Software Understanding.
Proceedings of the Thirteenth IEEE Conference on Automated Software Engineering, 1998

An Instructor's Assistant for Team-Training in Dynamic Mulit-Agent Vitual Worlds.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

1997
Using an Explicit Model of Teamwork in RoboCup-97.
Proceedings of the RoboCup-97: Robot Soccer World Cup I, 1997


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