Marc Cavazza

Orcid: 0000-0001-6113-9696

According to our database1, Marc Cavazza authored at least 203 papers between 1990 and 2022.

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Bibliography

2022
Decentralized Multi-Agent Path Finding for UAV Traffic Management.
IEEE Trans. Intell. Transp. Syst., 2022

Detecting Human Actions in Drone Images Using YoloV5 and Stochastic Gradient Boosting.
Sensors, 2022

Multi-Agent Path Finding in Unmanned Aircraft System Traffic Management With Scheduling and Speed Variation.
IEEE Intell. Transp. Syst. Mag., 2022

Multi-objective evolutionary beer optimisation.
Proceedings of the GECCO '22: Genetic and Evolutionary Computation Conference, Companion Volume, Boston, Massachusetts, USA, July 9, 2022

2021
Implementation and Analytics of the Distributed Eco-Driving Simulation iCO<sub>2</sub>.
IEEE Access, 2021

Automated narrative planning model extension.
Auton. Agents Multi Agent Syst., 2021

Generalization Bounds for Graph Embedding Using Negative Sampling: Linear vs Hyperbolic.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Generalization Error Bound for Hyperbolic Ordinal Embedding.
Proceedings of the 38th International Conference on Machine Learning, 2021

Narrative Plan Generation with Self-Supervised Learning.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
A Pragmatics-based Model for Narrative Dialogue Generation.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Beer organoleptic optimisation: utilising swarm intelligence and evolutionary computation methods.
Proceedings of the GECCO '20: Genetic and Evolutionary Computation Conference, 2020

Extending Narrative Planning Domains with Linguistic Resources.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

2019
Improved Conflict Detection and Resolution for Service UAVs in Shared Airspace.
IEEE Trans. Veh. Technol., 2019

Volitional limbic neuromodulation exerts a beneficial clinical effect on Fibromyalgia.
NeuroImage, 2019

Pre-Flight Conflict Detection and Resolution for UAV Integration in Shared Airspace: Sendai 2030 Model Case.
IEEE Access, 2019

Multi-Agent Path Finding for UAV Traffic Management.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019

2018
Learning to Extract Action Descriptions From Narrative Text.
IEEE Trans. Games, 2018

Simulating Shared Airspace for Service UAVs with Conflict Resolution.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Interactive Film Recombination.
ACM Trans. Multim. Comput. Commun. Appl., 2017

BCI Control of Heuristic Search Algorithms.
Frontiers Neuroinformatics, 2017

Visualization of Patient Behavior from Natural Language Recommendations.
Proceedings of the Knowledge Capture Conference, 2017

An Interactive Narrative Platform for Story Understanding Experiments.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Using Virtual Narratives to Explore Children's Story Understanding.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

Approach and Dominance as Social Signals for Affective Interfaces.
Proceedings of the Social Signal Processing, 2017

2016
Intelligent Biohazard Training Based on Real-Time Task Recognition.
ACM Trans. Interact. Intell. Syst., 2016

Multi-modal Virtual Scenario Enhances Neurofeedback Learning.
Frontiers Robotics AI, 2016

Affective Interaction with a Virtual Character Through an fNIRS Brain-Computer Interface.
Frontiers Comput. Neurosci., 2016

A Corpus of Clinical Practice Guidelines Annotated with the Importance of Recommendations.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

Supporting Social Skills Rehabilitation with Virtual Storytelling.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

Plan-Based Narrative Generation with Coordinated Subplots.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

A Value Equivalence Approach for Solving Interactive Dynamic Influence Diagrams.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
An Interactive Narrative Format for Clinical Guidelines.
Künstliche Intell., 2015

Virtual Agents in Brain-Computer Interfaces.
Int. J. Virtual Real., 2015

A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence.
AI Mag., 2015

Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance.
Int. J. Artif. Intell. Educ., 2015

Anger-based BCI Using fNIRS Neurofeedback.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Using fNIRS for Prefrontal-Asymmetry Neurofeedback: Methods and Challenges.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

An Empirical Analysis of Neurofeedback Using PID Control Systems.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Brain-Computer Interfacing to Heuristic Search: First Results.
Proceedings of the Artificial Computation in Biology and Medicine, 2015

Generation of Non-compliant Behaviour in Virtual Medical Narratives.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

Optimal Route Search with the Coverage of Users' Preferences.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

Learning Behaviors in Agents Systems with Interactive Dynamic Influence Diagrams.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

ECA Control using a Single Affective User Dimension.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Automated Extension of Narrative Planning Domains with Antonymic Operators.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Using Social Relationships to Control Narrative Generation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Subliminal Cueing of Selection Behavior in a Virtual Environment.
Presence Teleoperators Virtual Environ., 2014

Preface.
Entertain. Comput., 2014

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014

Integrating virtual agents in BCI neurofeedback systems.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Towards Empathic Neurofeedback for Interactive Storytelling.
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014

Towards emotional regulation through neurofeedback.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Comparing eye and gesture pointing to drag items on large screens.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Towards Interactive Narrative Medicine.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Immersive FPS games: user experience and performance.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

The ACM multimedia 2013 art exhibition.
Proceedings of the ACM Multimedia Conference, 2013

Linear Logic Programming for Narrative Generation.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2013

A Brain-Computer Interface to a Plan-Based Narrative.
Proceedings of the IJCAI 2013, 2013

Automatic generation of limited-depth hyper-documents from clinical guidelines.
Proceedings of the ACM Symposium on Document Engineering 2013, 2013

Diagrammatic Reasoning with Interactive P-V Curves.
Proceedings of the Computing in Cardiology, 2013

A social network interface to an interactive narrative.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

NetworkING: using character relationships for interactive narrative generation.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Instantiating Interactive Narratives from Patient Education Documents.
Proceedings of the Artificial Intelligence in Medicine, 2013

Literary Feelings in Interactive Fiction.
Proceedings of the Emotion-Oriented Systems, 2013

2012
Generating context-sensitive ECA responses to user barge-in interruptions.
J. Multimodal User Interfaces, 2012

Preface.
J. Multimodal User Interfaces, 2012

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012

Are immerrsive FPS games enjoyable?
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

CaveUDK: a VR game engine middleware.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

PINTER: interactive storytelling with physiological input.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Exploring passive user interaction for adaptive narratives.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Incorporating subliminal perception in synthetic environments.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

A section title authoring tool for clinical guidelines.
Proceedings of the ACM Symposium on Document Engineering, 2012

2011
Interaction Strategies for an Affective Conversational Agent.
Presence Teleoperators Virtual Environ., 2011

Multimodal and mobile conversational Health and Fitness Companions.
Comput. Speech Lang., 2011

Changing video arrangement for constructing alternative stories.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Generating story variants with constrained video recombination.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Evaluating multimodal affective fusion using physiological signals.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Structural Analysis of Narratives with the Coq Proof Assistant.
Proceedings of the Interactive Theorem Proving - Second International Conference, 2011

Supporting Multi-user Participation with Affective Multimodal Fusion.
Proceedings of the Ninth International Conference on Creating, 2011

Interactive storytelling with temporal planning.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Controlling narrative time in interactive storytelling.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Visual Programming of Plan Dynamics Using Constraints and Landmarks.
Proceedings of the 21st International Conference on Automated Planning and Scheduling, 2011

Timeline-based navigation for interactive narratives.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Applying planning to interactive storytelling: Narrative control using state constraints.
ACM Trans. Intell. Syst. Technol., 2010

Automatic Generation of Game Level Solutions as Storyboards.
IEEE Trans. Comput. Intell. AI Games, 2010

Exploring the usability of immersive interactive storytelling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

How was your day? An Affective Companion ECA Prototype.
Proceedings of the SIGDIAL 2010 Conference, 2010

Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation.
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Interactive storytelling via video content recombination.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Changing characters' point of view in interactive storytelling.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Interaction Strategies for an Affective Conversational Agent.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Linear Logic for Non-Linear Storytelling.
Proceedings of the ECAI 2010, 2010

Assessing the readability of clinical documents in a document engineering environment.
Proceedings of the 2010 ACM Symposium on Document Engineering, 2010

Users' response to affective film content: A narrative perspective.
Proceedings of the 2010 International Workshop on Content-Based Multimedia Indexing, 2010

Narrative generation through characters' point of view.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

How was your day?: a companion ECA.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Multimodal interaction with a virtual character in interactive storytelling.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints.
Proceedings of the Interactive Storytelling, 2009

The IRIS Network of Excellence: Future Directions in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2009

From rhetorical structures to document structure: shallow pragmatic analysis for document engineering.
Proceedings of the 2009 ACM Symposium on Document Engineering, 2009

EmoEmma: emotional speech input for interactive storytelling.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Emotional input for character-based interactive storytelling.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures.
Proceedings of the Artificial Intelligence in Medicine, 2009

Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

PAD-based multimodal affective fusion.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

Using affective trajectories to describe states of flow in interactive art.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
E-tree: emotionally driven augmented reality art.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Integrating Planning and Dialogue in a Lifestyle Agent.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Visualizing the Importance of Medical Recommendations with Conversational Agents.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Physically embodied conversational agents as health and fitness companions.
Proceedings of the INTERSPEECH 2008, 2008

From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description.
Proceedings of the Interactive Storytelling, 2008

Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.
Proceedings of the Interactive Storytelling, 2008

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

An embodied conversational agent as a lifestyle advisor.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Emotional reading of medical texts using conversational agents.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

A 'companion' ECA with planning and activity modelling.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

An affective model of user experience for interactive art.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

E-Tree: affective interactive art.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Medical Education Interfaces Through Virtual Patients Based on Qualitative Simulation.
Proceedings of the Advanced Computational Intelligence Paradigms in Healthcare - 1, 2007

Causal Perception in Virtual Reality and its Implications for Presence Factors.
Presence Teleoperators Virtual Environ., 2007

Affective Interactive Narrative in the CALLAS Project.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Madame bovary on the holodeck: immersive interactive storytelling.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Making sense of virtual environments: action representation, grounding and common sense.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

A High-level Event System for Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Extending character-based storytelling with awareness and feelings.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis.
Proceedings of the Artificial Intelligence in Medicine, 2007

Interactive Storytelling with Literary Feelings.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

Affective Storytelling Based on Characters' Feelings.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Qualitative futures.
Knowl. Eng. Rev., 2006

CLP a technology for the interactive resolution of spatial configuration tasks in a virtual environment.
J. Inf. Technol. Constr., 2006

Artificial Intelligence-Mediated Interaction in Virtual Reality Art.
IEEE Intell. Syst., 2006

Narratology for Interactive Storytelling: A Critical Introduction.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Causal Perception in Virtual Environments.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

AI-based world behaviour for emergent narratives.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Intelligent virtual environments for virtual reality art.
Comput. Graph., 2005

AI-Mediated Interaction in Virtual Reality Art.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Simulating Artificial Organisms with Qualitative Physiology.
Proceedings of the Advances in Artificial Life, 8th European Conference, 2005

Causality and virtual reality art.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

Dialogue Generation in Character-based Interactive Storytelling.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

The CaveUT system: immersive entertainment based on a game engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Multimodal Acting in Mixed Reality Interactive Storytelling.
IEEE Multim., 2004

Event-based causality in virtual reality.
Proceedings of the IEEE International Conference on Systems, 2004

ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.
Proceedings of the 4th International Symposium, 2004

New ways of worldmaking: the <i>Alterne</i> platform for VR art.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

New Behavioural Approaches for Virtual Environments.
Proceedings of the Entertainment Computing, 2004

Qualitative physics in virtual environments.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Developing re-usable interactive storytelling technologies.
Proceedings of the Building the Information Society, 2004

Exploring the Scalability of Character-Based Storytelling.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Compelling experiences in mixed reality interactive storytelling.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Alternative reality: a new platform for virtual reality art.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Virtual unreality: storytelling in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Users Acting in Mixed Reality Interactive Storytelling.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Intelligent Virtual Actors That Plan ... to Fail.
Proceedings of the Smart Graphics, Third International Symposium, 2003

A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Interactive storytelling: from AI experiment to new media.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Visualising Pathophysiological Simulation with a Virtual Patient.
Proceedings of the Seventh International Conference on Information Visualization, 2003

A new approach to virtual design for spatial configuration problems.
Proceedings of the Seventh International Conference on Information Visualization, 2003

A virtual patient based on qualitative simulation.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Interactive problem solving in an intelligent virtual environment.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

User Interaction in Mixed Reality Interactive Storytelling.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Qualitative Simulation of Shock States in a Virtual Patient.
Proceedings of the Artificial Intelligence in Medicine, 2003

2002
Planning characters' behaviour in interactive storytelling.
Comput. Animat. Virtual Worlds, 2002

Generating Dynamic Storylines Through Characters' Interactions.
Int. J. Intell. Games Simul., 2002

Character-Based Interactive Storytelling.
IEEE Intell. Syst., 2002

From computer games to interactive stories: interactive storytelling.
Electron. Libr., 2002

Natural Language Communication with Virtual Actors.
Proceedings of the Information Extraction in the Web Era: Natural Language Communication for Knowledge Acquisition and Intelligent Information Agents, 2002

Emergent situations in interactive storytelling.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Editorial message: special track on virtual reality, digital media, and computer games.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Under the influence: using natural language in interactives storytelling.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Search Based Planning: A Model for Character Behaviour.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Real-Time Camera Control for Interactive Storytelling.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Interacting with virtual characters in interactive storytelling.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Characters in Search of an Author: AI-Based Virtual Storytelling.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

An Empirical Study of Speech Recognition Errors in a Task-Oriented Dialogue System.
Proceedings of the SIGDIAL 2001 Workshop, 2001

Agents' Interaction in Virtual Storytelling.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Virtual art galleries: a new kind of cultural objects?
Proceedings of the 2001 International Conference on Image Processing, 2001

Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Behavioural Interaction of Characters for Virtual Storytelling.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Using Games Engines to implement Intelligent Virtual Environments.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Virtual Actors' Behaviour for 3D Interactive Storytelling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Intelligent Virtual Environments - A State-of-the-art Report.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

AI-based animation for interactive storytelling.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
The virtual interactive presenter: a conversational character for interactive television.
Virtual Real., 2000

Al in computer games: Survey and perspectives.
Virtual Real., 2000

High-Level Interpretation in Virtual Environments.
Appl. Artif. Intell., 2000

A Real-Time Blackboard System for Interpreting Agent Messages.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

Natural Language Processing Strategies for Computer Games.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000

1999
Natural language control of interactive 3D animation and computer games.
Virtual Real., 1999

A constrained inverse kinematics technique for real-time motion capture animation.
Vis. Comput., 1999

The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television.
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 1999

1998
Motion Control of Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Synchronous TFG for speech translation.
Proceedings of the Fourth International Workshop on Tree Adjoining Grammars and Related Frameworks, 1998

An integrated parser for TFG with explicit tree typing.
Proceedings of the Fourth International Workshop on Tree Adjoining Grammars and Related Frameworks, 1998

Multimedia Semantic Features and Image Content Description.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Real-Time Inverse Kinematics through Constrained Dynamics.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

1995
Gesture at the user interface (abstract).
Proceedings of the Human Factors in Computing Systems, 1995

1994
Semantic analysis and in-depth understanding of technical texts.
Appl. Artif. Intell., 1994

1992
Extracting Implicit Information from Free Text Technical Reports.
Inf. Process. Manag., 1992

1990
Deep Sentence Understanding in a Restricted Domain.
Proceedings of the 13th International Conference on Computational Linguistics, 1990


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