Melanie Dickinson

Affiliations:
  • University of California, Santa Cruz, CA, USA


According to our database1, Melanie Dickinson authored at least 13 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Select the Unexpected: A Statistical Heuristic for Story Sifting.
Proceedings of the Interactive Storytelling, 2022

A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument.
Proceedings of the Interactive Storytelling, 2022

Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Winnow: A Domain-Specific Language for Incremental Story Sifting.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Felt: A Simple Story Sifter.
Proceedings of the Interactive Storytelling, 2019

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2017
Crafting in Games.
Digit. Humanit. Q., 2017

Social Simulation for Social Justice.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2014
Author assistance visualizations for Ice-Bound, a combinatorial narrative.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


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